Total War: ROME REMASTERED

Total War: ROME REMASTERED

Mundum Vincere: Extended (In Progress)
273 Comments
VersionZero  [author] 8 Aug @ 10:38pm 
finished a few seleucid vassal descr strat positioning for the eurasia map
Lost_in_The_Abyss_1992 5 Aug @ 10:39am 
@Chat_Noir sounds like an interesting idea.
Chat_Noir 4 Aug @ 12:02pm 
@lost in the abyss: " legions against the armies of Qin or to sack Athens as the Amazons" could be fun :)
More units should be nice, specially for little factions: more depth whild progressing throug armorers, cities.. I tryed the etruscans for example: i added then some hastatii and triarii f at tierIV barracks to recreate the absorption of roman citizens :)
VersionZero  [author] 4 Aug @ 10:36am 
Good ideas.

1. Rome v China content will happen wheb the Eurasia map is finished.
2. I can begin work on adding more units and factions to the Imperial Campaign.
Lost_in_The_Abyss_1992 4 Aug @ 10:31am 
new regions are always nice...that said I am more looking forward to new units and additional factions (even if only in the custom battle)....call me what you'd like but I am looking forward to testing the legions against the armies of Qin or to sack Athens as the Amazons. likewise (not in the list) to see the lybians bring carthage to heel or (again not in the list) to replace the foreign ptolemies with the rulers of Kush.
VersionZero  [author] 4 Aug @ 12:48am 
yes i am thinking of making a new way
Chat_Noir 4 Aug @ 12:12am 
versionzero: So at earliest they can triger in 150 BC
Sounds nice. Could be an optional way to have it? (ex: destroyed carthage, of conquering over X cities?

For new regions: i need sylvanectii as a region and people, with a cheated unit, to rule the world with the guys where i was born lol
VersionZero  [author] 3 Aug @ 5:57pm 
Also I am updating soon, does anyone want any new regions in before I update?
VersionZero  [author] 3 Aug @ 5:56pm 
You also have to have "roman_has_gov"

So basically the third to second highest roman administratum


alias roman_has_direct
{
requires roman_faction and building_present hinterland_roman_praefectura or building_present hinterland_roman_municipium or building_present hinterland_roman_colonia_latina or building_present hinterland_roman_colonia
}

alias roman_has_allied
{
requires roman_faction and building_present hinterland_roman_civitas
}

alias roman_has_gov
{
requires roman_has_direct or roman_has_allied
}
VersionZero  [author] 3 Aug @ 5:54pm 
So at earliest they can triger in 150 BC
VersionZero  [author] 3 Aug @ 5:54pm 
So Marian Reforms trigger

script
if I_TurnNumber >= 329

return true
end_if

return false
end_script

329 turns in
VersionZero  [author] 3 Aug @ 4:28pm 
no i found the issue, marian reforms are temporarily broken or trigger differently.
Due to manipular, polybian, and other reforms being wip breaking it
Chat_Noir 3 Aug @ 4:13pm 
forestgump: search "trigger" as a file in your data folder, read it it will explain what tyo do ( and you can edit it as you wish ;) )
VersionZero  [author] 3 Aug @ 3:06pm 
It seems there is a reworked marian reform event, not sure let me check
Forest Gump 3 Aug @ 9:57am 
How does it trigger now ?
VersionZero  [author] 31 Jul @ 11:58pm 
@forest gump

Marian reforms trigger differently iirc
VersionZero  [author] 31 Jul @ 11:58pm 
Maybe also try medium if easy is to easy fir you
Chat_Noir 31 Jul @ 8:05am 
@forest gump: maybe 12tpy could be nice, or to increase construction time, pop-ggrow and recruit times. First time i played the mod it was 2tpy or 4tpy, and with rome i conquered only italy, macedon, greece hispania and gallica and Djay-zuss was already there.. :s
Chat_Noir 31 Jul @ 8:03am 
@versionzero: ha, that's maybe the point. I play in VH/VH all the time (since 20y now i think^^) I'll test it on easy, but i'm afraid to be too strong too easily
Forest Gump 31 Jul @ 3:49am 
Apparently the Marian reform cannot trigger even after a huge city in Italy.
Forest Gump 31 Jul @ 1:52am 
So far so good, I play on very hard it's a good challenge. I think times passe way too slow meaning the years.
VersionZero  [author] 30 Jul @ 11:19pm 
try playing on easy/easy always
VersionZero  [author] 30 Jul @ 11:09pm 
That suldn't happen, let me fix all those extra AI armies
Chat_Noir 30 Jul @ 10:54pm 
Hi, i'm trying a campaign with Knossos to change a bit, so i have a question: do IA have a script to spam armies? I'm at war with Gortyn + Herakleion + Rhodes, they have 10/15 units each (turn 6/8) and i struggle with my 4 + 4 mercenaries (and indept to all the banks in the world lol).
Second question: why everybody in this game hates me so much? Diud they know that once mighty, i'll take all from their homes? :D
VersionZero  [author] 28 Jul @ 10:53pm 
maybe
Frost 28 Jul @ 7:19pm 
Zero, my guy, glad the mod is back and working! I have been enjoying the mod thus far! I like some of the new factions you've added, and I agree with Chat_Noir, the more TPY is interesting!

Also, thank you for working on more updates separably so we can continue our campaigns, it may even be worth creating a separate mod for each big update?
VersionZero  [author] 28 Jul @ 12:16am 
np bro
Chat_Noir 27 Jul @ 10:30pm 
Nice :)
I love the much more TPY that you added, now my generals are able to fight /regroup/fight some campaigns instead of going to the hospice :D
VersionZero  [author] 26 Jul @ 11:31am 
@dulo91

Fixed on the private version, I actualy removed the senate being playable.

Also end turn crash is fixed.
Will push update in 5 days
VersionZero  [author] 26 Jul @ 11:30am 
I am trying to auto convert to Russian, Spanish, Japanese, Thai, Italian, French, German, Portuguese, Simplified Chinese, Greek, Albanian, Digital Arabic, and Vietnamese

But I'm running into errors so I think I'll just make a custom translator GUI tool in C#

so everyone can enjoy the mod and the big things I am working on outside of localization and stuff

@shaliev.rasim

I will probably drop an update on that 3 months time.
Fury96 26 Jul @ 10:05am 
Dear author, what does English Localisation means? because i didnt even change any language. and i did subscribe,download and activate the mod. is there anything i miss so i can enjoy the mod?
dulo91 26 Jul @ 8:18am 
Interesting mod , i like the map a lot . One small problem for me i like to play with legion units so i use cheats to get there faster . Every time i use them it crashes to desctop when i hit end turn .
игнат ♥♥♥♥♥ 25 Jul @ 12:50pm 
mod is cool, but it will be much better it we can read patch notes and desctiption that actaully match the content
shaliev.rasim 25 Jul @ 11:57am 
author thank you so much that if you heard my request, you are the best, I hope you did the same with the rest of the mods so that we could install them in our native languages, if so, then you are a great human being, my deep respect and respect for your invaluable talent and hard work continue to please us in the same spirit, thank you very much!)):steamthumbsup:
VersionZero  [author] 25 Jul @ 11:50am 
probably because you didn't install it or you aren't using english localisation
Fury96 25 Jul @ 11:10am 
can i know what did this mod change?? i checked custom battle right after the download and fell like its simply a vanilla other than the main menu screen...
VersionZero  [author] 25 Jul @ 8:06am 
hm let me test that so I can fix it :)
Ardi 25 Jul @ 7:20am 
Hello Sir!
Is there a Bug in great Campagin with SPQR ( Senate of Rome) ? Everytime im gonna start, it shuts down.
VersionZero  [author] 24 Jul @ 1:57pm 
every other one is working tho
VersionZero  [author] 24 Jul @ 1:57pm 
ok so red romans are the only faction crashing for me, will debug right now
VersionZero  [author] 24 Jul @ 1:55pm 
Also since you can’t show pictures and are refusing to tell me what exactly is wrong and send logs.
I can’t help you and I honestly just think you don’t have it installed right
VersionZero  [author] 24 Jul @ 1:53pm 
yeah bro seleucids work for me among other ones
VersionZero  [author] 24 Jul @ 1:51pm 
ok your loss.
It works for me and other people
rickjamesthe3rd 24 Jul @ 1:38pm 
i did as farkasfarkalo said in the below comment and deleted the game also i unsubscribed and resubscribed. still yet when i go to try to start a new campaign all other factions except for blue and green roman factions crash when i start an new campaign including the red Romans. idk man think ima just wait till mods more fleshed out. was good, but only got to play for a day and half.
VersionZero  [author] 24 Jul @ 12:43pm 
Make SURE you update and delete this mod.

Run Imperial campaign

Yes a new game ALWAYS

ENGLISH localization only.

EURASIA MAP IS TEMPORARILY REMOVED WHILE I WORK ON IT
rickjamesthe3rd 24 Jul @ 12:14pm 
nvm the whole game crashes when i try to start a new campaign now and also the campaign start up looks weird now with the eurasia map gone completely.
rickjamesthe3rd 24 Jul @ 12:00pm 
is new update supposed to make u start new game? cause everytime i try to load into old save it crashes. worked fine yesterday.
Coffeetime 24 Jul @ 11:29am 
Nice!
-Coffee
VersionZero  [author] 24 Jul @ 9:23am 
New update for Mundum Vincere Extended

- added anatolian temple names
- added mercenary recruitment in new provinces
- added Skyros and Kos as new provinces
- Fixed ethnic distrubtion in Sesamos, Mycenae, Stymphalos, Mantineia, Sikyon
- added 2 "rebel/slave" faction unit retextures
- fixed roman civitas building unrest issue
- added more luwian/anatolian namelists
- changed pontus to anatolian lower nobility/populace and perso-anatolian royalty/upper nobility
- changed blemmyes ruling class to Egyptian culture
- fixed multiple crashes
- decreased slave money earnings even more
- 18tpy instead of 24tpy
- fixed seleucid spearmen unit card
- fixed a few localisation strings
- many more tiny things
VersionZero  [author] 24 Jul @ 9:15am 
Updating now, seems to work correctly