Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Mundum Vincere: Extended (In Progress)
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21.177 GB
28 May @ 7:08pm
24 Jul @ 4:05pm
14 Change Notes ( view )

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Mundum Vincere: Extended (In Progress)

Description
Please like to support!

UPDATED FREQUENTLY, DON'T GET ATTACHED TO CAMPAIGNS

https://discord.gg/3fzBeTEpXd

(This discord may look unrelated to Rome Total War but it HOSTS all my mods across ALL games I mod) ^

Mundum Vincere Extended; a World to Conquer.
This mod is still a WIP.

DO NOT PLAY WITH VIBRANT COLORING, DO NOT PLAY WITH SHOW_ERR/ENABLE_LOGGING, AND DO NOT PLAY WITH PAUSE GAME ON SUSPEND FOR MAX PERFORMANCE

GRAND CAMPAIGN // EURASIA MAP IS NOT PLAYABLE YET DO NOT USE IT

Important!
Mod is made to be played on English version of the game with unit variation ON, and Vibrant color scheme OFF. Advice can be turned on if you want scripted faction intros for Macedon and Sparta.

This mod is an overhaul for Rome Remastered, featuring Kirsi's Bigger Map, new units, new character names, and nearly 200 new factions, 16 of them playable.

Old Features
272 BC start date
Danymok's Units
Barbarian buildings from BI
Nearly 200 new factions
Massive campaign map
New music
Recruitable generals

New Features on the Private Build
Early Work in Progress (Grand Campaign) Eurasia Map
More content in the extended version
More units and factions in the extended version
Anatolian/Late Luwian namelist and Anatolian Culture group
Various new added names to pre-existing factions/cultures-namelists
Imported Icons from Barbarian Empires and older mods and Tales of Antiquity
Hundreds of new settlements and counting on the Eurasia map
Work in Progress Tukhara, Qin, Dioscourides/Socotra, Khotan, Loulan, Mycenae*, Han, Achaean Leauge, Lydia, Indo-Greeks, West Amazons*, House Valerii*
Tens of new music files and counting for the Music Expansion
W.I.P Religion System
Returned vanilla factions to original faction colors
Expanded Traits
Returned support for classic colored vibrant units and unit cards

Only vanilla factions have access to Danymok's new units at the moment.

Playable Factions
---Vanilla---
Romans (Julii, Brutii, Scipii)
Lusitani (Spain)
Armenia
Arverni (Gauls)
Carthage
Ptolemaic Egypt
Getae (Dacia)
Iceni (Britons)
Macedon
Masaesyli (Numidia)
Odrysian Kingdom (Thrace)
Parthia
Pontus
Seleucid Empire
Sparta (Greek Cities)
Suebi Confederation (Germans)
---New---
Ardiaei
Athens
Bactria
Boii
Celtiberi Confederation
Cimmerian Bosporus
Colchis
Epirus
Galatia
Marcomanni
Massalia
Nabataeans
Nervii
Pergamon
Syracuse
Tylis

Since there are many new factions on the campaign map, you might find yourself besieged much more often, making the campaign a lot harder. It is recommended to play on easier difficulties

Most of the new factions have generic rosters due to the sheer number of factions, but there are some new units to fit the needs of certain regional factions. Most new factions lack unique faction colors.

Submods
Less Aggressive Minor Factions
Rome 2 Music Mod


Credits
AI Battle Formations 7.0 by Sinuhet
Capital hidden resource and garrison scripts by RTR:IS dev team
Enhanced Sounds by Ganim
Ganim's UI by Ganim (slightly modified to allow advice)
Even Bigger Map by Kirsi (modified with a few additional regions)
Original Loading Screens by Ganim
-Thanks to these talented modders for open sourcing there work for the modding scene-
Danymok's Ptolemaic Egypt
Danymok's Rosters Expanded
Imperial Truth - Name List Extension by Corythus
Tale of Antiquity by EduardoSousa
RTR: Imperium Surrectum 0.67 by RTR:IS Team, Ahowl, Swagger, NakedSpur, AmyClaraRose, Moscaflaca
Barbarian Empires: Open Beta 2 by Lanjane, Chaz, Skynet Bunker
Imperator Rome: Terra Indomita by T.I Team and World's Smuggiest Detective
Dark UI 2.0 by Dementive
Scourge of God by LyreCryer
New music by Tyler Cunningham
Pharaoh: Dynastes, T3K, Rome Total War 2, Attila Total War, and Thrones of Britannia for icons + models


Credits to Gfront for the base mod :)
273 Comments
VersionZero  [author] 15 hours ago 
finished a few seleucid vassal descr strat positioning for the eurasia map
Lost_in_The_Abyss_1992 5 Aug @ 10:39am 
@Chat_Noir sounds like an interesting idea.
Chat_Noir 4 Aug @ 12:02pm 
@lost in the abyss: " legions against the armies of Qin or to sack Athens as the Amazons" could be fun :)
More units should be nice, specially for little factions: more depth whild progressing throug armorers, cities.. I tryed the etruscans for example: i added then some hastatii and triarii f at tierIV barracks to recreate the absorption of roman citizens :)
VersionZero  [author] 4 Aug @ 10:36am 
Good ideas.

1. Rome v China content will happen wheb the Eurasia map is finished.
2. I can begin work on adding more units and factions to the Imperial Campaign.
Lost_in_The_Abyss_1992 4 Aug @ 10:31am 
new regions are always nice...that said I am more looking forward to new units and additional factions (even if only in the custom battle)....call me what you'd like but I am looking forward to testing the legions against the armies of Qin or to sack Athens as the Amazons. likewise (not in the list) to see the lybians bring carthage to heel or (again not in the list) to replace the foreign ptolemies with the rulers of Kush.
VersionZero  [author] 4 Aug @ 12:48am 
yes i am thinking of making a new way
Chat_Noir 4 Aug @ 12:12am 
versionzero: So at earliest they can triger in 150 BC
Sounds nice. Could be an optional way to have it? (ex: destroyed carthage, of conquering over X cities?

For new regions: i need sylvanectii as a region and people, with a cheated unit, to rule the world with the guys where i was born lol
VersionZero  [author] 3 Aug @ 5:57pm 
Also I am updating soon, does anyone want any new regions in before I update?
VersionZero  [author] 3 Aug @ 5:56pm 
You also have to have "roman_has_gov"

So basically the third to second highest roman administratum


alias roman_has_direct
{
requires roman_faction and building_present hinterland_roman_praefectura or building_present hinterland_roman_municipium or building_present hinterland_roman_colonia_latina or building_present hinterland_roman_colonia
}

alias roman_has_allied
{
requires roman_faction and building_present hinterland_roman_civitas
}

alias roman_has_gov
{
requires roman_has_direct or roman_has_allied
}
VersionZero  [author] 3 Aug @ 5:54pm 
So at earliest they can triger in 150 BC