Project Zomboid

Project Zomboid

Realistic Clothes
78 Comments
JollyJonMon 20 hours ago 
@JimG if you read the description for the mod you would have seen that size Large is the default for normal weight. Read the description and you will see how it works.
JimG 22 hours ago 
Do you have to use the nutrition system with this? I've noticed i have it turned off and it defaults my character to size Large. Is there any way of changing that?
LiterallyBeenVibing 19 Jul @ 2:13pm 
i see, i have no problem with how fast they degrade i was just curious why i was getting that. thank you for clearing that up!
Gootube  [author] 19 Jul @ 9:15am 
@LiterallyBeenVibing degrading speed depends on your tailoring, maintenance, clothes's water and wind resistance, bite, bullet, scrach defense, also wetness and dirtiness. Your problem is probably caused by low maintenance and tailoring. Also if you don't like how fast clothes degrades, you can increase MinDaysToDegrade in setting (for example to 120), it will still show rapid degrading, but it will last longer.\
LiterallyBeenVibing 19 Jul @ 6:44am 
why is it that any clothes i put on even if they are a perfect fit they get "Rapid degrading"
TooPettyMG 17 Jul @ 1:43pm 
Would be nice if you can do it for footwear as well, good mod!
UattO 15 Jul @ 8:14pm 
This mod looks great, i will try it soon
kArMaFPS 15 Jul @ 5:59pm 
This error was in the console.txt in the game's user folder, unfortunately the mod is not yet complete regarding compatibility with other clothing mods (there are several). It may work with zero errors or few errors only with vanilla clothes.
🔰 13 Jul @ 1:08pm 
dont use AI for stuff like this @KarmaFPS
kArMaFPS 9 Jul @ 6:47pm 
The error likely causing artifacts in zombie textures is related to a

java.lang.RuntimeException: unknown location "Pants_Skinny".

This error occurs when the game attempts to access a "Pants_Skinny" clothing item in an unknown location. The issue is related to how character-worn items are managed and rendered, specifically the

getWornItem functions.

Furthermore, the error appears to be linked to the "KATTAJ1 Clothes Core" and "Realistic Clothes" mods, suggesting an incompatibility or issue with these mods loading clothing textures, which could potentially affect zombies if they are wearing or attempting to display these items.
LuisGaminG 7 Jul @ 9:51am 
Tiene errores cuando vas a craftear para hacer resize o reacondition con el inventory tetris
Gootube  [author] 4 Jul @ 2:25am 
@Likvid That's a good approach that I may consider. Currently, I'm implementing EU size system with sizes ranging from EU36 to EU45. That's realistic but quite too much variety tbh :steamsad:
Likvid 2 Jul @ 5:42am 
If the easiest way is to just make shoes that wear out, that would still be fine. And regarding shoe sizes - you could do something like: a person spawns with one of the random shoe sizes (you can make 3 (S, M, L) or 5 (XS, S, M, L, XL) of them), and that shoe size stays fixed for him, regardless of his weight.
Gootube  [author] 1 Jul @ 9:30pm 
@PepperCat Hi, sorry but for now I don't have any plans for backpacks, just clothes and shoes.
Gootube  [author] 1 Jul @ 9:29pm 
@Akemi @Likvid Shoes size is different to clothes size because a person does not change his foot size (much) when he gains or loses weight, and you can not easily change the size of shoes.
I'm making a separate mod for that, but tbh it's not easy to implement realistic shoes size distribution while making sure players can still find their favorite shoes with the right size.
Akemi 30 Jun @ 9:01am 
Great mod. Like Likvid said, a Footwear addition would be amazing.
Likvid 29 Jun @ 7:47am 
Any ideas on adding shoe size, shoe damage? I think that would be a logical addition to the mod.
PepperCat 24 Jun @ 9:18am 
Hello!
First of all, love the mod, it adds that extra utility to tailoring that is always well welcomed.
Second, do you have any plans on including in this mod, or in another mod something for the backpacks? the need to repair them or do some kind of maintenance? it would be great as well!
Gootube  [author] 24 Jun @ 8:03am 
@Smooth I still want each size correspond to a predefined weight class for simplicity.
So if you can provide a table that converts male weight ranges to female weight ranges, I would implement that for you as a sandbox option.
Smooth 24 Jun @ 5:14am 
Nice mod, but is it normal that my character starts out as a size L by default, even if his/her weight is normal (80)? Additionally I would like you to fix the normal female weight by setting it to 65 like in the "Size Labels" mod for a little more realism.
Gootube  [author] 23 Jun @ 11:21pm 
@Si-Cafe I checked and see that some body locations are implemented in code but not listed on the Wiki, I will add those soon.
Gootube  [author] 23 Jun @ 11:19pm 
@NYCBoi3 Yes, that's intended to add randomness.
Si-Cafe 23 Jun @ 11:07pm 
Perhaps there is a lack of size application to the Pants_Skinny body location, is this intentional?
NYCBoi3 23 Jun @ 12:36pm 
Not really a big deal but sometimes when starting a new game my character's starting clothes are tight. Is that intended?
Gootube  [author] 19 Jun @ 9:18am 
Now you will be able to choose which size crafted clothing items will have in crafting window (Actually I can't think of a reason to ever craft a shirt, just added the feature for someone who does that)
Nepenthe 11 Jun @ 6:52am 
FYI: someone has re-uploaded this mod to steam without crediting the original author (and I assume without permission based on their attitude and descriptions): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3494966368
Likvid 11 Jun @ 5:57am 
Great work. I used the "Size Labels" mod and I am glad to see that the ideas of the mod are evolving into something more.
Gootube  [author] 9 Jun @ 11:00pm 
@JAI0PY I will consider loose clothes damage on fence climbing.
The insulation problem on the other hand is quite complicated to design realistically. In theory, to keep warm, you should wear tight clothes for innermost layer and somewhat loose clothes for outermost layer. PZ has a simple system of clothing layers for visual but I don't think it can achieve that level of realism.
JAI0PY 9 Jun @ 2:26pm 
loose clothes should have a chance of being damaged on fence climb.
loose clothes should not reduce insulation actually the inverse is true one of the best insulators is air.
the mountaineering industry has started using mesh base layers to increase insulation without restricting air flow best way to think of it is little pockets of climate control between clothing layers.
Gootube  [author] 9 Jun @ 4:07am 
@opaxite, try these steps:
1. Delete all folders named "RealisticClothes" in "Zomboid/mods" and "Zomboid/Workshop" (if they exist)
2. Unsub and resub this mod. Note that you need to close game while doing this in order for the mod to be updated.
3. Go to "C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3491510356\mods\RealisticClothes" (or your correspond folder) and check if there is an empty folder named "common", if not, create one.
opaxite 9 Jun @ 2:54am 
@Gootube: I have double checked now, the mod is no longer showing in my mod list. I tried to unsub and resub, but it didn’t help.
Gootube  [author] 8 Jun @ 10:34am 
@opaxite Sorry to hear that, but I've just tested but mod still working fine on both b41 and b42.
I guess it is due to a mod conflict.
I will check compability with H.E.C.U tomorrow, and add more update description for future updates
opaxite 8 Jun @ 8:31am 
@Gootube: Seems like mod stopped working, sizes are no longer showing up. I have recently installed H.E.C.U. so I’m not sure if there is a conflict, but I can’t get into mod order so I’m not able to confirm that.

I see there’s not much info in change notes, it’s good practice to keep them updated so people can better troubleshoot.
Blood 7 Jun @ 8:35am 
Nice.
Gootube  [author] 7 Jun @ 8:32am 
@Blood this mod should work with all clothing mod, but not all clothing is affected (for example bullet proof vests will not have sizes)
Blood 7 Jun @ 6:19am 
Would this effect modded clothing?
Apocryphus 7 Jun @ 6:14am 
@Gootube thanks! It's working again.
Gootube  [author] 7 Jun @ 4:37am 
Sorry I forgot to add the common folder, I reverted the mod to previous version
DUBUMAN 7 Jun @ 4:16am 
Create a common folder in
3491510356\mods\RealisticClothes
Apocryphus 7 Jun @ 2:59am 
@Gootube just a heads up - I downloaded this mod last night and it was working great, this morning I see there was an update and for some reason the game doesn't seem to be detecting your mod at all - gives me errors loading my save saying it can't be found. I've unsubscribed/subscribed multiple times, and the files are definitely in the workshop folder, but it just won't seem to show up for some reason.
Topstep 7 Jun @ 2:43am 
Size Labels continued (finally)
Bleezburg 6 Jun @ 2:40am 
finally ı found my mods
:)
Cribbo 5 Jun @ 12:59pm 
Finally! My obsessive hoarding of clothes is justified!!!
Hotaninja05 5 Jun @ 10:58am 
Micro management finna go crazy
Svyatt 5 Jun @ 10:10am 
Yes CDDA mechanics in PZ!!
Gootube  [author] 4 Jun @ 8:42pm 
@F1FTY fixed in the latest update
F1FTY 4 Jun @ 3:33pm 
Conflicts with True Smoking mod
T shirts are not equipping
G.E.G.O 4 Jun @ 11:35am 
:( nice mod anyways
Gootube  [author] 4 Jun @ 11:31am 
@G.E.G.O sorry, this mod only changes data, not visual.
G.E.G.O 4 Jun @ 10:48am 
If I equip a loose or tight clothing does it have a visual change?, so the jacket for example look bigger in game?