Scrap Mechanic

Scrap Mechanic

Extra Blocks & Parts
13 Comments
Blocsied  [author] 22 Jun @ 8:37am 
@Artuf Yeah, thanks! The tips about the textures will definitely be helpful in the future.
Artuf 22 Jun @ 8:30am 
Okay, good luck with the modding, I just wanted to help a little.😇
Blocsied  [author] 22 Jun @ 8:21am 
@Artuf Yes, I have, and I don’t think I’ve done the textures wrong (except the texture resolutions themselves). I’ve done everything as I should have. The only thing that could potentially be causing it which I doubt, because it doesn’t seem related to the texture bug is that I’m using the Default_ASG.tga and Default_NOR.tga from the game’s folders. That’s mostly because I don’t know how to do proper shadowing, and the only program I use for texturing is GIMP, which isn’t the best. But I really don’t think that’s the issue.

I think it’s possible that other mods have scripts or something that are referencing textures and accidentally applying them to my blocks, but I’m not sure.

About some of the identical models, they’re purely just for size and editing references in Blender. A bunch of them aren’t used.
Artuf 22 Jun @ 8:11am 
By the way, why did you put an identical detailed model in the Lod model of the logic gate, and not a simplified one? Otherwise, the meaning of the Lod model disappears.
Artuf 22 Jun @ 7:53am 
I'm interested too.
Have you watched a video about how textures work in the game on the Durf channel, yes, I know that the old SM Mod Tools are there, but the very essence is the same, and it still works like this:
http://www.youtube.com/v/Akxm5gFVshc
Although there is no mention of this conflict with textures, the very essence of textures is useful.
Blocsied  [author] 22 Jun @ 7:39am 
@Artuf Okay, I tried it like you said, and now for some reason it's happening to me too... That’s strange.. I have no idea why or how this is happening. Maybe some of the other mods are messing with textures or something? It’s really weird, because all of the block textures are in the mod files, and I’ve only reused textures for parts, not blocks.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3506076570
Artuf 22 Jun @ 7:28am 
And first try to turn on two mods at once, "New Legend Mod Continuation" and "The Mod pack Continuation", and then your own, and look at, for example, the titan block.🤔
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3309460746

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2448492759
Artuf 22 Jun @ 7:14am 
I'm curious why I get this error with your mod...🕵‍
Blocsied  [author] 22 Jun @ 7:11am 
@Artuf Hi again. I’ve tried playing with both my mod and the modpack continuation mod, and for some reason, this weird texture bug isn’t happening on my end.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3506050625
Artuf 22 Jun @ 7:02am 
I realized which mod is guilty of substituting textures in your mod, if you turn on the mod "The Modpack Continuation" first, and then yours, then about half of the blocks change texture, and if you turn on your mod first, and then "The Modpack Continuation", then the texture of the coal block disappears.🤯
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2448492759
Blocsied  [author] 22 Jun @ 2:31am 
@Artuf Hi. Yes, I do use this mod myself. I've never encountered a case where one mod would conflict with others, and I’ve tested it with a lot of different mods. The textures can be a bit wonky, though—this was just a fun side project and is actually my first mod, so you’ll definitely find some weird bugs.

Some textures are reused from the main game, mostly because they just work.
As for the property stuff, I know it only allows a max of 10 and a minimum of 1—I was mostly just testing things out. I’ll most likely fix that in a later update.
Thanks for the review, though!
Artuf 22 Jun @ 12:12am 
First, why does it conflict with the regular textures from the vanilla game and with other mods: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3505736705

And secondly, do you use this mod yourself?:steamfacepalm:
It's just that the block icons are visible normally, they bake normally too, but due to the non-standard texture format, the game simply does not load them, unlike "SM Mod Tools", games use a format that is always divided by 2, that is, the texture should not be 356 by 353 pixels, for example 256 by 256, or not 1450 by 720, and for example 1024 by 512, because it is very difficult for the game to work with a texture that is not divisible by 2.

Even if you write a million in the properties, it does not mean that it will be exactly like that, the game has a limit and it is from 1 to 10, and if you set 0, the game will still rearrange 1 during the loading process.