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I think it’s possible that other mods have scripts or something that are referencing textures and accidentally applying them to my blocks, but I’m not sure.
About some of the identical models, they’re purely just for size and editing references in Blender. A bunch of them aren’t used.
Have you watched a video about how textures work in the game on the Durf channel, yes, I know that the old SM Mod Tools are there, but the very essence is the same, and it still works like this:
http://www.youtube.com/v/Akxm5gFVshc
Although there is no mention of this conflict with textures, the very essence of textures is useful.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3506076570
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3309460746
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2448492759
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3506050625
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2448492759
Some textures are reused from the main game, mostly because they just work.
As for the property stuff, I know it only allows a max of 10 and a minimum of 1—I was mostly just testing things out. I’ll most likely fix that in a later update.
Thanks for the review, though!
And secondly, do you use this mod yourself?
It's just that the block icons are visible normally, they bake normally too, but due to the non-standard texture format, the game simply does not load them, unlike "SM Mod Tools", games use a format that is always divided by 2, that is, the texture should not be 356 by 353 pixels, for example 256 by 256, or not 1450 by 720, and for example 1024 by 512, because it is very difficult for the game to work with a texture that is not divisible by 2.
Even if you write a million in the properties, it does not mean that it will be exactly like that, the game has a limit and it is from 1 to 10, and if you set 0, the game will still rearrange 1 during the loading process.