Crusader Kings III

Crusader Kings III

Rebalanced Disinherit
7 Comments
I Am Full Truie  [author] 29 Jun @ 3:32am 
@akagi nope
akagi 28 Jun @ 8:20pm 
Does this mod affect the AI?
I Am Full Truie  [author] 11 Jun @ 11:53am 
@Captain SSmolleTT faire point about dying ; solution => pas it through the next in line hehe
Captain Smollett 11 Jun @ 11:46am 
the problem is - does it matter? You disinherit everyone when you are about to die, you dont really care for opinion malus at that point.

And also no, 3 months would not be enough, a year is not that long of a timeframe if you're not trying to disinherit everyone last second, and if you are - tough luck
I Am Full Truie  [author] 11 Jun @ 7:58am 
@Captain SSmolleTT this : "- the negative Opinion modifier for disinheriting a dynasty member now stacks" should sort of act as a soft cooldown, as if you disinherit 3 ppl simultaneously, it's going to give all dynasty members a whopping -60 opinion towards you
I'm not a big fan of hard cooldowns, I prefer letting options open to the player but just make it so there will be consequences
xiChann 8 Jun @ 6:30pm 
1 year is too much if a cooldown was to be implemented, maybe per calendar quarter (3-months) for balancing
Captain Smollett 7 Jun @ 9:58pm 
I think what could also be interesting is adding 1 year cooldown or so. Doesnt influence AI at all, but pushes the player to be more proactive with disinheriting since you can't just spam it on all kids when "you'll be dead within a year" event drops