Stellaris

Stellaris

Zerg - BIOSHIP - 4.0 Patch
16 Comments
Daniellm 19 Jul @ 1:50pm 
heyhey, i'd just quickly like to say that the original shipset isn't actually mine, i just updated it to work after the OG guy left it to rot, and now you've done the same after i left it to rot

good job, very nice.
JadeBlood815 15 Jul @ 4:08am 
Thank you for this mod, but I think Mutalisk as Stinger class(Bio Battleship) doesn't fit on... perhaps Guardian will be Stinger class?
Fran  [author] 20 Jun @ 8:54am 
@EMPIREVSREBLES
I did rework the compatiblitly.
I hope it works now for you if you try it again
Fran  [author] 19 Jun @ 6:19pm 
@EMPIREVSREBLES

Crazy.... i will check again, but on my end it works mhh
But if you wanna check shipsets for the future, just do a new playset
Add in that test playset both shipsets and see if they work with each other.
If not do a report :)
Its not needed that you always load all mods, if you wanna find out if one mod is a issue.
I use multiple playsets aswell for testing, playing and multiplayer stuff and even more
EMPIREVSREBLES 19 Jun @ 3:50pm 
I tried it, and it didn't work on my end.

Although, I'm taking a break from modding with Stellaris.

I was dumb enough to validate my files when I tweaked several mods, and they all reset, and I don't want to go through 10+ minute load times to check if some are working or not.
Fran  [author] 19 Jun @ 1:10am 
@EMPIREVSREBLES
I added support for Hive FE. and Lithogenesis
EMPIREVSREBLES 18 Jun @ 7:49pm 
Okay, turns out there was a mod conflict with one of the bioship mods.

Apparently Hive FE has a conflict with this. It's weird because it only adds an altered Spinovore as a shipset. Either way, I had Zerg load both above and below, and idk where it went wrong.
Fran  [author] 18 Jun @ 6:26pm 
@EMPIREVSREBLES
Maybe Steam update failed on you? Did you try reabo?
It seems to work for me, i just have it open hmm

You know its a bioship mod? its not the NSC version. So you only have bioship classes.
Also no normal classes like cruisers or so. Since Bioship have different classes.

Also do you have another Bioship mod installed except the Wraith besides this??
EMPIREVSREBLES 18 Jun @ 6:16pm 
@Fran I don't think it worked. It's removing a couple of ship classes.

My loading order is Zerg Shipset, and then the patch, all after all my shipset mods.
Fran  [author] 18 Jun @ 3:17pm 
Status Update: With the help of Avatar i was able to fix the Shipset. It should now work as intended. If not, tell me :)
Shtraus 18 Jun @ 6:21am 
why not download the models from the old mod and replace them with the original one (if they don't have new mechanics)
Fran  [author] 18 Jun @ 5:41am 
@Shtraus
it does work just normal. Only thing not working are progenitor hives atm, cause it has invisible models for offsprings. I still couldnt find a solution for the issue that either offspring ships are invisible or they have smaller models stuck inside.

Maybe i just update it so the offspring models are with smaller model stuck inside, but than you can atleast play it. But i'm not sure how the comunity reacts to it whats better
Shtraus 18 Jun @ 4:33am 
mod is work now?
Fran  [author] 12 Jun @ 6:31am 
@Command Wanzer "Bloodking"
Yes since bioshipsets need a special research to work, its necessary that all shipsets are registert in that research area. means i need to manual add every other bioship mod in it
Command Wanzer "Bloodking" 12 Jun @ 6:16am 
What exactly do you mean by not being compatible with other bioship mods? Does that mean that unlike mechanical shipsets. You can only have 1 bio shipsets in your modlist at a time?
Fran  [author] 5 Jun @ 6:16pm 
Keep in mind to deactivate my mechanical Zerg before you test this one!
Thank you for every help already!