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The problem itself wouldn't be fixed by having two mods, it'd just make people able to choose a potentially broken variant of the mod.
1. Replacing the IDs
2. Moving zombie blood tracking to a sandbox option
Also I should emphasize that, please use the Bug Reports discussion and read the mod description before posting. If the mod description says something you find isn't true, make a bug report.
@Crashdown pinging you here, but this is just a general announcement
@YelloW_JaCKeT "Safe to add or remove mid-playthrough"
@storm @Bomb that hit Hiroshima Reinstall and make sure you've updated to v1.1
function: RemoveFootprint -- file: BloodyFootprints.lua line # 119 | MOD: Bloody Footprints
function: CleanupFootprints -- file: BloodyFootprints.lua line # 246 | MOD: Bloody Footprints
`
function: RemoveFootprint -- file: BloodyFootprints.lua line # 119 | MOD: Bloody Footprints
function: CleanupFootprints -- file: BloodyFootprints.lua line # 246 | MOD: Bloody Footprints
`
@MonkeyShark
Not sure what kind of mod conflict might cause that though, if you have any ideas I can try to narrow down what it might be, but I have 100+ mods running
I was also getting a bunch of errors after a while connecting to this mod - something about footprint cleanup. I too love the work put into this mod, but it's a bit buggy atm.
Thanks for the mod @MonkeyShark. I didn't actually enjoy it as much as I thought I would but I appreciate the work that's gone into this one, pretty damn unique work here my man. Keep it up!