Door Kickers 2

Door Kickers 2

[LMRY] OPERATION: SUN DANCE
14 Comments
System32 25 Jun @ 4:51pm 
i see, thanks a lot! the campaign still rocks! 10/10, excited for the next campaing! :rebelinc:
Luminarity  [author] 25 Jun @ 11:09am 
The visual armor (plate carrier) is a separate thing from the plates you would equip to a unit. It has to be manually loaded similar to the unit’s cosmetic appearances. I gave them the vest from the rangers. You could probably figure out what’s what by looking at the ranger’s unit code.
System32 23 Jun @ 5:28pm 
like the CIA level 4 vest seems to appear, but it's not the same type of model, and the ranger armor, or even the swat armor seems to not appear on the militia
System32 22 Jun @ 10:45pm 
this campaign is awesome! the custom units are interesting, and the fact that the resistance units are "expendable" really adds the feeling of "clandestine operation" that not even the vanilla game really gives, definetly looking forward to the new project, just out of curiosity, how did you gave those militia that armor? i tried to mod the militia and give them some armor, but it never shows in the models.
KittenColony 15 Jun @ 10:51am 
Second of your campaigns that I've completed, also ran this with CIA.

The number of expendable troops is nice, making it easier to scout out objectives, the "hidden" enemies within the civilian population was a cool mechanic as well.

Mission 7 is incredibly quick to complete by just deploying by the truck, the hardest part was actually moving the undercover iron wolves out in a timely manner.

Once again, near-peer blackops, I loved it, can't wait for the next one.
Luminarity  [author] 13 Jun @ 10:23pm 
Lol ngl i hate playing swat bc skill issue but I might give it a shot.
I think if i make an FBI mod campaign it will work with swat tho. Im currently working on a Helljumpers one tho. Lots to do lol :stimulation:
Psycholadyenjoyer 13 Jun @ 7:53pm 
Probably the best campaign that is more CIA orientated, I wonder if in the future a campaign dedicated to swat can be made... Either way VERY amazing campaign with (in my opinion) very unique missions that id like to ironman eventually. Please keep up the good work. :steamthumbsup:
Skarmajer♜ 11 Jun @ 11:09pm 
You campaings are THE best, continue with the good work, bro :steamthumbsup:
Luminarity  [author] 11 Jun @ 8:50pm 
i'll see the mod. i haven't played it yet.
Xavieux 11 Jun @ 8:35pm 
no now. federal police? :(
Luminarity  [author] 11 Jun @ 8:34pm 
Yeah i’m definitely down to do that actually. I’ll look into one i’d like. I’m thinking maybe helljumpers or the FBI
Xavieux 11 Jun @ 4:40pm 
btw, you should totally do campaigns made for certain modded units (helljumpers and there many spin-off units, nowherakiaki fed police, resistance fighters, pmc/security just to name a few) cause using vanilla stuff can get repetitive after a while, just to change things up yk, that would be sick
Luminarity  [author] 10 Jun @ 11:01pm 
lol I was genuinely considering adding a no russian type mission but opted for the opposite.
Xavieux 10 Jun @ 10:53pm 
one small realistic issue, the cia are being the good guys, which is like unimaginable

(more seriously, its very good as always)