DayZ
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Knock Knock Zombies
   
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Type: Mod, Server
File Size
Posted
Updated
14.902 KB
14 Jun @ 3:50pm
24 Jun @ 8:02am
5 Change Notes ( view )

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Knock Knock Zombies

Description
DESCRIPTION
This mod introduces the mechanic that behind any closed door could lurk infected zombies ready to ambush the player. It works with most vanilla buildings and modded buildings depending on how they are made. Even multi-level buildings.
Your players will never open a door the same way again. Who knows what is on the other side...
  • Zombies will only spawn inside a room behind a closed door out of sight of any player.
  • every closed door has a potential to trigger the spawn
  • configurable spawn chance
  • designate safezones via config
  • excludes territories (if using expansion)
  • exclude specific buildings from spawning zombies
  • make spawning zombies exclusive to specific buildings
  • player and group door history ensures zombies will not spawn inside rooms recently cleared
  • allow specific zombies to spawn

UPDATED 6/23/25
*No changes to the config*
  • added vanilla territory support
  • check if player is in vehicle
  • now caches some results, like territory, safezone and vehicle check, and reads the cache until expired (saves resources)

Note: There are many factors that go into if an zombie will spawn. Having a spawn chance of 100% does not mean 100% of doors will spawn zombies. It means that when all the factors align and give a green light to spawn then there is a 100% chance the zombie will spawn.

REQUIREMENTS
  • Can be run as server or client mod

  • This is a spinoff of my Knock Knock AI mod. All requirements for Expansion should be removed. If I missed something let me know

REPACKS
No repacks, reuploads, or redistributions are allowed under any circumstances.
Please respect the original work by linking to the official mod only.

CONTACT
Dwight (aka agent001)
Discord: https://discord.gg/qta8Y6G5GG

If you enjoy the mod, don’t forget to leave a thumbs up!
Rate it or donate[www.paypal.com] and feed my dayzickness

Check out my other mods

FEEDBACK IS KING
Hey ho flying by the seat of my pants here and as such your feedback helps to make this a better mod. Find some buildings that cause issue? Let me know. Got a suggestion? Let me know. I have only used this mod on Chernarus but there is no reason it should not work on other maps - only poorly made buildings should be any issue.
Popular Discussions View All (2)
3
17 Jun @ 11:07pm
Excluded Building List
agent001
0
14 Jun @ 3:52pm
Config Explanation
agent001
37 Comments
hhhxx 3 Jul @ 11:32pm 
fignya
f1leader 3 Jul @ 8:16am 
Can't compile "Mission" script module!

KnockKnockZombies/scripts/5_Mission/knockknockai.c(49): Unknown type 'CallType'
Simon 28 Jun @ 10:21am 
One of the coolest mods in recent times. Thank you.
I wanted to report a recurring error in the .log file; maybe this can help keep this amazing mod running smoothly:

SCRIPT (W): @"KnockKnockZombies/scripts/4_World/player.c,66": FIX-ME: Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT (W): @"KnockKnockZombies/scripts/4_World/player.c,70": FIX-ME: Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT (W): @"KnockKnockZombies/scripts/4_World/player.c,74": FIX-ME: Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
agent001  [author] 26 Jun @ 7:30pm 
lol thanks for the chuckle. Glad you are enjoying the mods
mmalmesjo 26 Jun @ 5:25am 
Can you please stop making epic mods for one second?! My DayZ server can't take anymore
agent001  [author] 25 Jun @ 6:38am 
@chris1o5
Player history prevents opening a door over and over to get a spawn.
Regarding a cool down - maybe in a future update. In the meantime you can reduce your spawn chance to make them less likely.
chris1o5 25 Jun @ 5:19am 
Working great, only issue and maybe there is already a setting that addresses this that I don't understand, when I'm in a rather large building every tiny room with a door potentially spawns somethiing. Is there a trigger cooldown that can occur per player ID? Also while its probably just an exploit but you can technically stand and open/close the same door over and over and eventually get something to spawn
OGKickinEwoks 22 Jun @ 1:07pm 
I've been using Knock Knock AI and it works flawlessly, Great freakin mod! About to ad this to mys server. I'll post an update.
agent001  [author] 21 Jun @ 7:19pm 
If anyone has issue you can post your logs and describe issue at discord. If I can help I will but the mod is working.

@FoofahX depends on the situation and building layout. If you find any building that is problematic towards that you can add to the excluded list ie: the little fastfood shacks.
Camo 21 Jun @ 9:23am 
This seems kinda cool.