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@ dawis69929 - This will come in a future update.
@ Nermal - Yes, this is intended.
@ kceeri - This is being considered yes. More to come, thanks!
Please & thank you ^^, & for reading ^^, hope you have a great rest of your day / night! ^^
I believe I've discovered a bug in your mod with the new update you pushed ^^, so will leave that down below ^^, plus what I did to fix it: at least on my end. ^^
So, with the new update, all of the coat of arms (except clan ones, such as Fatimid Egypt--as I think the Dynasty COA is overriding that ^^) have disappeared from the map, as you can tell on the title bookmark screen ^^, and when you go into the map: it seems all of the COA are generated randomly, though they seem to be the same random ones after reloading, idk. ^^
I think this is because the coat of arms file, "01_landed_titles" is named as such to then override all of the coat of arms on the map as it only contains your two new COAs for the new light & dark faith empire title things. ^^
(cap limit)
Divine Faith Reformation Update. See Change Notes for Details
SMH...
lot's of other options that would have maintained compatibility...
@ Will McSkill - Please refer to discord for list of all character interactions:
https://discordapp.com/channels/1383589144110043186/1383600549261217792
@ MMSzulczyn - Yes, Angels and Archangels are Immortal. Demi Gods have increased Lifespan but are NOT Immortal.
@ "@" - Not quite yet. Perhaps in the future. In my opinion for a mod such as this, there is nothing worse than having 470 rival gods floating around.
- Seer Progression Fix: Young Gods now correctly begin the Full God ascension timer.
- Ruler Designer Cleanup: Seer quest chain removed from characters with Divine traits.
- Fertility Restoration: Demi God, Blood of God, and Angel Blood traits no longer cause infertility.
- Duel Ascension: Young Gods can now ascend to Full God via duel victories.
- New Currency – Souls (In Development): Souls have been added to the top bar HUD. Currently displays “0” as functionality is still in progress.
Note: This change makes Legacy of the Gods incompatible with mods that modify hud.gui.
I thought it seemed like option 1 was basically us leaving the kid like a bastard, but I guess we can adopt them later.
Also, quick question, if I give some NPC an Angel/God Blood trait, will it make the become Angel/Young God after some years?
Young God NPCs Now Ascend Properly
NPCs with the Young God trait will now fully ascend to Full Gods on their own, usually within 5–15 years. High Piety or Prestige can speed this up. If they’re not ready, they’ll try again later. Players can still manually reset the timer. NPCs won’t.
Angel Texture Bug Resolved (Temporarily)
The visual glitch (missing eyes/clothes) was caused by the angel wings. They’ve been temporarily disabled until a proper fix is found.
Seer Event System Overhaul
Removed custom triggers and moved Seer and Dream events into the proper yearly pulse. This makes the system simpler, more stable, and more compatible with other mods.
Male Ruler: Both Option 1 and Option 2 function as intended.
Female Ruler:
- Option 1 works correctly.
- Option 2 does not work (Intended) due to CK3’s engine requiring one male and one female parent for natural birth. Since Option 2 simulates a traditional conception path, it currently fails when the player character is female.
Recommendation:
Female rulers should use Option 1, which generates a child with the mother as the known parent and applies divine traits afterward.
If these options aren't working for you, it is most likely a mod conflict.
Conception and agreeing to grant the child my favour, the lady in question doesn't seem to get pregnant. It's been like 2 years and she still doesn't have a child
Angels (Age 0) Can Now Serve:
- Newly created angels can now hold council positions, despite technically being age 0. Their divine nature now properly overrides childhood limitations.
Healing No Longer Removes Witch Trait:
- The Heal interaction will no longer remove the Witch trait. If your character wishes to address witchcraft, the Smite interaction is now the intended method for dealing with them!
Rival God Duel – Option 3 Religion Fix:
- Choosing to spare your rival and convert them to your faith will now correctly change their religion and prevent future rebellion events tied to religious hostility.
Divine Conception Rework:
- This event chain now functions as designed. Option 1 produces a divine child with no connection to the father. Option 2 allows the player to leave behind a legacy, but at greater risk. All associated localization and logic have been corrected.
@ TyCeption - Oh, as in non-Actor young_gods. No, there is no mechanic for this good catch. Thanks!
@ TibViking - Join us!
@ Azu1a - Yes it is intentional that they are age 0. YES!! I fixed that, coming in the new upload tonight.
@ Ronacs - Thanks very much!
@ legendsareborn - Yes, crying over here. Please see Discussion above for temporary fix. I am working tirelessly to fix this.
@ Drucker Bey - Gods can have children, and there are genetic mechanics already implemented using the Divine Conception character interaction. I've been told there are some localization mistakes here (Wrong words implying the wrong things). I will be looking at this later today.
Note: Glad everybody is enjoying the mod. Please join us on Discord (Link is above) to find out more and join the discussion! Thanks again!