Heroes of Hammerwatch II

Heroes of Hammerwatch II

[Mission] Madness and Absurdity 2: Even Crazier
10 Comments
Captain Vortex  [author] 21 Jun @ 9:53am 
The next campaign we are working on is already upping the difficulty in some way.
Captain Vortex  [author] 21 Jun @ 9:51am 
Splitting enemies tend to make the game more tedious. having to kill through things twice would make the levels a slog instead of fun.
Stabnslice 21 Jun @ 9:34am 
Future Mod Idea:
You know how the light enemies split into smaller versions and multiply? Now imagine if every monster in the dungeon had a variant like that. Vagabonds bursting into swarms of knife-wielding runts. Goblins fracturing into jittery mini-gobs. Even bosses breaking into mini-nightmares.
Total. Unhinged. Chaos.
It would turn every encounter into a strategic panic—do you risk the kill now, or brace for the aftermath? A dungeon that doesn’t just get harder—it multiplies.
Stabnslice 21 Jun @ 9:23am 
Loved every second. Surprises galore. If I could donate to you for such a beautiful piece of work..... I still wouldn't (cause I'm cheap), but I'd think about thinking about it.
Snebbers 17 Jun @ 12:15pm 
This campaign is absolutely nuts, it's great.
Pwnmaster  [author] 15 Jun @ 12:23pm 
well i had to refix the walls since Captain used a previous version to fix other things, so desert shrine should once again work
Pwnmaster  [author] 15 Jun @ 12:57am 
it was a missing file so the dungeon generator would freak out when it needed it... i got it fixed
Captain Vortex  [author] 14 Jun @ 11:00pm 
Still seems borked. first level was fine, second was broken
Pwnmaster  [author] 14 Jun @ 10:17pm 
I just posted a fix
Captain Vortex  [author] 14 Jun @ 10:03pm 
something went wrong with the pyramid level generation. We are working on a fix now.