Conquest of Elysium 5

Conquest of Elysium 5

Autonomous Vassals + RTL Compatibility
29 Comments
HSmasher  [author] 18 Jul @ 10:37am 
DEUS VULT!
Struggler 18 Jul @ 10:14am 
Ah thats prolly my bad then w conflicting mods i ran this, RTL, Loot Miscellany, Ghoul Lord, More Kobolds, and More Kobolds addon on Count Diff. The great animal Bakeneko turning into Tanuki monk form (old man) made me chuckle regardless and having a great time. We have a great kingdom but are surrounded and the High Preistess comes from the south and eats my cities, vassals, and villages with mainly giant necromancer lvl 3 Maliks that tear through our brothers but fear not for the Army of El's Knights are being mass produced to crusade south! Thank you so much again for all your hard work, to battle! DEUS VULT!
HSmasher  [author] 17 Jul @ 7:12am 
I'm glad you enjoy it; do let me know if you run into any other problems with this one as I still haven't played it much with RTL.

Are you playing with any other mods that might be editing the base game's Bakeneko? RTL just uses copystats on the base Bakeneko rather than properly recreating it, so that could be the cause of the issue.

It shouldn't shapechange at all when it dies, it should just be dead.
Struggler 17 Jul @ 6:48am 
Thank you so much for such an amazing mod, prolly gonna put like 100 hours or so into this one+RTL. Noticed one small bug or maybe its intended idk but when the great animal with the Bakeneko Sprite gets killed it swaps forms into an old man with forest magic 2 and a dagger but the forest magic doesnt work it just lists it and no usuable spells pm me if u need screenshots <3
Commander Tahren 27 Jun @ 8:16am 
Ahh gotcha yeah most like ty
HSmasher  [author] 27 Jun @ 7:00am 
Overhaul mods that add tons of rituals are of course the most likely culprits of causing this to occur.
HSmasher  [author] 27 Jun @ 6:57am 
We resolved Lux's issue. The problem was having too many mods and going over the ritual limit. There's a limited number of rituals mods can add to the game. Raise the Levies file name changing moved it in the load order and by the time Autonomous Vassals loads the 'Raise the Levies!' ritual no longer exists to be referenced as the game has overwritten it.

Disable a larger mod or two and it should work fine. Likely your game was already removing rituals from other mods but it isn't failing to load because another mod isn't referencing one of them like this one is.
Commander Tahren 26 Jun @ 9:09pm 
I am getting the same error as Lux fyi.
HSmasher  [author] 24 Jun @ 12:07pm 
Rest assured that they do, they're just being lazy [and unlucky]. :steamthumbsup:

The only common 'open' tile they won't convert is deserts. I've checked to make sure.
Wolf Warlord 24 Jun @ 11:26am 
I think there is an issue where Bailiffs don't found new villages or farms on savana tiles.
At least they didn't after having a bunch of them for like 40+ turns on them.
NEURON ACTIVATOR 22 Jun @ 3:41pm 
I do !

It's luxqueensbane.
HSmasher  [author] 22 Jun @ 1:36pm 
Do you have discord and if so could you send me a screenshot of the error as well as a copy of the two .c5m files?
HSmasher  [author] 22 Jun @ 1:34pm 
Yeah but its the same ritual name in both files, otherwise it would be giving me an error when I load it up too.

This is very strange.
NEURON ACTIVATOR 22 Jun @ 1:26pm 
Might be an issue with the ritual name, like i sent before.

"Error in mod Autonomous_VassalsRTL.csm at line 3020 - No ritual called 'Raise the Levies!' with offs 0."
NEURON ACTIVATOR 22 Jun @ 1:25pm 
Just did, the issue still persists unfortunately :/
HSmasher  [author] 22 Jun @ 11:28am 
This mod isn't the one that actually changed, did you try resubscribing to RTL too?
HSmasher  [author] 22 Jun @ 11:27am 
I'm having trouble imagining what could actually be causing this, the only thing this mod does directly related to raise the levies is:

1. Be loaded after it [RTL is default modprio, which is 5, this is modprio 7 and the higher the number the later the mod is loaded]

2. uses selectritual to add the vassals to the 'Raise the Levies!' ritual restrictions so that it can't be cast in their home.

It does the same for the siege spikes ritual. I don't get how the file name changing would actually affect this, especially since I can't seem to recreate the issue on my end.

Hmmmmmmm
NEURON ACTIVATOR 22 Jun @ 11:23am 
However, i am using a rather hefty modlist and constantly swap between sets of mods, so i'm probably not the most reliable source for compatibility issues, especially in a game as finicky as this.

@mystery.spartan25 would probably be a more reliable source than I.
NEURON ACTIVATOR 22 Jun @ 11:17am 
I did try unsubscribing from this mod and running the game without it, the game booted up just fine.

Resubscribing and reenabling it caused the crash to reoccur.
HSmasher  [author] 22 Jun @ 11:10am 
Does disabling all the mods and re-enabling them cause the issue to reoccur?
HSmasher  [author] 22 Jun @ 10:55am 
That's very strange, I'm not experiencing the same issue even when I use the workshop versions.
NEURON ACTIVATOR 22 Jun @ 10:48am 
Said error shows up while booting the game with the mod enabled alongside RTL, giving us the option of either disabling all mods or quitting the game.
HSmasher  [author] 22 Jun @ 10:45am 
If its only savegames then you should be able to just remove the underscores '_' from the .c5m file name for Raise the Levies to continue playing - if it is affecting new games as well then I will need to look into it further.
HSmasher  [author] 22 Jun @ 10:38am 
Is this only a problem with save games or is it happening in new games as well?
NEURON ACTIVATOR 22 Jun @ 9:32am 
I'd suppose it's calling upon a function from a file whose name hasn't been updated in Anonymous Vassals - or just a small change in the main mod's ritual name that ended up breaking this one.

Compatibility is weird. :guessilldie:
NEURON ACTIVATOR 22 Jun @ 9:22am 
"Error in mod Autonomous_VassalsRTL.csm at line 3020

No Ritual Called 'Raise the Levies!' with offs 0."

RTL's update only did say they changed the .csm name.
mystery.spartan25 22 Jun @ 9:20am 
HSmasher, Hate to bother you but it seems that the mod may be broken. As I tried to load the game It said their was an error in the mods code.
HSmasher  [author] 22 Jun @ 3:56am 
In what way is it incompatible?

How would RTL c5m name changing affect this mod?
NEURON ACTIVATOR 21 Jun @ 11:41pm 
Raise The Levies has been updated and the .csm file name has been changed - this mod is now incompatible. :chivsalute: