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Just how it is, arma engine has its limits. Any workaround will not be worth the extra code and performance hits it entails.
The respawn in the simplified ships should behave the same as on non simplified ones, guess I will have to take a look.
The ai shooting after respawning is being worked on.
AI crews being spawned despite no intention is fixed with the next version already.
Issue when attaching a respawn module in 3den to a simplified Blufor frigate will give an error message (upon respawning using said module) about failing to assign the ship to the proper side and result in friendly fire from other Blufor AI controlled ships. Do not know if this happens with other sides, non-simplified ships or non frigates as I didn't test for that after finding it.
It also appears attaching a respawn module, saving the file, and then reopening the file causes the simplified ships to gain AI crews even without the option ticked.
I'm afraid no. I might add something in the future, but will have to see.
No, its only for AI.
No clue what you mean.
@VieT
Yeah, dont place AI on ships. WMO is not compatible with AI.
No problem! Really enjoying the mod!
Seems correct, I can reproduce it. Thanks for bringing this up.
I guess the name messes with the spawn script somehow!
Cant say it happened to me, please let me know with which classes it happens.
@musaa01
Engine limitations prevent IMS working on the ships if I understood Webknight correctly.
They've made some progress, but it's still a bit far off.
A workaround is to carry a boat on your ship, then you can sit inside the boat (like any arma vic) and use the inventory from there.
Not possible due to engine limits on the side of arma.
@OokamiJamie
That is a limitation on the side of WMO/Arma which is built into nassau. You can use the virtual arsenal but not your inventory on ships while they are moving. Nothing that can be done about that I'm afraid.
Would it be possible in the future for units on ships to be IMS?
I imagine a scenario where you can land on an island and fight with natives or pirates.
And of course, let me dream about ship-to-ship boarding, that would be the holy grail.
TEMPEST-style
https://steamhost.cn/app/418180/Tempest_Pirate_Action_RPG/
(By the way, using ACHILLES you can enter some units, although you can't do much other than observe)
I tried to lower some of the ships to simulate a landing on an island, but the units are "tied" to the ships.