Arma 3
360 ratings
Powder & Blood [Nassau 1715 Submod]
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Data Type: Mod
Tags: Tag Review
File Size
Posted
Updated
2.058 GB
13 Jun @ 7:39am
11 Jul @ 6:33am
2 Change Notes ( view )

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Powder & Blood [Nassau 1715 Submod]

Description
Description
Powder & Blood aims to fill the gaps of Nassau 1715.
For that purpose new content has been specifically created and added, everything from new ships, over new weapons, all the way to a brand-new map is included!

Should you have questions regarding the sailing mechanics or are looking for likeminded people then feel free to join the Nassau 1715 Discord[discord.gg].

See below for a full breakdown.

Ships & Sailing
Ships:
Two new ships types have been added:
- Ketch
- Schooner
Both of these aim to plug the gap between the smaller sloop and bigger frigate. Each ship with its own armament and sailing characteristics!

Simplified Sailing:
For those that enjoy a more casual playstyle than what Nassau offers out-of-the-box a new, simplified, way of sailing has been added.
All ships have a separate version under a section called 'Ships (Simplified)' - on these ships you only need to raise sails once and they will keep adjusting towards the wind automatically until lowered again, giving you more time to steer, man the cannons or work the pumps.

AI Ships & Crews
AI Ships:
All Nassau 1715, as well as Powder & Blood, ships are now available with a full AI crew! No longer do you need a group of players to have naval battles.
AI ships can be found in the editor/zeus and will be crewed on mission start. The ships will folllow waypoints and engange any ship not on their own side.

AI Crews:
Any ship in Nassau and PaB can now be easily crewed with AI gunners, simply tick the checkbox in the entities editor attributes and you are good to go. AI gunners will fire the ships weapons and work the pumps.

Various AI settings can be tweaked using CBAs addon settings - these apply to full AI ships as well as AI gun crews.
[See last of the preview images]

Map
The new map, 'New Catalonia', is home to a spanish colony in decline.
Amongst war, raids and smuggling the colony of Nuevo Miramar has fallen on hard times.
The surrounding islands are home to crabs and various groups of outlaws, runaways and other scroundrels.

General map info:
Size: 10240x10240m
Cell Size 10m
Object Count: 130000+

Weapons
Firearms:
The mods adds various new, and authentic, firearms:
- Queen Anne Pistol
- Collier Flintlock Revolver
- Blunderbuss Pistol
- Naval Pattern Carbine
- Handcannon
- Double Firelock

Melee Weapons:
Aside from firearms a few new melee weapons have also been added.
These require IMS to be loaded, otherwise they only serve as props.
- Bilbo
- Machete
- Scimitar

Statics:
A field artillery piece in the form of a 6-pounder has been added as well. Can fire round and grapeshot.

Props, Items & Structures
To fill the new map various new items, props and structures have been added & are all available in the editor to mission makers!
This includes various houses, general props and items simply for flair.
Most items are available as inventory items and as static props.
Total count:
- 33 Structures
- 14+ Props
- 17 Items


Credits:
  • Luca - Implementation
  • yooles (map locations/ideas, screenshots)
  • Cpt_Bassbeard (ideas, concepts, animations, map locations)
  • Diwako (scripting help)
  • Madin (code the ai ships are based on)
  • Farid Mammadov (ships and houses)
  • polyhaven[polyhaven.com] (for all their freely available assets)
  • Project Libertad (crab + animations)
  • Delta Hawk (help with various questions)
  • Maturin (feedback on sail handling, location names)



    Licence:
    This addon is published under APL-ND[www.bohemia.net].
    • You may not reupload this addon.
    • You may not use this addon on monetized servers.
    • You may not change/rework any files of this addon.
    If you want to do any of the above ask for permission first!
96 Comments
Luca  [author] 20 hours ago 
@beluga
Just how it is, arma engine has its limits. Any workaround will not be worth the extra code and performance hits it entails.
EsuZeno 23 hours ago 
this is fun on antistasi
beluga 21 Jul @ 2:50pm 
AI bodies falling through ship when killed. Any way to fix or just how it is?
Grey Ghost 19 Jul @ 2:47pm 
pirate antistasi when!??!?!?
katletka 19 Jul @ 8:34am 
its realy good i think will use it
ninapeak gary straffen 14 Jul @ 2:16pm 
Antistasi?
OldRamiz 13 Jul @ 3:54pm 
Good
west703 11 Jul @ 5:22pm 
Argh matey argh!
rcroeser 10 Jul @ 9:25am 
CAPTAIN, IT APPEARS THEY HAVE FASTER SHINY SHIPS WITH BIG CANNONS, AND THEY ALSO HAVE FLYING THINGS SIR, DO WE STILL ATTACK THEM OR RETREAT?>
Brodamir 9 Jul @ 4:44pm 
guess it time to make assasins creed black flag in Arma 3