Stormworks: Build and Rescue

Stormworks: Build and Rescue

FV-4 Venus | Fighter Aircraft
12 Comments
Slinging  [author] 3 Jul @ 7:01pm 
@denis213 Unfortunately, what you are referring to is not an autopilot and alt hold system, but a coordinate targeting system. The large keypad takes x and y coordinates while the small keypad takes the z (height). It's only for telling guided EHCS weapons where to go, sorry.
denis213 2 Jul @ 9:43am 
how do you engage autopilot and alt hold?
TheBad_GamerXD 19 Jun @ 7:25am 
good jet, keep it up!
bmtsm 17 Jun @ 5:58pm 
Bro your the best, the fact that u took this much time to look into it. ill start modifying it soon
Slinging  [author] 16 Jun @ 5:29pm 
4) Properly configuring the joint connectors in crucial to achieving the most power out of them. A 1:1 ratio will make the connector's movement slow, but it will also give it more power. Making the connector ratio 1:32 will make the connector's movement fast, but it will have less power. Balancing what is wanted in theory and what is needed in practice can give the best result. I'd recommend keep the connector speed slider at full and adjusting the ratio until the speed is desirable. If your ratio is all ready at 1:1, and your want it slower, then you can adjust the connector's speed slider to do so.
Slinging  [author] 16 Jun @ 5:29pm 
3) The weight of the aircraft is a large factor in how well joint connectors preform. The more the central vehicle body weights, the more rigid the connection between vehicle bodies will be. I've personally solved this problem by adding hundreds or invisible cannon barrel extensions (best weight to size ratio) atop the wings to try and add weight. This improves the joint connector performance as well as speed performance of my aircraft because the drag the weight ratio is weird or something idk. Be warned though, this method reduces the aircraft's lift drastically, making the need for more fins imperative.
Slinging  [author] 16 Jun @ 5:29pm 
2) Daisy chaining joint connectors onto one another makes the connections between vehicle bodies very flimsy. This will exemplify the effect I've stated in #1. In the specific case that I saw, you put another slide between the hardpoint assembly and the main slide assembly in order to get enough extension for the missiles to clear the aircraft (this is a major problem that I've run into myself that I have been struggling to get around). Because of this flimsy connection, the robotic slides will shift more than usual, causing even more un-alignment.
Slinging  [author] 16 Jun @ 5:29pm 
Ight, overall and the TDLR; I'd recommend trying to make the connections between vehicle bodies more rigid by adding more more linear tack bases .

Here is "some" more information on everything I can point out if you do desire such. I'll referring to parts like robotic pivots and linear track bases as "joint connectors":

1) Stormwork's physics engine sucks. All joint connectors like to shift in unwanted ways when they experience force such as turning, drag, or even gravity. In this case, in order for the doors to open and the slides to come down, the physics bodies (the boxes seen when pressing f2) must be aligned near perfectly for this to happen, and if the slide is shifted even slightly, it might get suck or get caught on a nearby fixed physics body.

I need to split this into multiple messages
Slinging  [author] 16 Jun @ 4:00pm 
@bmtsm Tysm!! I'll take a look at your F-22 and see if I can do anything to help.
bmtsm 16 Jun @ 1:26pm 
Great build
bmtsm 16 Jun @ 1:25pm 
do you think you might be able to look at my f-22 bay, i have trouble deploying it at high turn rates and yours is smooth and reliable
Caio Estrada 15 Jun @ 10:39pm 
looks good! :) :longhaul::flammable::steamthumbsup: