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KnockKnockZombies/scripts/5_Mission/knockknockai.c(49): Unknown type 'CallType'
I wanted to report a recurring error in the .log file; maybe this can help keep this amazing mod running smoothly:
SCRIPT (W): @"KnockKnockZombies/scripts/4_World/player.c,66": FIX-ME: Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT (W): @"KnockKnockZombies/scripts/4_World/player.c,70": FIX-ME: Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT (W): @"KnockKnockZombies/scripts/4_World/player.c,74": FIX-ME: Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
Player history prevents opening a door over and over to get a spawn.
Regarding a cool down - maybe in a future update. In the meantime you can reduce your spawn chance to make them less likely.
@FoofahX depends on the situation and building layout. If you find any building that is problematic towards that you can add to the excluded list ie: the little fastfood shacks.
49 call type is wrong
Could you please consider adding an "exclusivePositions", which would limit these spawns to only specified areas? Basically, the inverse of "safeZonePositions". This would let us setup areas of a map that are designated hard-mode.
Inedia, pvz customizable zombies or anything else like that will work as expected on zombies spawned by this mod.
You can come to the discord if you have trouble but the mod is working
These buildings are not inside an Expansion territory? What gives them persistence?
Yes. But if you have the pvz option enabled that makes the zombies rise up out of the ground in a dust cloud...You will see that sometimes when entering room w zombie spawn. Turn off that option and no issues
At the moment only one zombie will spawn. That is a interesting thought to have a small mini horde inside the room.