DayZ
Knock Knock Zombies
37 Comments
hhhxx 3 Jul @ 11:32pm 
fignya
f1leader 3 Jul @ 8:16am 
Can't compile "Mission" script module!

KnockKnockZombies/scripts/5_Mission/knockknockai.c(49): Unknown type 'CallType'
Simon 28 Jun @ 10:21am 
One of the coolest mods in recent times. Thank you.
I wanted to report a recurring error in the .log file; maybe this can help keep this amazing mod running smoothly:

SCRIPT (W): @"KnockKnockZombies/scripts/4_World/player.c,66": FIX-ME: Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT (W): @"KnockKnockZombies/scripts/4_World/player.c,70": FIX-ME: Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT (W): @"KnockKnockZombies/scripts/4_World/player.c,74": FIX-ME: Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
agent001  [author] 26 Jun @ 7:30pm 
lol thanks for the chuckle. Glad you are enjoying the mods
mmalmesjo 26 Jun @ 5:25am 
Can you please stop making epic mods for one second?! My DayZ server can't take anymore
agent001  [author] 25 Jun @ 6:38am 
@chris1o5
Player history prevents opening a door over and over to get a spawn.
Regarding a cool down - maybe in a future update. In the meantime you can reduce your spawn chance to make them less likely.
chris1o5 25 Jun @ 5:19am 
Working great, only issue and maybe there is already a setting that addresses this that I don't understand, when I'm in a rather large building every tiny room with a door potentially spawns somethiing. Is there a trigger cooldown that can occur per player ID? Also while its probably just an exploit but you can technically stand and open/close the same door over and over and eventually get something to spawn
OGKickinEwoks 22 Jun @ 1:07pm 
I've been using Knock Knock AI and it works flawlessly, Great freakin mod! About to ad this to mys server. I'll post an update.
agent001  [author] 21 Jun @ 7:19pm 
If anyone has issue you can post your logs and describe issue at discord. If I can help I will but the mod is working.

@FoofahX depends on the situation and building layout. If you find any building that is problematic towards that you can add to the excluded list ie: the little fastfood shacks.
Camo 21 Jun @ 9:23am 
This seems kinda cool.
HodgePodge 21 Jun @ 7:24am 
No photo No believe
f1leader 21 Jun @ 7:03am 
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f1leader 21 Jun @ 7:02am 
cant compile missions script 5_missions
49 call type is wrong
chris1o5 21 Jun @ 6:25am 
Had some weird issue where when I loaded mod, it would kick me after a minute or so via battleeye. Any idea if there is a mod conflict somewhere?
FoofahX 21 Jun @ 6:13am 
So, the zombies only spawn when a door is opened? Aka you cannot spot the,zed when peeking through the window
Lirx 21 Jun @ 6:01am 
rfqa
oweff 21 Jun @ 5:48am 
great concept!

Could you please consider adding an "exclusivePositions", which would limit these spawns to only specified areas? Basically, the inverse of "safeZonePositions". This would let us setup areas of a map that are designated hard-mode.
agent001  [author] 20 Jun @ 7:21pm 
It's in addition to regular spawns and self managed.
Inedia, pvz customizable zombies or anything else like that will work as expected on zombies spawned by this mod.
SGT GIBSON 20 Jun @ 9:42am 
does this go in addition to the zombie spawns? We use Ineadia right now?
Cline West 19 Jun @ 12:41pm 
Thank you
agent001  [author] 19 Jun @ 12:35pm 
@Mathrim
You can come to the discord if you have trouble but the mod is working
agent001  [author] 19 Jun @ 12:34pm 
@Cline West lol wow I guess Ive been using expansion for so long I got tunnel vision and forgot vanilla had its own territory. Yes thata a good idea and I will see to add vanilla support. This mod is spinoff of expansion ai knock knock mod
Cline West 19 Jun @ 10:51am 
We do not use expansion, to only the flag pole would give them persistence.
Mathrim 19 Jun @ 1:46am 
@agent001, I tried your mod, but there are no zombie spawns inside buildings. Do I need to configure something? The spawn chance is set to 100%.
agent001  [author] 18 Jun @ 4:31pm 
@Cline West
These buildings are not inside an Expansion territory? What gives them persistence?
Cline West 18 Jun @ 12:50pm 
@agent001, can you please add an additional trigger for buildings which have player base building items inside. Some players are saying their safehouses while using building fortifications is still spawning zombies, when they get back home.
Hush 16 Jun @ 4:26pm 
you are my hero. I was trying to figure out how to get your other mod to workk for this exact thing!
FreddyCruger 16 Jun @ 2:36pm 
The door should be closed for a lockpick or simply closed
Ingal 16 Jun @ 12:51pm 
Sweet, thank you. I don't have that enabled anyways! 😊
agent001  [author] 16 Jun @ 8:04am 
@Ingal
Yes. But if you have the pvz option enabled that makes the zombies rise up out of the ground in a dust cloud...You will see that sometimes when entering room w zombie spawn. Turn off that option and no issues
agent001  [author] 16 Jun @ 8:03am 
@antonis_kokkalis1992
At the moment only one zombie will spawn. That is a interesting thought to have a small mini horde inside the room.
Ingal 16 Jun @ 7:40am 
Does this work with PvZmoD Spawn System?
agent001  [author] 15 Jun @ 10:08pm 
Yes
Mr.JMods 15 Jun @ 9:18pm 
Does this work with the Knock Knock AI mod as well?
bedrocmobb 15 Jun @ 7:07pm 
sick
:steamhappy:
AXER 15 Jun @ 4:50pm 
Genio.
antonis_kokkalis1992 15 Jun @ 2:51pm 
amazing mod man, I tried it. Well done, how can I spawn more than one zombie inside the buildings?