Total War: WARHAMMER III

Total War: WARHAMMER III

Fort Maps for Encampment Stance
145 Comments
Alex Zhao  [author] 11 hours ago 
@鴨子嘎嘎 感谢测试,我明后天看看修复一下。
@SDgamer I am looking for a method to still allow pocket ladders for encampment battles, and hoping CA can add a script API to add siege items for armies like 3K.
鴨子嘎嘎 12 hours ago 
大佬 我多試幾次發現是沒辦法和舊世界兼容 單獨運行兩個模組駐紮再久都是只有小營地 試了幾個領主(卡皇、妙影、泰弟、白矮人) 結果都一樣 MCT改起始營地也沒法改 舊世界去掉就變正常
SDgamer 22 hours ago 
@Alex Zhao I'm very sure you already know but, the new Siege Update that is in Beta right now makes it so that "Pocket Ladders" are toggle option that will be off by default. Are we just going to have to turn those back on or are you looking for a work around?
Alex Zhao  [author] 25 Jul @ 12:30am 
@Dantalien Yes it should be.
@SDgamer It is not considered a siege battle in the campaign, so siege vehicles are not available.
@鴨子嘎嘎 玩的哪个领主?我看一下。
Dantalien 25 Jul @ 12:03am 
Does this work with custom factions from mods like TEB?
鴨子嘎嘎 24 Jul @ 8:33pm 
連續駐紮沒有變大型營地 戰役地圖駐紮的外觀變了但進入戰鬥還是小營地 用MCT改過初始營地大小也是一樣沒有變化 求救
SDgamer 23 Jul @ 8:25pm 
In Skirmish on the Small Camp Maps you can add a Battering Ram. I take it when you say can't add Siege Vehicles you mean you can't use them in the Campaign unless that is because of your Forts as Cities Mod
cybergroover 22 Jul @ 11:35am 
@<<FSF>>Ranger Many thanks! Sounds great!
Kane Beckett 20 Jul @ 3:12pm 
Can you make it run with:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3454484129&searchtext=building+settlement

Would be greate. The button is occupied with the one of the named mod.
Rubyeye 19 Jul @ 5:46am 
Is it a mod that uses AI
Hemaka 18 Jul @ 1:16pm 
Since we already have an MCT option for 'unit count to upgrade camp'', is it possible to take it a logical step further and differentiate between 'unit count to upgrade camp to tier 2' and 'unit count to upgrade camp from t2 to t3'?
Like for example if you have 14 units, you can have max t2 camp map, and you have to have 15 units to actually be able to upgrade to t3. Cheers.
Alex Zhao  [author] 16 Jul @ 5:49am 
Removed the instant win condition for attackers upon capturing the victory point in camp battles. Additionally, a MCT option has been added to disable the AI's camp map.
Alex Zhao  [author] 16 Jul @ 5:49am 
@kinghamza262 Yeah you can change it in @aafortencampment.lua by adding Araby's subculture key and the fort you prefer in fort_sc_csc
kinghamza262 15 Jul @ 3:07pm 
Hello, I play with OvN Araby. I understand that non-supported factions default to empire encampment. However, is there a way I can change the default encampment map for non-supported factions using RPFM?
✠ Apollyon ✠ 12 Jul @ 2:23pm 
I have a problem frist when raiding stance I get the fort too and secound the moment some capture the victory point in the middle the battle is over in one secound that pretty stupid
Tal'Raziid 12 Jul @ 12:50am 
This should work with SFO and such, right?
<<FSF>>Ranger  [author] 11 Jul @ 1:23am 
@cybergroover: Hello. The Forts as placeable Camps Mod is still in the works. Its using Parts of the Ogre Camp mechanic so it has nothing to do with this WH2 Mod. I'm not sure how long it will take to complete, but I don't think it's that far in the future.
cybergroover 11 Jul @ 1:09am 
Seems like there is no other builds forts on campaign map mod? @Alex Zhaou is this the one you are updating? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1926259142#:~:text=and%20Forts%20%5BObsolete%5D-,Subscribe,existance%20to%20then%20disappear%20again .
NorscanWarlord 10 Jul @ 2:03pm 
cybergroover yeah it's the mod that's not released yet
bình cter 10 Jul @ 11:56am 
it work for online?
cybergroover 10 Jul @ 11:23am 
This is a great mod! :) The video shows paying 4000 to build a fort but I just tried the mod and the button isn't there (Dwarfs). Is it a feature for Forts as placeable Camps Mod?
Rikimaru 9 Jul @ 3:46pm 
+1 on that idea below
templarblak 5 Jul @ 8:14am 
One of the best concepts I've seen in the workshop so far... Just a small detail, the capture points in the center of the camp maybe should not give a victory... Because if the defenders have reinforcements in coming They are not even able to enter into combat because they do not have time to get to defend the victory point

I might recommend that the point in the center of the fort be a morale buff instead of a victory point? C:
GLaDOS_cz 4 Jul @ 10:20am 
If these would look more like actuall encampments with tents and stuff inside and not stone towers and stuff (maybe magical ones?), it would be glorious.
SDgamer 4 Jul @ 7:30am 
This is a very cool idea for a Total War game. When you attack an Encampment, you are not fighting in an open field, you are fighting at a Fortified Camp
O A O 4 Jul @ 4:21am 
可以出一个只能玩家使用的版本么?AI太笨了作为营地防守方只会在营地里扎堆被炸。或者移除营地中间的胜利点?
Rayki 3 Jul @ 11:09pm 
棱堡地图太大了,一队满编完全覆盖不了4个方向的城墙
AEW丶猛斯特 3 Jul @ 10:12pm 
首先感谢dalao制作这么精良的mod。给游玩过程带来了很多很棒的体验。
但是游玩过程中感感觉很怪这个地形,明明中间是高地,也拉了阵型。但是在中间的高地上远程种并不会自动射击。我框选右键了之后,他们仅是移动了一小步之后就开始射击了。基本上就是站在原地。驻扎后的中间的这个地形判定感觉有些问题。
Mr.Oscar 2 Jul @ 2:19am 
@Thuynder No? I have no issues with this mod myself. Just place 2 units of spears to protect your capture point, The AI can't do nothing. And if you want to improve this experience even more? Look for No More Assladders. The AI will now can literally only attack your Gates or if they have flying units. Then fly over your walls. Siege equipment? they blow hole to your wall. But otherwise. This mod is amazing. And does its job as it should do. For Gathey Or Chaos Dwarfs. Your caravan's literally become moving siege battles. expect Caravan uses only tier 1 forts
若遂凌云志 1 Jul @ 11:40pm 
@Alex Zhao 感谢赵大,能否在我的全派系线列步兵模组那里挂你的mod的链接,配合使用,有重温拿破仑全战的回味感觉,真的太精彩了!!!!!
Thuynder 30 Jun @ 7:11pm 
Is there any way to change the capture speed of the central fort point? I know the AI breaks if it can't capture it, but even a 180s capture instead of a 30s one would be critical.
I keep losing sieges because the AI rushes it and gets a unit on a point and my missile cav can't kill them fast enough. And winning them by cheesing the point instead of killing the army.

Ik theres a db table for it but it affects all sieges, not just forts :(
Alex Zhao  [author] 30 Jun @ 6:54pm 
@Jiu 首先看文化,有的文化没有,然后用MCT了的话看MCT设置。
Jiu 30 Jun @ 6:51pm 
连续驻扎多个回合也没有升级成为大型营地,请问这是什么问题
davefrags 29 Jun @ 12:58pm 
modders truly are an asset ! thank you
ViPeR 28 Jun @ 8:12pm 
For Chamon's sake thank you
Dantalien 28 Jun @ 11:31am 
Didn't know that tier one existed got the mod and went into campaign instantly with Karl, first camp was tier 3 apparently due to full army. Changed to tier 1 only in MCT and it's amazing, reminds me of rome 2 camps.
TdizzleGod 27 Jun @ 10:30am 
is there anyway to add the ability for factions like chaos or woodelves to have forts or is that a no go
Alex Zhao  [author] 26 Jun @ 6:29pm 
@Dantalien Perhaps we can find a way in the future, but currently the only method is to use MCT to restrict to tier 1 camps. BTW, the placeable camp version might also not have siege vehicles.
Dantalien 26 Jun @ 2:47pm 
Damn, so I will wait for Placeable camps version, attacking gate only or archers would make it too one sided.
Mr.Oscar 26 Jun @ 12:26pm 
Or so I think so, not sure if it works like that but It "word" should
Mr.Oscar 26 Jun @ 12:25pm 
I think @Dantalien, it should work. Since you have to build ladders. So if they attack you Bretonian or whatever faction had the little castle camp. They can't do nothing else but to attack your gate or shoot down your archers
Dantalien 26 Jun @ 11:05am 
Is there a way to have assladders begone working with this? I mean as encampent stance giving enemy ladders when they attack the fort.
Alex Zhao  [author] 26 Jun @ 7:12am 
Added MCT support.

@Detective Cheese Yeah, the toggle building system doesn't work in land battles. We're still trying to see if we can get the docking system to work.
Detective Cheese 24 Jun @ 10:25am 
Just tried the mods and noticed how you're not allowed to build nor dock any walls in the small camp.
I just want to check if this is just a inevitable consequence from being forced to put the maps in the "land battles" tab?

While I don't care too much about building, being unable to dock the walls is a shame as it causes some awkward sight lines placing them there manually, and it feels better to just avoid being close to the barricades to begin with.

Perplexingly the open spots got perpetual docking icons that of course doesn't do anything, but it's a bit of unnecessary visual clutter.
Overall it's still a great pair of mods worth using, but if there's any hope to enable docking of the walls I would love it even more.
ThinhVo93 24 Jun @ 9:35am 
not working
Mann 22 Jun @ 2:33pm 
doest sfo can be a reason in this situation?
Mann 22 Jun @ 2:21pm 
Why there is no button on top menu? Should i do somethink? Like in MCT toogle on parametr or in the mod manager place this on the top?
TdizzleGod 22 Jun @ 11:57am 
whaT ARE THE PLANS FOR THE NEXT UPDATE?
Mr.Oscar 22 Jun @ 5:27am 
This with Assladders Begone mod, makes them actually pretty good @serious lee
Serious Lee 22 Jun @ 4:09am 
my only gripe with this mod is that the AI will once again attack from multiple angles... something I already hated so much in the original siege maps. I know its not the authors fault but this drastically increases the difficulty of defenses