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@SDgamer I am looking for a method to still allow pocket ladders for encampment battles, and hoping CA can add a script API to add siege items for armies like 3K.
@SDgamer It is not considered a siege battle in the campaign, so siege vehicles are not available.
@鴨子嘎嘎 玩的哪个领主?我看一下。
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3454484129&searchtext=building+settlement
Would be greate. The button is occupied with the one of the named mod.
Like for example if you have 14 units, you can have max t2 camp map, and you have to have 15 units to actually be able to upgrade to t3. Cheers.
I might recommend that the point in the center of the fort be a morale buff instead of a victory point? C:
但是游玩过程中感感觉很怪这个地形,明明中间是高地,也拉了阵型。但是在中间的高地上远程种并不会自动射击。我框选右键了之后,他们仅是移动了一小步之后就开始射击了。基本上就是站在原地。驻扎后的中间的这个地形判定感觉有些问题。
I keep losing sieges because the AI rushes it and gets a unit on a point and my missile cav can't kill them fast enough. And winning them by cheesing the point instead of killing the army.
Ik theres a db table for it but it affects all sieges, not just forts :(
@Detective Cheese Yeah, the toggle building system doesn't work in land battles. We're still trying to see if we can get the docking system to work.
I just want to check if this is just a inevitable consequence from being forced to put the maps in the "land battles" tab?
While I don't care too much about building, being unable to dock the walls is a shame as it causes some awkward sight lines placing them there manually, and it feels better to just avoid being close to the barricades to begin with.
Perplexingly the open spots got perpetual docking icons that of course doesn't do anything, but it's a bit of unnecessary visual clutter.
Overall it's still a great pair of mods worth using, but if there's any hope to enable docking of the walls I would love it even more.