Total War: WARHAMMER III

Total War: WARHAMMER III

660 ratings
Fort Maps for Encampment Stance
23
9
3
4
4
3
5
4
2
   
Award
Favorite
Favorited
Unfavorite
maps
Tags: mod
File Size
Posted
Updated
522.815 MB
15 Jun @ 7:24am
16 Jul @ 5:47am
5 Change Notes ( view )

Subscribe to download
Fort Maps for Encampment Stance

Description
This mod replaces the battle map with the special camp battle maps when the defender is in an encampment stance

  • When an army is attacked (not by ambush) while in an encamp or raiding camp stance, different camp maps will be used according to its culture. Tomb Kings' entombed beneath the sands stance, Dark elves and Vampire Counts' raiding stance will have camp map.

  • If the defender army remains in an encamping stance for two consecutive turns without moving, it will use a larger camp map or even a walled map, and a model will appear around the army on the campaign map. If the army stays in an encamping stance for three turns without moving, the largest camp map will be used.

  • Some cultures like Chaos Warriors, Beastmen, Wood Elves, and all Chaos Daemons do not have camp maps with city walls or barricades. Special army types such as Cathay caravans and Chaos Dwarf convoys also use camp battle maps when defending.

  • In some special circumstances like disbanding an encampment army, the camp model on the campaign may not disappear until the next turn.

  • You can set the starting and maximum fort size, minimal units to expand the camp, and whether the caravan uses a camp map with the MCT mod in the game's main menu.


Due to technical limitations, the toggle-able building system cannot be enabled in land battles currently. Therefore, the barricades in the camp map can only be destroyed by artillery and do not provide ability bonuses to units positioned on them. Currently we also haven’t found a way to add siege vehicles to the battle.

Compatible with saved games, multiplayer and campaign map mods like Immortal Empire Expanded or the Old World. The original Fort Mod is required. For mods adding new cultures, the Empire's camp battle map will be used by default without special compatibility support.


To the other Fort Map Mods:

Forts as placeable Camps Mod:
Stay tuned

Forts as Cities Mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3490747832
140 Comments
鴨子嘎嘎 1 hour ago 
連續駐紮沒有變大型營地 戰役地圖駐紮的外觀變了但進入戰鬥還是小營地 用MCT改過初始營地大小也是一樣沒有變化 求救
SDgamer 23 Jul @ 8:25pm 
In Skirmish on the Small Camp Maps you can add a Battering Ram. I take it when you say can't add Siege Vehicles you mean you can't use them in the Campaign unless that is because of your Forts as Cities Mod
cybergroover 22 Jul @ 11:35am 
@<<FSF>>Ranger Many thanks! Sounds great!
Kane Beckett 20 Jul @ 3:12pm 
Can you make it run with:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3454484129&searchtext=building+settlement

Would be greate. The button is occupied with the one of the named mod.
Rubyeye 19 Jul @ 5:46am 
Is it a mod that uses AI
Hemaka 18 Jul @ 1:16pm 
Since we already have an MCT option for 'unit count to upgrade camp'', is it possible to take it a logical step further and differentiate between 'unit count to upgrade camp to tier 2' and 'unit count to upgrade camp from t2 to t3'?
Like for example if you have 14 units, you can have max t2 camp map, and you have to have 15 units to actually be able to upgrade to t3. Cheers.
Alex Zhao  [author] 16 Jul @ 5:49am 
Removed the instant win condition for attackers upon capturing the victory point in camp battles. Additionally, a MCT option has been added to disable the AI's camp map.
Alex Zhao  [author] 16 Jul @ 5:49am 
@kinghamza262 Yeah you can change it in @aafortencampment.lua by adding Araby's subculture key and the fort you prefer in fort_sc_csc
kinghamza262 15 Jul @ 3:07pm 
Hello, I play with OvN Araby. I understand that non-supported factions default to empire encampment. However, is there a way I can change the default encampment map for non-supported factions using RPFM?
✠ Apollyon ✠ 12 Jul @ 2:23pm 
I have a problem frist when raiding stance I get the fort too and secound the moment some capture the victory point in the middle the battle is over in one secound that pretty stupid