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On the other hand though, the time I used this to play Dark Elves, it nailed EVERY estimation of victory and defeat to a T. Algorithm is 100% accurate with Dark Elves.
@o'Hearty Yeah we're literally playing vanilla apart from this mod and 1 other auto resolve for quest battles mod.
We are playing Durthu and the Sisters of Twilight, Immortal Empires. The only other mod we had installed was Auto-Resolve Quest Battles.
What is weird is this mod was working fine a couple of days ago. It seems tonight we cannot play a coop campaign at all with it loaded.
The game tries to cycle through the turn, gets to about faction 64-66 in Immortal Empires and then desyncs. Reloading the save takes you back before the end of the turn, and ending the turn again desyncs the game once more. We cannot seem to get past turn 1.
Thank you for the mod and would love to see it fixed, it's such an amazing mod.
We are playing multiplayer campaign with your Auto Resolve Rebalanced mod and Auto Resolve Quest Battles mod.
I'm playing Mother Ostankiya, and still have to do some of the quests manually. 2-3 times my game crashed on loading quest battle. Could be something to do with "infinite" waves of enemies untill goal is reached.
I'll be looking into it myself too to provide more info
Apreciiate ur work pal
I think it's does a pretty good work for some other factions like Kislev, where even a hard army losses can be managed from global recruitment in one turn
Thanks for your work anyways. Logic of your mod still works better than vanilla resolve, will be waiting on your tweaks!
Feels like I've played in every campagin almost every battle manualy up to 70-80 turns, until I got better units... becasue there is too much enemies to fight, and I can't have entire squad losses, I've played on Legendary campagin/Hard battle difficulty.
At the same time, ranged units seemed to deal noticeably less damage than they should (and Gyrocopters are still weak, in my opinion:) ). They get far more kills in manual battles. I think these parameters could still use a bit of recalibration.
And a special thanks for your efforts to make the game better!
Adjustments made to Artillery
Adjustments made to some Melee Units
Adjustments made to some Ranged Units
👉 If you notice any units that seem too strong or too weak, please let me know!