RimWorld

RimWorld

Biotech Genetic Heads for Facial Animation
7 Comments
Sunshiney Days  [author] 31 Jul @ 1:14pm 
@тетеря, блин, thank you for the logs. There’s a known issue with HAR I need to figure out, sorry about that.

Also need to figure out Character Editor integration. For now, use the in-game Facial Animation menu or the dev mode pawn gizmo to change heads!
тетеря, блин 31 Jul @ 12:44pm 
spawns kiiro head for humans…

https://gist.github.com/HugsLibRecordKeeper/e7977d8e46a396caef741f41b5ef2211
https://gist.github.com/HugsLibRecordKeeper/7fe96c42bea6da2df9b5d0ae84c07db1

And I can't even change the head in Character Editor. It has a dropdown list of available heads, but I can't switch it.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2988200143
Sunshiney Days  [author] 30 Jul @ 5:52pm 
@тетеря, блин, I don’t know of a mod like that, sorry. Maybe check out the rimworld discords.

@Rex705, I haven’t integrated Alpha Genes yet, although it is on the to do list. Be sure to check out the Mod Head Pack for updates!
Rex705 30 Jul @ 4:17pm 
The Alpha Genes xenos still don't seem to fit like example the rock eater xeno looks ok from the front but the side is a mess.
тетеря, блин 30 Jul @ 5:08am 
do you know any mod that allows to create a subgroup of tattoos and create a separate gene that could spawn them with adjusted rates to the gene's owner? or, as an option, making a such a subgroup to be bound to some faction and making those tatoos spawn only for them? or… maybe bounding them to an ideology too, as an option? I mean, this could make looks so less random and more thematic. do you know such mod? or maybe you can make it?
GetUrAssToMars 24 Jul @ 2:23am 
Incredible!
FlamingLlama 23 Jun @ 10:58am 
This is super impressive. It works much better than Facial Animation Xenotype Compatability! I was worried that with that mod being abandoned, and 1.6 on the horizon, that would be the end of Biotech and Facial Animation integration, but glad to see that I am wrong.