RimWorld

RimWorld

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Biotech Genetic Heads for Facial Animation
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Mod, 1.5, 1.6
File Size
Posted
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833.108 KB
16 Jun @ 2:52pm
19 Jul @ 6:11pm
5 Change Notes ( view )
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Biotech Genetic Heads for Facial Animation

In 1 collection by Sunshiney Days
Sunny's [NL] Facial Animation Mods
6 items
Description
Biotech Head Pack for the Facial Animation Genetic Heads Framework
Adds custom Facial Animation heads using the vanilla Biotech head types: Gaunt, Furskin (with variations), Gaunt Furskin, Heavy Jaw Furskin (with variations), and Heavy Jaw.

Now compatible with Facial Animations Xenotype Compatibility! It'll replace the patch logic of Xenotype Compatibility with the C# logic of the Genetic Heads Framework for vanilla races, and all other races supported by Xenotype Compatibility will be unaffected.

Art recreated in Illustrator for HD quality!

Pairs very nicely with Vanilla Textures Expanded.

For modded heads, check out the Mod Head Pack!

A little support goes a long way! If you’d like to help me keep creating, you can do so on Ko-fi![ko-fi.com]
7 Comments
Sunshiney Days  [author] 31 Jul @ 1:14pm 
@тетеря, блин, thank you for the logs. There’s a known issue with HAR I need to figure out, sorry about that.

Also need to figure out Character Editor integration. For now, use the in-game Facial Animation menu or the dev mode pawn gizmo to change heads!
тетеря, блин 31 Jul @ 12:44pm 
spawns kiiro head for humans…

https://gist.github.com/HugsLibRecordKeeper/e7977d8e46a396caef741f41b5ef2211
https://gist.github.com/HugsLibRecordKeeper/7fe96c42bea6da2df9b5d0ae84c07db1

And I can't even change the head in Character Editor. It has a dropdown list of available heads, but I can't switch it.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2988200143
Sunshiney Days  [author] 30 Jul @ 5:52pm 
@тетеря, блин, I don’t know of a mod like that, sorry. Maybe check out the rimworld discords.

@Rex705, I haven’t integrated Alpha Genes yet, although it is on the to do list. Be sure to check out the Mod Head Pack for updates!
Rex705 30 Jul @ 4:17pm 
The Alpha Genes xenos still don't seem to fit like example the rock eater xeno looks ok from the front but the side is a mess.
тетеря, блин 30 Jul @ 5:08am 
do you know any mod that allows to create a subgroup of tattoos and create a separate gene that could spawn them with adjusted rates to the gene's owner? or, as an option, making a such a subgroup to be bound to some faction and making those tatoos spawn only for them? or… maybe bounding them to an ideology too, as an option? I mean, this could make looks so less random and more thematic. do you know such mod? or maybe you can make it?
GetUrAssToMars 24 Jul @ 2:23am 
Incredible!
FlamingLlama 23 Jun @ 10:58am 
This is super impressive. It works much better than Facial Animation Xenotype Compatability! I was worried that with that mod being abandoned, and 1.6 on the horizon, that would be the end of Biotech and Facial Animation integration, but glad to see that I am wrong.