Arma 3
ARTIFICIAL INTELLIGENCE IS YOUR FRIEND
68 Comments
Lucicain 23 Jul @ 10:09pm 
无法显示本地化语言,无法显示除英文以外其他语言.
天使  [author] 17 Jul @ 1:12pm 
不,我已经有一个可以做到这一点的模型,我会在适当的时候上传它。
bushcrab 17 Jul @ 12:23pm 
AI 是否也可以呼叫增援?
天使  [author] 17 Jul @ 8:13am 
我已经这样做了,只是我每周发布一个模块,这样我就可以更轻松地修复社区发现的错误。
蒙斯可 17 Jul @ 6:03am 
大佬,你能出一个AI自动架设固定武器和玩家下达AI架设固定武器的脚本吗?
天使  [author] 15 Jul @ 2:03pm 
@clement
Wey, mejor escríbeme al Whats si me tienes agregada hahaha
clement 15 Jul @ 1:08pm 
se puede que en lugar de que el heli aterrice este los suelte en paracaidas?
Rhya 12 Jul @ 2:17pm 
Is there a way to change how long it takes to call reinforcements?
天使  [author] 12 Jul @ 9:04am 
I hide mods when there's a really serious bug I need to fix, so I don't get spammed with the bug while I fix it.
Soviet Onion 12 Jul @ 8:33am 
Bro you scared me i noticed your mods went missing for a day and i was heartbroken
Xherdos 8 Jul @ 3:43am 
Little Question.

Do your mods interfere in any kind of Scenarioes with like Dynamic Civil War Redux or Forgotten Few 2 ?
1102208045 6 Jul @ 1:35am 
bro是人工智能大师
GuLLwee 5 Jul @ 4:21pm 
Cool script. Well, the creator is cool :demoticon:
3L-186 | Adams P. 29 Jun @ 10:22pm 
Also i have a issue when i use your mod with Zeus in a battle the AI will not attack they will only stand and move slowly when i give them an objective for example and they will not shoot at the enemy and i tested this with all AI mods turned off the issue still persists even with AI mods turned off or no mods at all.And can You make this mod to have the enemy AI ability to call reinsforsments and to call reinsforsments when playing in as an NPC or as the AI in Zeus? Sorry for the bad english.
Haruko 29 Jun @ 7:02pm 
I think be cool if the call for reinforcements option works with radio operators only, and summons reinforcements from nearby units instead that has a guard or sentry waypoint maybe. I tried this mod but too many times I just see the helicopter appear out of pure magic in my field of vision.
3L-186 | Adams P. 28 Jun @ 11:18pm 
Hi does this mode apply to enemies i mean tge enemies will call for reinsforsments and also IT can be used when zeus Something?
The Legend 28 Jun @ 1:48pm 
Hey, thanks for the mod. One question, are your mods compatible with LAMBS Ai Mod??
tomono2 27 Jun @ 10:15pm 
あなたのAIシリーズは素晴らしい!
是非使わせていただきます!
天使  [author] 27 Jun @ 10:47am 
The problem has been fixed that in some factions the reinforcements were immortal.

The problem has been fixed that in some factions the helicopters did not retire after leaving the troops
天使  [author] 26 Jun @ 9:04am 
Pides como si pagaras wey xd
天使  [author] 26 Jun @ 7:23am 
I will review the comments you have given me to fix it.
MORPHIDE 26 Jun @ 5:16am 
Merci pour ton retour, J'avais essayé que 4 fois :D, bon à savoir ! On va pouvoir l'intégrer en attendant la version ACE :)

Super travail sur tes 2 autres mods, très utiles aussi, bravo !:steamthumbsup:
ANTONIDAS 26 Jun @ 2:10am 
And why, when ground reinforcements arrive from the vanilla CSAT group, the infantry becomes invulnerable and does not lead the fighter, when there is a landing from a helicopter, everything works?)
https://www.youtube.com/watch?v=l21MREIq6Uc
StraX 25 Jun @ 9:42pm 
I tried this on KP liberation it doesnt work so sad.
天使  [author] 25 Jun @ 5:21pm 
@bebeluciernaga

Solo dale un girito a la rueda del ratón
天使  [author] 25 Jun @ 7:48am 
Je travaille sur la version ACE, dans le cas de votre mod, ce n'est pas que cela ne fonctionne pas, je l'ai essayé, c'était juste de la malchance, hahahaha, il y a 50% de chances qu'ils acceptent vos renforts, s'ils ne l'acceptent pas, vous devrez réessayer dans 10 minutes, dans mon clan nous avons eu la malchance qu'en 6 tentatives la demande a échoué.
MORPHIDE 24 Jun @ 10:26pm 
Salut,

Très utile, beau travail bravo !

Par contre ça ne fonctionne pas avec le mod RNG AI, ça affiche des messages différents, indiquant une impossibilité de renfort (mauvais temps, zone chaude, ect...) et de réessayer dans 10 min, ça tourne en boucle... C'est possible de fixer cela ?

Dernier point, tu prévois une version ACE, pour avoir la requête via le self interaction et non pas le menu contextuel ?

Salutations,
天使  [author] 24 Jun @ 7:42am 
Hello everyone, people please I ask you to understand that these scripts that I make are tested in a vanilla environment and I am the only person who tests them, it is impossible for me to test them in multiple environments and mods, so if you have any error I need you to be as specific as possible, both in the operation, what happened, factions that mods use etc. etc. So that it is easier for me to find the error, since it works fine in my environment, and I will not find any error if you do not specify the situation to create a variable within the script that acts in your environment.
Hitman 24 Jun @ 4:31am 
Cool mod) Please make your profile open so that you can easily find your mods. Your profile is closed so I don't know what other mods you have)
天使  [author] 23 Jun @ 9:19am 
Hello, I am just working in the configurable version with ACE to customize the times, probabilities etc. I await this list next week along with the new mod that IA can deplete drones.
am'z 23 Jun @ 9:11am 
Hollymoly this is amazing. Is it possible to move the request from action menu to supports or "custom" in the command menu? Or maybe an option in cba setting to choose between? A lot of people avoid awesome mods like this one, that add functions in the action menu.
DiviAugusti 22 Jun @ 10:46pm 
AWESOME MOD!
Good Raptor 22 Jun @ 9:49pm 
This is really cool! Now I can just spam things and make battles last longer by calling in stuff over and over haha
天使  [author] 22 Jun @ 6:42pm 
Para empezar hablo español, así que no es necesario que escribas en ingles.

Segundo:
Como dije en la descripción, la calidad de los refuerzos depende específicamente de como hayan construido la facción, lo demás ya no depende de mi. Hay facciones sobre todo en RHS ((COMO DIJE EN LA DESCRIPCIÓN)) Que tienen vinculados por alguna razón vehículos de otras facciones, no puedo hacer mucho ahí, tendrías que bajar el config de la facción y rediseñarla.
Can you fix the problem that makes for example Russian CUP units go with CSAT helicopters and APCs? and could you fix that if i ask reinforcements there will be Russian Desert units when all my team is using the Summer units? could you make the reinforcements use the same specific gear? for example if i am using a summer camo group and ask for reinforcements make they use that group gear and vehicles?
JokingSteak 22 Jun @ 3:53pm 
Damn this is good for quick on the fly qrf or insurgent ambush situations. Great job! I will say, just as a small nitpick that can maybe be touched on in the future, some factions have multiple camos, eras, or special troops within the faction. This can result in a mixture of different camos as well as special forces and regular troops if they are labeled under the same faction. Other than that, this is real useful for someone that plays a lot of single player.
天使  [author] 22 Jun @ 3:04pm 
@andreipetrea32
Hablo bastantes idiomas hahaha

@bebeluciernaga
Yes, it is absolutely compatible with everything.
andreipetrea32 22 Jun @ 2:22pm 
Gracias. Y perdona, como hablabas en ingles o en ruso en los comentarios, pues hablé en ingles hahaha
天使  [author] 22 Jun @ 1:39pm 
Compa, hablo español, por eso te lo puse en tu idoma hahahaa, y si, funciona en cualquier mapa, da igual lo que sea
andreipetrea32 22 Jun @ 1:32pm 
Does it work in singleplayer scenarios like Dynamic Recon Ops?
NIL 22 Jun @ 7:47am 
ну не всегда так, но бывает, и иногда техника телепорттируется в случайное место по близости, ну в целом терпимо
NIL 22 Jun @ 7:43am 
ну надеюсь в дальнейшем будет лучше. Сейчас поиграв с модом час заметил,Что вызванные юниты имею неуязвимость
天使  [author] 22 Jun @ 6:27am 
@NIL
К сожалению, у меня нет этого DLC для тестирования. Как только он у меня будет, я его попробую. Большая часть моего тестирования была с фракциями Vanilla, RHS и CUP.
NIL 22 Jun @ 5:44am 
заметил одну вещь, может это баг такой или нельзя по другому реализовать из-за армы ( я просто не силен в этом) но с модом Northern Fronts - Scandinavia in WW2, появляется техника с ванильной армы, и иногда юниты с другого раздела ( к примеру за место летнего/ обычного появляются зимние)
но в целом мне нравится реализация и задумка. С нетерпением жду новых обновлений и других крутых скриптов которые полностью меняют игру
天使  [author] 22 Jun @ 3:14am 
@NIL
Реальность такова, что это заняло у меня довольно много недель, около 2, но больше всего времени у меня заняла система РПГ для юнитов ИИ. Сегодня я запущу еще один из моих скриптов, который позволяет юнитам обыскивать трупы, когда у них заканчиваются боеприпасы, и брать ракетные установки с земли.

@qWeR1111
tankiu

@Zarkai
appuyez simplement sur la barre d'espace
NIL 22 Jun @ 2:53am 
скажу честно, скрипт еще не тестил, но описание просто отвал 3.14зды, не могу себе приставить сколько ушло времени на его реализацию. Жду обновлений о которых ты писал в Заключительных заметках
qWeR1111 22 Jun @ 1:33am 
best of the best
Zarkai 21 Jun @ 7:48pm 
petite question quand je passe la molette il ne se passe rien, il y a t'il un réglage de touche à faire ?
天使  [author] 21 Jun @ 8:07am 
@STyx2909
Je sais que la réponse était destinée à quelqu'un d'autre, mais j'apprécie vraiment l'information. Je vais voir si je peux l'implémenter pour améliorer le script. Je l'ai testé avec de nombreuses factions moddées et vanilla sans aucune erreur, mais plus c'est bon et mieux c'est pour tout le monde.