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Is it possible to make not Overhaul version but compilation. Just add em as new units for vanilla roster, not overhaul it?
Looking forward to what you have in store!
T3 120 armour units get destroyed by t1 archers because they have 3000 hp
Apart from balancing issues, this is the best non canon unit mod i have ever played.
Its a great mod, but holy smokes every nation of the Empire becomes invincible with it haha. The wood elf is defeated by round 10, the brass keep by round 18, and every other threat in the Empire on Very Hard is very quickly exterminated by the early units from this mod. Especially in quick resolve, the Fume Corps are absolute demons (REWROTE since my grammar was cursed)
Dedicated hybrids? Wasn't satisfied with Kislev's hybrid implementation but these nerds really do it for me and the designs are just so good they look amazing
Note these thoughts are playing as Nuln with maxxed gunnery school
Do think I agree on Chemlancers with Drilling guns maybe needing a nerf? Two units with the shotgun just dump out so much damage, almost instantly rout most single units with the first then kill them with the second
Pyrehulks are absolutely gorgeous and
Maybe too strong? With how many buffs you can stack on them mine tend to hover around 70/70 MA/MD and absolutely annihilate anything in melee, they feel like tier 5 infantry or something, that said I last played warhammer 3 a while ago and came back because I saw this mod on youtube so I don't know if that's out of the ordinary
Can you make lord and a hero :D
ı want to see lord with giant mech :D
Also, normal artillery is starting to look boring next to these new units. It would be nice if you add a cannon that fires Cindwerwind bombs in addition to the normal shot.
Just one thing - I noticed the Mortar Muskets' projectiles frequently despawn before reaching their target as their arc is so high. How easy would it be to increase their projectile lifespan? (No modding experience myself!)