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also that the shadow isnt completly connected to the block, just noticed that the textures arent even connected properly on the mountains
tho nothing of it really has anything to do with this mod ngl
maybe ill find some other mods for that or gave you an idea for perhaps your next mod ^^
never shouldve looked so close at the game xD
https://pasteboard.co/vX35HwNZ5nWI.png
Right now I'm playing on a Scarlands map and the default manual list doesn't seem to work with any of the toxic water or ancient megastructure.
@Ballhack I don't believe that's related to this mod
Which other MOD do u use to get those pretty trees, grass, sand, water textures in the screenshots ? (or is it already included in Mountains retexture?).
Thanks
- Added support for upcoming Better Mountains mod.
Odyssey patches:
- Fixed tiles neighboring space (such as on asteroids or platforms) having a red border.
- Fixed errors when having auto-detect on, by excluding the following tiles in the default save file: "LavaShallow", "LavaDeep", "Space".
If you have auto-detect tiles on and have changed your exclusions, your config file won't be updated! It's up to you to add "LavaShallow", "LavaDeep" and "Space" to your exclusions list, if you wish to prevent errors.
Explenation: Its basically using the existing tile data to inform your "engine" to pick the correct tile for a new overlayed grid that's offset by 0.5 in both directions. Meaning you pick the new tile from 16 variants based on the 4 corners that tile needs to have (based on the existing Rimworld tile data). Downside is you'd have to make variants (or masks?) for all possible terrain versions.
I've used this tutorial before, bottom is a very simple example of my results.
https://imgur.com/a/6SvW6HZ
Either way - Amazing looking mod.
- Removed the disable-blending-polluted-tiles toggle because NANAME Floors has fixed the pollution rendering bugs.