RimWorld

RimWorld

RimTek Style
21 Comments
ROD111ON 26 Jun @ 1:40am 
nice:steamhappy:
turbo∞love 22 Jun @ 1:39am 
We need more post-apocalypse/medieval stuff. Excellent content, RimTek has been a great addition. Looking forward to new things:steamthumbsup:
Tleno 22 Jun @ 1:30am 
Tbh can either do them standalone or just as separate styles in one mod, feel like it may work fine either way since if someone is fallouting up their playtrough they will likely go for more than one style/faction makeover, yet many many still want to pick and choose specific content.
Deon ☣  [author] 22 Jun @ 1:01am 
That is a good idea. Once I add more armors/weapons, I will make additional separate weapon/armor standalone packs then.
Tleno 21 Jun @ 7:28pm 
May I suggest keeping weapon, armor and furniture styles as separate mod/and or styles? Ideology allows having multiple styles per ideoligion and this way you could mix-and-match, say, have different raider factions use same gun style but then have different clothing to represent different gangs or whatever. Or have the vaulter and the caravaner trader factions have different furniture but same guns, you know what I mean?

Afaik game allows up to 3 styles per ideology max, no idea if any mods raise it further?
Deon ☣  [author] 21 Jun @ 3:17am 
And just to follow up on what I "promised" to Uriel: I won't immediately jump into furniture/walls yet, because I want to experiment with medieval armor styles, potentially making something Fallout legion-style. I will try my best to deliver in my free time.
Deon ☣  [author] 21 Jun @ 2:59am 
Added Marine Armor style.
Recon armor next.
Imperial City Guard 20 Jun @ 1:57pm 
By the nine divines, the Emperor is alive!
Fenchel-Honig 20 Jun @ 12:21pm 
Looking good! Thanks for integrating the weapons into an ideology-style. 👍
SuitedAce 19 Jun @ 5:13pm 
It looks wonderful :steamthumbsup:, can't wait to see what else is in store
Uriel Septim VII 19 Jun @ 11:18am 
By the nine, While I can see my path I know yours will lead you on a great adventure that will prove to be fruitful.
Deon ☣  [author] 19 Jun @ 10:40am 
@Uriel Septim VII Yes, my emperor.

But I will practice with armors first: https://imgur.com/a/WTitomD
Deon ☣  [author] 19 Jun @ 4:16am 
Kuberr, please don't troll.
Uriel Septim VII 19 Jun @ 3:46am 
now we need walls, and furniture styles!
Kuberr 19 Jun @ 3:18am 
Is it CE compatible ?
swordsensei 18 Jun @ 8:15pm 
I really like these mods! Works well in vanilla and in a Fallout mod list.
Deon ☣  [author] 18 Jun @ 2:02pm 
My whole idea with RimTek project is to add fallout-styled things that will work within Rimworld constraints while not overloading it.

If you want new content, FCP project is where it's at.

Of course at some point I will stray away from this path, but for now it is sufficient. I am making mods modular for this reason, to give a choice.
Most Definitely a Mimic 18 Jun @ 1:53pm 
I love that this is a Style mod. It really helps with the weapon bloat that a ton of other cool looking weapon mods generate.
Deon ☣  [author] 18 Jun @ 12:55pm 
I will try better next time.
SAUCE__GODD 18 Jun @ 12:32pm 
>10mm pistol from Fallout 4

Nice try, you almost had me

But you missed one crucial detail

You drew a gun that doesn't look like shit
Deon ☣  [author] 18 Jun @ 12:07pm 
Before anyone asks, yes, I want to also make sprites for apparel, including Power Armor. But due to the rotations/body types the required number of sprites is big, so it will take some time.