Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Ambushed Last Stand Map
37 Comments
Bazou_ 5 Aug @ 6:04pm 
@destin it works fine
Destin  [author] 4 Aug @ 4:56pm 
@Bazou_ should be working. let me know if it is as i dont have the energy to test it myself as simple as it may sound because im really sick at the moment
Bazou_ 4 Aug @ 5:10am 
Still working ?
WW2NERD 13 Jul @ 9:00am 
if daley would of linked this it would have so many more subs so sad to see :(
Destin  [author] 9 Jul @ 5:18am 
@Vulf Glad to see you enjoying the map! Unfortunately the friendly AI in the last stand mode is programmed to all go to the actual point nothing i can do about that sorry. maybe a frontlines version of the map would solve that but im currently preoccupied with my next map. once i finish and release it i may add a frontlines version here which should also have a better gameplay flow with how the map is designed. My next map is taking much longer than i had hoped due to it being 3x the size of this one but progress is good and should be out within a month.
Vulf 9 Jul @ 12:03am 
Also noticed the friendly AI doesn't help out? They just stay at the furthermost point instead of going to the front
Vulf 9 Jul @ 12:02am 
Love the map! and appreciate the info on how to put the spawn menu on all custom maps. That was helpful :D
AL3ST0R 25 Jun @ 2:09pm 
oh damn, yea im no map creator myself but i know the feeling of the time it takes to make a map with limited skills and get everything in detail or even stable and a lot of testing have to be done, but keep up the good work though :steamthumbsup:
Destin  [author] 25 Jun @ 8:32am 
@AL3ST0R i wish i was able to drop a new map daily but building a detailed map takes time unfortunately. I have the general layout of my next map done and its set on the coast of italy with a massive German superfortress guarding a coastal airfield. i will hopefully have it out in 2 weeks but at the lastest it should be 4 weeks as the map is around 60% bigger than this one and will have a last stand and frontlines version. the map in my description will be the 3rd map i plan on making.
AL3ST0R 25 Jun @ 6:43am 
just curious no rush, any updates on the next map u working on?
Destin  [author] 24 Jun @ 2:18pm 
@kruthe6 i recommend unsubscribing to the mod and resubbing and seeing if that does anything, if not then verify files. there is nothing else i can do as the map runs fine with or without mods for me. it may be a performance issue as the map is quite demanding, a low amount of VRAM may be the cause of the crashes, if they still persist i do have a performance version of this map that is a bit less demanding hopefully if nothing else works this will. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3505921876
kruthe6 24 Jun @ 2:09pm 
whenever I try to load into a match, the game crashes every time. I tried only running this mod and the issue persists. any recomendations to fix?
Destin  [author] 21 Jun @ 3:20pm 
@glennm0180nl found the issue, i will update the map in 20 minutes
glennm0180nl 21 Jun @ 2:56pm 
before the enemy spawns
Destin  [author] 21 Jun @ 2:55pm 
@glennm0180nl thats weird , i just went and tested all of them and they seem to operate fine. does this happen before the waves even start or during it? if its during it then its most likely an explosive hitting the bunker and displacing it
glennm0180nl 21 Jun @ 2:43pm 
first line left flank (the only i man on) not shure about the rest
Destin  [author] 21 Jun @ 2:40pm 
@glennm0180nl which bunker?
glennm0180nl 21 Jun @ 2:35pm 
maxims go in the bunker after manning it
Destin  [author] 21 Jun @ 2:19pm 
@Wintermadness i just ran some tests and everything works fine with any number of bots in both teams. this appears to be an issue on your end, probably a mod conflict so disable mods one by one and test which one it is, not much else i can do and if that doesn't work try verifying game files through steam. hope this helps
Wintermadness 21 Jun @ 1:30pm 
why cant i remove bots from the other team?
because of it my game crashes everytime, pls fix
Ruś 21 Jun @ 7:23am 
@Destin thanks, now this map is more difficult
Destin  [author] 21 Jun @ 1:51am 
@Your$ Trüly i have updated the description at the bottom and added 4 images to guide you through the process, follow these steps. you're welcome! :steamhappy:
Your$ Trüly 21 Jun @ 12:19am 
Mate @Destin Quick question how do i use the Spawn menu in the map it's not showing :(
Destin  [author] 20 Jun @ 4:12pm 
@Ruś i lied i updated it today. enjoy!
Destin  [author] 20 Jun @ 3:13pm 
@Ruś i will just update the maps tomorrow to be 8v8 instead of 4v4 as i dont really know how to make mods compatablie between each other im just a map maker
Ruś 20 Jun @ 2:13pm 
Make it compatible with "increased player slots", so you can add more bots
Power-History 20 Jun @ 1:55pm 
hell yeah:steamhappy: thanks:steamthumbsup: bro
Destin  [author] 20 Jun @ 1:06pm 
The Red Menace 20 Jun @ 6:15am 
A winter version of this map would go quite hard
Power-History 20 Jun @ 4:28am 
could you also maybe make a german verision with german flags equipment and stuff?
Power-History 20 Jun @ 3:51am 
Best map on GoH by far:steamthis:
Destin  [author] 19 Jun @ 4:36pm 
Path finding should be greatly improved now. Make sure to update the map!
Destin  [author] 19 Jun @ 12:00pm 
@LEGO® CITY Jesus Christ™ Yes, the map should fully work with mace. Have fun!
LEGO® CITY Jesus Christ™ 19 Jun @ 11:29am 
I notice a mace model in some of the thumbnails, does this work with mace?
Destin  [author] 19 Jun @ 6:23am 
Many of the pathfinding issues are fixed and i will post the update for that either later tonight or tomorrow. additionally i will try to add a frontlines version for this map.
AL3ST0R 19 Jun @ 4:52am 
love the map, despite some path finding issues, this is a great map, cant wait to see more in the future, im excited to see ur next map, keep up the good work :steamthumbsup:
Punished Miller 18 Jun @ 11:08pm 
There's a couple of path finding issues, but other than that it is a very well made defense map. The lack of "detail" is a positive, as there's not much bloat that makes units harder to see or to get stuck into. The map looks visually nice anyway so I wouldn't worry about it.