Horizon's Gate

Horizon's Gate

Arion
59 Comments
Zapanda  [author] 31 Jul @ 10:56am 
@Garnet_Tea

There will probably be ways to obtain more dragon bones in the future (but not the near future). As for the classes, I'm planning on releasing them separately in another mod for people who don't want to go through Arion every time. Once I've had enough feedback on them, I'll release it.
Garnet_Tea 29 Jul @ 4:13am 
Alrighty then, cuz getting only 3 Dragonbones way to little to me even if it strong. ( Unless a new dungeon or something you can get extra of it.) Also do you considered for these 2 classes can get outside from joining Arion? Player like myself like to catch em all class.
Welk 29 Jul @ 12:54am 
@Zapanda

Is this compatible with Mafe's Sea Stalkers mod (the one with green mega rays)?

Since you already add spawning merchant,battle and elite fleets in your mod if might have cause a conflict in this mod.

Do Arion Fleets use base game vanilla fleets?
If they do atleast use the green eco ships from Mafe's Mod since they do fit on Arion fleets.
If you ask for his/her permission.

That is all.
Zapanda  [author] 28 Jul @ 11:59pm 
@SandKnight

Tbh, fame requirements aren't exactly the same as spending gold and favor. It doesn't substract anything from you, it only checks your progress in an indirect way. 300 isn't very high (consider that Prominence's Emporio di Portali demands 1000, and you can still get there halfway through a moderately modded run).

On the other hand, I have plans to make a separate mod with only the two new classes, so with less requirement. I'm just waiting for feedback on the classes so I have less file swapping to do.
Zapanda  [author] 28 Jul @ 11:53pm 
@Garnet_Tea

Weapon and item shops never refill. The only thing that refills is the market good of that port.
SandKnight 28 Jul @ 9:36am 
@Zapanda

I think the 30k money to unlock Lander and the 20 Favor is already a requirement, I wouldn't add another on top. that said this is based on the experience of me restarting and rushing to get there. which I assume isn't how everyone will interact with your content the first time. but unless you consider your classes 'broken' or 'end game' I just would'nt add anything more to it.
Garnet_Tea 28 Jul @ 4:35am 
I bought all the Dragonbones and come back later to get more of these, it's out of stock for weeks. Is this intentional?
Zapanda  [author] 28 Jul @ 1:30am 
@SandKnight

Fair, these are pretty steep requirements. Do you think it'd be enough to reduce the requirements to 300 (which is easily attainable when playing with mods), or would a different type of requirement be better?
SandKnight 27 Jul @ 9:13pm 
Also a comment about the trainers, the requirement of fame for unlocking the class seems too much, if you are there, you spent 30k minimum on the town AND 40 favors, the surprise that you also need 700 of 2 different fames feels like a cheapshot really. tried to rush it to be told nah wait a bit longer. if you really want to keep the fame requirement I would at least make it clear before paying the 20 favor that you will still need 700 fame on top
SandKnight 27 Jul @ 9:09pm 
Just to confirm, I did restart and it did fix it. thanks for looking into it !
Garnet_Tea 26 Jul @ 3:43am 
Oh wow, Arion is the fastest way to get samurai. Thanks for the info!
Zapanda  [author] 26 Jul @ 2:39am 
@SandKnight

The only content you'd miss are the two trainers, so maybe it's not worth abandoning a 15 hours run. The classes are in the mod regardless, so there's a way to unlock them.

Open the console by pressing "Shift" + "~". Then, type in "setGlobalVar class_brier 1" and "setGlobalVar class_wyrm 1" respectively to unlock the classes (remember to press enter each time).
SandKnight 25 Jul @ 9:20pm 
Alright I'll restart and try again, was 15 hours in a run but I wanna see all that content. thx for the investigation !
Zapanda  [author] 25 Jul @ 2:32pm 
@SandKnight

Okay, I've figured out the problem and I feel a bit silly for not realising sooner: it's probably because your save is older than July 17th, which is when the mod was updated. So while the game does display the new dialogue that lets you recruit the trainers, the actual map of the port doesn't include them or the triggers to make them appear.

tl;dr: Lander's dialogue is post-update, but the Arion port is still pre-update because the game has already loaded that zoneData. So, the only way to make them appear is to start a new save
Celebel 25 Jul @ 7:01am 
@Garnet_Tea i can answer that one:

Yes it requires you to change your rank to whatever the minimum requirement is (or just changing to the Saint rank). After getting the class you can revert back though.
Garnet_Tea 24 Jul @ 3:54pm 
Oh yeah, the samurai from Prominence mod want to have one of the Faction high enough to unlock the class. I wonder it will do the same with Arion?
Garnet_Tea 24 Jul @ 3:50pm 
Yeah, understandable. I suggested this since I always do trade good in Bellrique - Crubtown so this way I'm not going to Port Otype anymore.(And all Faction have one since Arion is a major Faction now and also make the library much more useful).
SandKnight 24 Jul @ 2:23pm 
Yeah I can see from your screenshot where they are supposed to be, but they aren't. and Lander only have the option to make XP into stars now. but leaving and coming back doesn't fix it. I didn't intend on making people on my team those classes, but it might've been fun to try and maybe change my mind. anyway thought you would want to know.
Zapanda  [author] 24 Jul @ 1:38pm 
@SandKnight

That's weird, I had no problem making them appear while playtesting the mod. The way it works is that as soon as you've recruited them (paid the favor and lost the option), the class trainer should appear the next time you enter Arion, even if no time has passed.

If they keep not appearing (they're supposed to be in the training area next to Lander), there are easy but ugly ways to fix this. I'll investigate this.
Zapanda  [author] 24 Jul @ 1:34pm 
@Garnet_Tea

I considered it at some point but I deemed it not really worth to mess with. Stuff like detectives, cartographers and researcher play with some global variables that are mysterious and don't seem very flexible.
Since those services aren't faction-locked, it's simpler to rely on the base game NPCs.
Zapanda  [author] 24 Jul @ 1:32pm 
@Welk

I believe people will make more custom factions in the future, although with the way the game is coded a fully customizable faction would be complicated to make without compromises.
SandKnight 23 Jul @ 2:19am 
I do not know if this is a bug or me not understanding but I spent favor to recruit the briar and wyrm class trainer. the guy said they'd be here when I come back from my next expedition, went on a 2 weeks expeditions doing stuff around the world. came back and nothing and the class are still locked.

Also researcher and Cartographer would be awesome for sure
Garnet_Tea 22 Jul @ 8:49am 
Hi! Do you plans adding the cartographer and researcher? It would be nice have one.
Welk 20 Jul @ 11:07am 
@Zapanda

If Eldiran Radcodex have any plans to create a sequel for Horizon's Gate I wish we could atleast form our own faction.
Welk 20 Jul @ 2:48am 
@Zapanda

Okay thank you for the reply!
Zapanda  [author] 20 Jul @ 2:37am 
@Welk

Yes, Arion has merchant, battle and elite ships. To make them appear though, you'll need to build the dockyard, invest into the city's wealth and make sure to talk to Garchol at the docks.

The mod is technically still in development, as there's more I'd like to add, but I don't think it will happen for a good while due to other projects. At the moment though, Arion has the vast majority of the content intended for it.
Welk 19 Jul @ 2:23am 
@Zapanda
Does your Arion Faction have unique battle and elite ships yet?
Is your mod still in development?
That is all and thank you!
Zapanda  [author] 19 Jul @ 2:11am 
Important notice: if you're updating this mod in the middle of a save, there is a chance that the Arion fleets won't work properly (if you've already talked to Garchol at the docks). This won't cause a crash but the fleets won't know where to go.
Regret-V 17 Jul @ 10:50am 
Fixed, but to be honest I don't know why and how.
Welk 17 Jul @ 10:47am 
@Zapanda
Thank you for the large update!
Zapanda  [author] 17 Jul @ 10:19am 
The mod has received a new update!

If it doesn't work for you, you might have to uninstall and re-install.
Zapanda  [author] 17 Jul @ 10:14am 
@Regret-V That's weird, the code does specify to make a dragonbone flail, and I tested it myself. Do you always obtain a bone flail?
Regret-V 17 Jul @ 6:29am 
Bug report: use dragonbone to craft a flail yield an bone flail.
Zapanda  [author] 12 Jul @ 7:41am 
@aileen Unfortunately, the entire point of this mod is the faction, everything else came along because it turns out a new faction needs a lot of stuff to justify its existence

On the other hand, there's an NPC in Arion who lets you reset your reputation with other factions. Go talk to Advisor Ruth in the council room, next to the stairs.
aileen 12 Jul @ 1:02am 
Your mod is great. Could you design another way to repair this port? For example, investing more money. Because I've already joined another kingdom, risen to a high fame level, and turned most ports into this kingdom's through investments. But once I try to repair this port, it automatically makes me join this new faction and makes my reputation with the previous faction drop to -99, which is a bit frustrating.
Welk 6 Jul @ 8:12am 
@Zapanda

All it needs is some World Domination ending for your faction mod as a cherry on top if you're a little bit ambitious and some spare freetime.

That is all and thank you!
I think you're only the first person in the Horizon's Gate Modding community who attempted and managed to create a fully fledged faction mod and that is quite a feat of itself!

And I hope Eldiran Radcodex feature your mod as a new faction in the sequel of Horizon's Gate!
He/she could atleast share the source code for revealing favors for your mod.

You could atleast ask Mafe to integrate his/her eco ships in your faction mod since it fits your faction.

Just to lessen the burden and pressure of adding more features in your mod and just focus on your modded classes instead since its really hard to create ships and make it work on this game.
Ravioli The Wise 28 Jun @ 11:18pm 
banger ass mod my guy, this is fucking huge and i can't begin to know how hard it was to code this but this is amazing. keep up the good work my guy you just got yourself a new fan in me
Zapanda  [author] 28 Jun @ 6:18am 
@Usuzumi

You can know use the mirrors from the base games to check your favor. It will also tell you your favor with Arion if you're part of another faction. It used to be an NPC telling you how much favor you go (maybe it would be better to have both?)
Usuzumi 28 Jun @ 5:06am 
How do I know Arion's Faction Favor?
Zapanda  [author] 26 Jun @ 2:04pm 
Fixed a mistake that made it so the gardeners would accept just any plants from the player.
Welk 25 Jun @ 1:13am 
@Zapanda
Okay Thanks!
Zapanda  [author] 25 Jun @ 1:12am 
The bug I mentioned about Advisor Ruth has been fixed. Additionally, I severely nerfed the food items introduced by the mod following feedback.

@Welk
Yeah, I'll probably give them elite passives at the same time I make them.
Welk 25 Jun @ 12:17am 
@Zapanda
Any plans to add elite passives on your new classes mod in the future updates?
Tyrant 24 Jun @ 5:46pm 
Thank you for fixing, i really wanted to play the mod
Zapanda  [author] 24 Jun @ 1:56pm 
@Welk

And also, thanks for trying out the mod! I have plans to add more content in some future update, including new classes and the ability to craft Prominence's mod weapons with dragon bones.
Zapanda  [author] 24 Jun @ 1:55pm 
@Welk
No plan to add overworld fleets for Arion at the moment, in no small part because that will most likely affect performance while sailing. Then again, if there's popular demand I guess it might not hurt to add a couple ships?

In essence, your fleet is the Arion fleet.
Welk 24 Jun @ 11:45am 
@Zapanda
Also thank you for this ambitious faction mod!
ET-NI 24 Jun @ 7:53am 
I'm glad to hear you got it sorted out, I'll give it another try soon! Thanks for your hard work.
Welk 24 Jun @ 2:00am 
@Zapanda

Any plans to create an elite ship and a faction ship for this mod?
Zapanda  [author] 24 Jun @ 1:24am 
The issue is fixed! There was one line of code missing from the faction file, so the game didn't know where Arion's capital was. There should be no problem investing, donating and building ports now.

On the other hand, there's currently an issue that crashes the game when talking to Advisor Ruth in the council room. It shouldn't impact anything else in the game.