Arma 3
Reload action rework - compats - WIP
8 Comments
HBAOplus  [author] 1 Jul @ 6:37pm 
@Spark Daddy
No, SOGPF has a alot of well-done reload animations made by Niarms' author for nearly all their weapons. I don't wanna mess with theirs.
Spark Daddy 1 Jul @ 8:36am 
does this work for sog pf
Sugar Man ♠ 30 Jun @ 12:24pm 
nicee
HBAOplus  [author] 29 Jun @ 7:25am 
@Sugar Man ♠
I've also test the rest of RH weapons, all are OK
HBAOplus  [author] 29 Jun @ 6:43am 
@Sugar Man ♠
Hello, the reload actions of revolvers in RH are set by Robert Hammer himself, I don't changed anything. For tec9 and vz61 (both are in "pistol" slot in RH), because of they are actually SMGs, I feel it wired to add the new auto pistol reload to them. And if I add the "primary weapon" type (in rifle slot) reload action to them, there will still be wired thing. Eg If you carry RH tech9 and RH M4A1 together, when reloading tech9, M4 will come in front then do the reload sequence:steamfacepalm:
Any way, thanks for the report!:steamhappy:
Sugar Man ♠ 29 Jun @ 12:02am 
Other than that all pistol animations look great
Sugar Man ♠ 29 Jun @ 12:02am 
Hey man I've tested with the RH Pistol pack. I'm not sure if the revolvers are using custom animation from your mod pack but they look ok to reload. 2 pistols that looks bad is Tec-9 and
Vz61-Skorpion, they use the animation standard reload from the grip's bottom but they have seperate magazines front of the trigger. Also maybe like a cocking animation with left hand if the mag and chamber has no ammo at all
RogueVisual 25 Jun @ 7:40pm 
Great work!