RimWorld

RimWorld

Deep And Deeper
461 Comments
MaskedManor 7 hours ago 
for some reason on reloading the world the cave immediately collapses
Worgensnack 8 hours ago 
um, for some reason I'm getting cave-in events while on the surface, no cavern entrance built. happening during an earthquake from Biomes! core, it's happening constantly one after the other during the earthquake
https://gist.github.com/HugsLibRecordKeeper/89964cc2495ec505bf5f349654fde58a
RiskyBusiness 14 hours ago 
What's the logic in the code for better loot as you go deeper? I'm not noticing much of a difference, even ten levels down. Is it just GenStep_LevelReward? I did notice advanced components sometimes being near the entrance after going deeper, but not too many, and only about half the time.
there is a way to stop my colonists to randomly sleeping while in the cave?
Ted 18 hours ago 
holy crap. The ability for pawns to automatically move between cave and overworld has CHANGED the game. Like this mod is TOP TIER
Шашлычник ;р  [author] 21 hours ago 
Thanks :happyquill:
GeddysGaming™ 21 hours ago 
Ahh Thank you :) Great mod btw
Шашлычник ;р  [author] 21 hours ago 
You can't build it down there. You need to find it.
GeddysGaming™ 21 hours ago 
I see the Deep but i cant go DEEEPER, Can we not build the Cave within a Cave?
Шашлычник ;р  [author] 21 hours ago 
Select your exit, click "Exit cave", select items to transfer at Items tab
D3m0nku5h 22 hours ago 
Hi, i don;t rly have a bug but my colonist will only haul materials if i make them pick up manually and let them return to surface ...otherwise the do nothing about all the materials colected...
Шашлычник ;р  [author] 23 hours ago 
There're bunch of interests (and more with Anomaly), but they all can't fit in the default map size. Not just a steel. If you want to increase map size or count of resources - go to the mod settings.

Please, if you occured bug, link log from HugsLib or, at least, the first error in your log - I'm not a wizard to know what went wrong in your special case.
Turiko 23 hours ago 
So i've generated about 4 caves so far, one was bugged (it seems entering without the dialogue as if sending a caravan makes the entire map generate blank). Three times there's been an actual cave. Once, there were insects.

It seems there's literally nothing there but rock otherwise though? Given the underground setting and "we're rich" in the description this seems like it should be a renewable source of steel and such but there's just none?
Шашлычник ;р  [author] 22 Jul @ 7:03am 
You have to find it down there.
oma 22 Jul @ 6:59am 
multi leveled caves ? how do they work ? i can't place another entrance in my cave as it says it must be on the surface
C4sp3R 22 Jul @ 6:47am 
First of all, Love the mod. just a little suggestion/request, would it be possible that digging the hole grants mining xp?
Шашлычник ;р  [author] 22 Jul @ 12:58am 
Posted possible fix for the issue with cave entrance designator
RiskyBusiness 22 Jul @ 12:41am 
I'm getting the same error as the others, posted the log in this discussion: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3509420021/600784500009658183/
Шашлычник ;р  [author] 21 Jul @ 11:55pm 
@edurivero1610 post the first one error (you posted the duplicate) or post your logs via HugsLib
@cledus166, down there will be (85% chance) unfinished entrance. Find it, finish it, go deeper.
cledus166 21 Jul @ 4:37pm 
How do you go deeper?
edurivero1610 21 Jul @ 1:00pm 
Exception in UIRootUpdate: System.NullReferenceException: Object reference not set to an instance of an object
[Ref DBA053C1] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
RimWorld.UIRoot_Play:UIRootUpdate ()
Verse.Root:Update ()
Verse.Root_Play:Update ()


That's the error I'm getting when I try to build the entrance, I was able to build 3 separate entrances (they were built alone, not at the same time) before the bug appeared
Шашлычник ;р  [author] 21 Jul @ 12:23pm 
@albatrossi, @jackmccollian, @edurivero1610 weird bug, have no idea how to reproduce it. Log or save file may help tho.
@dabeyt, спасибо, исправлю
@JIucRpa, в пещерах может соспавниться (не 100% шанс) аналогичный вход тому, который вы строите на поверхности и который требуется докопать (выкапывается быстрее). Соспавниться может где угодно на некотором удалении от игрока.
JIucRpa 21 Jul @ 12:05pm 
"- Пещеры теперь многоуровневые!"
Вопрос: а как идти ниже? Что нужно сделать для этого?
В самой пещере я не могу поставить еще одну пещеру, а другой логики я не нашел
edurivero1610 21 Jul @ 11:49am 
I’m having the same bug that I can’t build the entrance and only appears when it’s blocked, I’m using the last version of rimworld, but yesterday I could build them
Шашлычник ;р  [author] 21 Jul @ 11:40am 
Any errors in log? What about Rimworld version?
jackmccollian 21 Jul @ 11:35am 
i am having the same issue about not being able to place the entrance. the blueprint only appears when it is hovering over unusable terrain (mud, etc.)
albatrossi 21 Jul @ 11:28am 
lowkey this is weird as hell but like when i hover the cave entrance blueprint or whatever it is over water it shows but when i hover it over land it just doesnt pop up like the blueprint only pops up when its red but when i would be able to place the blueprint it just doesnt pop up and i cant place the entrance anywhere
Rubus 21 Jul @ 10:44am 
We do not fear what lies beneath, we can never dig too deep!
dabeyt 21 Jul @ 8:39am 
Здраствуйте. Исправьте пожалуйста перевод: Потолок пещеры выглядит нестабильным, следует оЛасаться обвала

Ну естественно заменив оЛасаться на опасаться
GabrielVci 21 Jul @ 8:29am 
Thank u so much
让我看看怎么个事 20 Jul @ 9:41pm 
In the cave, there will be other rope drop points but no exit is indicated. Once the player enters, the game will freeze
让我看看怎么个事 20 Jul @ 9:38pm 
Unable to create a new cave
Fatal Riot 20 Jul @ 9:34pm 
Any chance we can get the stability loss as a slider option? I like the stability mechanic, but I feel like my caves just collapse so quickly.
SpectralPlague7 20 Jul @ 6:48pm 
It seems after the updatd that I can no longer place cave entrances. I understand the new distance limit, but when I try to place it in a valid spot, the texture disappears and trying to place it does nothing
free kill 20 Jul @ 5:30pm 
does this mod make pollution dropped into the cave leak to the surface? I have small pockets of pollution appearing from seemingly nowhere.
Derg Zaks 20 Jul @ 4:39pm 
its really nice that now colonists automatically move from and into the cave
just wish they didnt sit there until they fall asleep or starve
Z.E.R.T. 20 Jul @ 2:40pm 
i dig my first hole everything was good i try to build a new one and i cant........ why????? i click on the picture and nothing happen cant place it
John Helldiver 20 Jul @ 2:10pm 
ROCK AND STONEEEE
epic dj 20 Jul @ 12:47pm 
One way to make them mine it is just to set their allowed are to be only the cave entarance
Brumes Wolf 20 Jul @ 11:36am 
It also seems like you may have forgotten to add a texture: "Could not load UnityEngine.Texture2D at Things/Item/Resource/Gold in any active mod or in base resources." shows on startup, seems to come from line 10 in items.xml.
AtomicRobot 20 Jul @ 11:29am 
Yup, exit menu works fine too now.
But the new "exit if no work" option doesn't consider the pawn needs, one of mine started starving while mining down ther. maybe check for food need and schedule? would be nice if the pawn would leave the cave if they have sleep scheduled...
Brumes Wolf 20 Jul @ 11:26am 
Seems to be fixed, thanks, you work fast lol.
AtomicRobot 20 Jul @ 11:12am 
Funny, I just run into a problem with the exit cave windows throwing null object errors, just to find out a new update was released... 2 minutes ago! I'll try with the new update.
Шашлычник ;р  [author] 20 Jul @ 11:10am 
Now it must be fine. Thanks for report.
Brumes Wolf 20 Jul @ 11:03am 
It seems this mod is throwing this error on startup for me "XML error: <defaultFactionDef MayRequire="det.stoneborn">OutlanderRoughStoneborn</defaultFactionDef> doesn't correspond to any field in type PawnKindDef." This is on 1.5.
gk 20 Jul @ 9:33am 
guys, never send ur waste packages down the cave and destroy it.. never..:steamsad:
AJarOfDirt 20 Jul @ 9:19am 
Love the new update! It does seem to be throwing errors, but still working though:

JobDriver threw exception in toil null's initAction for pawn Ratten driver=JobDriver_EnterPortal (toilIndex=2) driver.job=( (Job_-1))
System.NullReferenceException: Object reference not set to an instance of an object
...
Шашлычник ;р  [author] 20 Jul @ 8:51am 
Yes
4ft IKEA Gnome 20 Jul @ 8:24am 
Do i need to make a new cave to go deeper?
iloness 20 Jul @ 7:13am 
Mi Bogaty!