RimWorld

RimWorld

888 ratings
Deep And Deeper
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Mod, 1.5, 1.6
File Size
Posted
Updated
3.605 MB
26 Jun @ 3:13pm
22 Jul @ 12:57am
9 Change Notes ( view )

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Deep And Deeper

Description
Out of steel? Neighbours not selling components? Your last plasteel chunk insect occupied? Empire take your last piece of Gold you needed to build a Multi-Analyzer?

No problems! Go low and dig deeper! Join the Deep Divers!

Don't let the promise of riches cloud your vision, and who knows what will be right behind that rock wall...
There are Riches to be found, underground! (Just don't try to build a base down there, just trust me, okay?)

Rock and Stone!



This mod allows you to dig a hole to the underground (no researches and resources required, can be found on Misc), so you will be able to dig some resources down there. Caves are unstable and can collapse one day.

The QOL and Content update!
- Caverns now are multi-leveled! Go deeper, get more resources and rewards, be ready for dangerous encounters;
- Your colonists now able to go in if there are work for them (mine and haul only) or go out if there's no work left or it's time to rest. Don't forget to activate these options on entrance and exit, if needed;
- More content with Anomaly DLC - the deeper you go, the more dangerous they are;
- Did I hear a Rock And Stone? New references to the DRG (also integrated with Stoneborn and DRG guns (Both are optional));
- Now you can't build caverns next to each other;
- Various bugfixes, balance changes and optimization.

Languages
- English (tell me if there's anything wrong, because I'm dumb)
- Russian
- Spanish (thanks Aurus)
- German (thanks Marco)

Frequently Asked Questions
Q: Can be safely added\removed mid-save?
A: Yes (if you want to remove the mod, remove the undeground maps)

Q: How the stability works?
A: It goes down over the time and with mined rock walls. Stability can be slightly improved with columns (place far away from each other for the best effect). There is a limit for a columns impact, so don't try to build a ton of them.
Stability will reach zero in approximately 12 days if you don't mine down there at all. When it reaches zero cave will start collapsing.
The lower stability the often landslides occur.

Q: How can I know about the cave's stability?
A: There are an alert that shows up when the cave's stability is lower than ~70% (it will be red, when the stability is critical).
There will be a letter about collapsing cave, so don't forget to extract your colonists

Q: Can I disable the stability / the landslides?
A: Yes, check mod settings. These systems were designed to balance the mod.

Q: Can I build a base down there?
A: Yes, but note that raiders will attack an entrance, that will cause the cave to collapse, even if the stability \ landslides are disabled.

Q: Anomaly required?
A: No.
There are special interests with this DLC and additional optional visual and sound effects, such as lightshifts, collapsing sounds and etc. (they can be disabled with mod settings)

Q: How to use it?
A: Find and place a cave entrance at Misc, build it and let your colonists dig it (they must be assigned to "Mine" work type). Join Deep Divers.

Q: How can I transfer things in/out?
A: Select entrance/exit, click "Enter cave"/"Exit cave", click "Items" tab and select items you want to transfer.

Q: We're rich!
A: We're rich!

Q: CE
A: Yes.

Planned
- Biomes! Caverns integration (maybe)

GitHub[github.com]
Popular Discussions View All (16)
6
7 hours ago
Bug; Unable to place cave entrance
Destroyerbot5
11
20 Jul @ 12:40pm
I can open caves, but there is a problem
Mahoutsuka
9
20 Jul @ 8:55am
BUG: Wandering
Smoker
459 Comments
RiskyBusiness 3 hours ago 
What's the logic in the code for better loot as you go deeper? I'm not noticing much of a difference, even ten levels down. Is it just GenStep_LevelReward? I did notice advanced components sometimes being near the entrance after going deeper, but not too many, and only about half the time.
there is a way to stop my colonists to randomly sleeping while in the cave?
Ted 6 hours ago 
holy crap. The ability for pawns to automatically move between cave and overworld has CHANGED the game. Like this mod is TOP TIER
Шашлычник ;р  [author] 9 hours ago 
Thanks :happyquill:
GeddysGaming™ 9 hours ago 
Ahh Thank you :) Great mod btw
Шашлычник ;р  [author] 9 hours ago 
You can't build it down there. You need to find it.
GeddysGaming™ 10 hours ago 
I see the Deep but i cant go DEEEPER, Can we not build the Cave within a Cave?
Шашлычник ;р  [author] 10 hours ago 
Select your exit, click "Exit cave", select items to transfer at Items tab
D3m0nku5h 11 hours ago 
Hi, i don;t rly have a bug but my colonist will only haul materials if i make them pick up manually and let them return to surface ...otherwise the do nothing about all the materials colected...
Шашлычник ;р  [author] 12 hours ago 
There're bunch of interests (and more with Anomaly), but they all can't fit in the default map size. Not just a steel. If you want to increase map size or count of resources - go to the mod settings.

Please, if you occured bug, link log from HugsLib or, at least, the first error in your log - I'm not a wizard to know what went wrong in your special case.