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If it's a known problem and the map is really only good for fighting on the streets then by all means do acknowledge it in the description, because people are going to encounter it, and encounter it hard. We almost put it in our standard pack before catching that bug. Because the map IS beautiful, and offers interesting scenario space, so a big kudos to you for that. Would offer, if not for said problems with structures.
some don't have AI positions done, but that's not a big problem
what is a big problem is that AI trying to move through some of them (found it on the green 10 apartment block) absolutely tanks the performance to 1-2 FPS until you delete said squad This would probably kill a server if done in multiplayer
steps to reproduce:
1. place any AI squad as Zeus
2. garrison them (i'm using LAMBS, but other methods of forcibly placing AI in buildings should probably work the same) inside a green apartment building. There's tons of them, i did my test in the one at 140149
3. Ungarrison them and order them out of the building
4. Watch the FPS