Victoria 3

Victoria 3

Better politics flavor laws submod
9 Comments
RouteVenus 5 Jul @ 5:55pm 
@Kascark since you're adding a lot more granularity it might also make sense to take part of the code from the foreign policy laws that changes it based on minister... like maybe if you have state capitalism and you appoint a fascist or corporatist economic minister it changes the law, even if you're a liberal democracy
Kascark  [author] 5 Jul @ 2:34pm 
@RouteVenus I might change it so fascist state requires state capitalism instead and then when you transition over it'll become corporatism
Kascark  [author] 5 Jul @ 2:34pm 
@_Sun_Man_ good point, i might just not then
_Sun_Man_ 2 Jul @ 7:45am 
@Kascark just so you know, the IG bonuses were removed from deliberately removed and replaced with the cabinet minister system. So I don't really understand why you plan on adding it back
RouteVenus 1 Jul @ 4:34pm 
Fascist state should require (or change the economy law to) corporatism, not the other way around. Corporatism is a fundamental part of fascist governance but it was first thought up far before you could unlock fascism in-game and was supported by liberals and social democrats
Kascark  [author] 1 Jul @ 8:54am 
Oh yeah of course!
牛奶大魔王 1 Jul @ 8:53am 
@Kascark
Sorry to bother you, I meant I've translated your mod into Chinese,would you add a line to let Chinese players know
Kascark  [author] 1 Jul @ 3:59am 
hello, what do you mean by that? also i have updated the mod to fix law load order issues just to let you know.
牛奶大魔王 1 Jul @ 1:38am 
Greetings! i have translated you mod
would u make a line in description

Here is my Chinese localization. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2952656639