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Kars [154K] = 7.3 infamy, reduces to 5.4
Dogu Trakya [1.34M] = 31.8 infamy, reduces to 23.8
Venetien [1.85M] = 42.4 infamy, reduces to 31.8
Flanders [2.5M] = 65.8 infamy, reduces to 45.5
Oyo [1.57M] = 10.7 infamy, reduces to 4.9
Lower Egypt [2.66M] = 19.3 infamy, reduces to 8.8
Formosa [2.90M] = 23.0 infamy, reduces to 10.5
Punjab [5.48M] = 42.2 infamy, reduces to 19.3
Zheijang [9.47M] = 71.8 infamy, reduces to 32.9
Fujian [16.3M] = 122.8 infamy, reduces to 56.3
The Ottomans can become unrecognized, which dramatically reduces the infamy incurred for conquering their states.
The mod encourages more varied games and hopefully more fun across multiple game sessions by providing options that have more similar value in terms of infamy per population. China is still a good option, but it's not massively better.
Currently it is possible to stack modifiers for infamy reduction against unrecognized countries and sometimes to consider going over 100 infamy. The nerf to liberty desire from infamy and the increased infamy decay are meant to allow playing over the cap temporarily as an option.
At some point I could put in an event-based system for negotiating the partition of China, with reduced infamy, modeled after how it was considered by the great powers historically.
The austria AI hold spains Capitol for like a decade but they dont surrender.
They arent a subject and spain is alone in the war against austira and constantine
One thing I noticed is that the events for "claim on neighbouring land", be it for split state, irredentist or natural borders, do not explicitly name the state that is being claimed or the country claiming it. Could that be added? :)
It sounds like they didn't withdraw but for some reason, such as 1.9.6 beta disappearing treaty articles, had no treaty articles on their side. If they withdraw, the treaty disappears and there's no option for you to try to withdraw. But Paradox made some treaty articles such as State Transfer disappear automatically after signing.
I'm treating 1.9.6 beta's disappearing treaty articles as something that should be fixed. They break the behavior where withdrawing from a treaty with a State Transfer should give infamy. So I am looking into this currently.
(I will also adjust the events that give infamy for not donating.)
pls fix, ty
• Infamy decay from the small arms trade event nerfed to 0.25 instead of 5 because of how often it can trigger.
• Infamy from "A Dubious Claim" and "Disrespecting Our Maps" eliminated, replaced with relations change.
This mod should usually get to define treaty articles files even if other mods try to do so. I'm open to making a separate compatch for some other popular mods that need to write to these files too.
Recognized countries now cost even more infamy (approximately one third more):
+150% -> +225% Minor Power / Insignificant Power
+125% -> +200% Major Power
+100% -> +175% Great Power
+10% Unrecognized Major Power (no change)
+0% Unrecognized Regional Power (no change)
-10% Unrecognized Power (no change)
The result is that conquering the state of Holland now incurs 32.3 infamy at the start up the game, which is up from 30.6 in the base game. This is how it maths out because conquer state's base cost is much cheaper than the base game (it is 1.5), to allow taking tiny states without a minimum of 5 infamy. Thanks go out to the player who noticed this about the Netherlands.
Maybe you should calculate how eternal borders are by the number of great power capitals on the continent.
Or a smaller region, I think Russia taking Moldavia would not be such a mauvais ton.
I imagine France (my test start country) taking the Netherlands out of blue should trigger coalition and cut down size wars, while same France taking big chunk of China is kind of not ok but England did same to India so who cares (~90 badboy or something at worst).
Probably will try this mod then full 1.9.6 come out to get more nuanced opinion.