Victoria 3
Better Infamy, Treaties, and Claims
17 comentarios
srand42  [autor] hace 3 horas 
I'm also open to better suggestions on withdrawal and truce behavior. One thing I wanted to do was to let withdrawal happen either if the treaty has ended its binding period or if there is no truce. I haven't figured out how to do that yet, though.
srand42  [autor] hace 3 horas 
There's a feature where "It's now impossible to withdraw from a treaty during a truce with the other country since there's no way to go to war to enforce it." If you had a truce, that's intended behavior. Paradox tooltips can be weird, but it says you need to meet the condition of not having a truce to withdraw. So it's saying you have a truce.

It sounds like they didn't withdraw but for some reason, such as 1.9.6 beta disappearing treaty articles, had no treaty articles on their side. If they withdraw, the treaty disappears and there's no option for you to try to withdraw. But Paradox made some treaty articles such as State Transfer disappear automatically after signing.

I'm treating 1.9.6 beta's disappearing treaty articles as something that should be fixed. They break the behavior where withdrawing from a treaty with a State Transfer should give infamy. So I am looking into this currently.

(I will also adjust the events that give infamy for not donating.)
GoEzyPlz hace 5 horas 
Think there is a bug where a treaty ended and the other side withdrew after the binding period. However, I could not withdraw because it said I didn't have a truce with them, meaning I still had to keep all of the things I promised to them. Waited for a month and still couldn't withdraw from the treaty. Turned off the mod and then I could withdraw, this was after adding the mod to a existing save
Guy Fawkes hace 8 horas 
not helping after earth quake or vulcan eruption breaks the pledge
pls fix, ty
MasterOfGrey hace 20 horas 
Heya, paradox has already made changes to these two along these lines in the beta:

• Infamy decay from the small arms trade event nerfed to 0.25 instead of 5 because of how often it can trigger.
• Infamy from "A Dubious Claim" and "Disrespecting Our Maps" eliminated, replaced with relations change.
srand42  [autor] hace 20 horas 
Yep, it's compatible with existing saves
Solmyr hace 21 horas 
@srand42 Thanks, I will try to check if some other mod is interfering with the cost.
Guy Fawkes hace 22 horas 
is this savegame compatible or do i need a new game?
srand42  [autor] 4 JUL a las 19:48 
I pushed an update today with these changes:
This mod should usually get to define treaty articles files even if other mods try to do so. I'm open to making a separate compatch for some other popular mods that need to write to these files too.
Recognized countries now cost even more infamy (approximately one third more):
+150% -> +225% Minor Power / Insignificant Power
+125% -> +200% Major Power
+100% -> +175% Great Power
+10% Unrecognized Major Power (no change)
+0% Unrecognized Regional Power (no change)
-10% Unrecognized Power (no change)
The result is that conquering the state of Holland now incurs 32.3 infamy at the start up the game, which is up from 30.6 in the base game. This is how it maths out because conquer state's base cost is much cheaper than the base game (it is 1.5), to allow taking tiny states without a minimum of 5 infamy. Thanks go out to the player who noticed this about the Netherlands.
Hix 4 JUL a las 9:16 
Let's try it, 5 stars if it works. I hope it is compatible with Hail Columbia Mod.
srand42  [autor] 4 JUL a las 8:21 
Solmyr, I think you have a mod compatibility issue with another mod also changing treaty articles files. The mod when used alone will make ban slavery zero cost. From my end I can do one of two things: make this mod more likely to be the mod that has its files actually used when there is an incompatibility or possibly write a compatch with the other mod. The former is easy but will make the other mod possibly seem bugged. With more feedback I can learn about which popular mods need a compatch.
Solmyr 4 JUL a las 3:51 
Something is bugged - I added this mod to a game and now I would get 57 infamy as GB trying to ban slavery in Brazil, whereas before I would get 15 or so.
srand42  [autor] 4 JUL a las 0:23 
It's not intended for Holland to become cheaper, but you are right that Holland goes from 30.6 infamy down to 24.2 infamy with the mod. One way to address this would be increasing the modifiers for recognized countries across the board. Thanks, had! I will look into this.
bcassbreaker 3 JUL a las 21:17 
God bless you mate.
had 3 JUL a las 20:09 
I'm yet to play with this mod, but from a quick look it seems like taking province from the Netherlands with the mod costs much less badboy compared to vanilla. While taking Beijing is 100+.
Maybe you should calculate how eternal borders are by the number of great power capitals on the continent.
Or a smaller region, I think Russia taking Moldavia would not be such a mauvais ton.
I imagine France (my test start country) taking the Netherlands out of blue should trigger coalition and cut down size wars, while same France taking big chunk of China is kind of not ok but England did same to India so who cares (~90 badboy or something at worst).
Probably will try this mod then full 1.9.6 come out to get more nuanced opinion.
ShAdOwY_eDgE_lOrD 3 JUL a las 11:58 
Saw reddit post, excited to see where this goes!
CengizHan 2 JUL a las 12:14 
I should definitely try this