Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
- Base infamy decay reduced to 6, previously 8, still up from the base game's 5. This will mean that it takes longer to decay infamy back to 0, so the player can feel a bit like they are playing an aggressive country if they are taking significant chunks of infamy frequently. Decaying 99 infamy now takes 11 years, closer to the base game's 15.8 years.
- Base costs for every war goal doubled. In practice this means that there is a higher flat amount of minimum infamy for war goals such as Conquer State. Typically, unrecognized states now cost 1.35 more infamy, and most recognized states cost 4.05 more infamy with Conquer State. These minimums are double what they were.
- Large population states continue to have around the same cost in this mod.
Im pretty agressive and at war almost always, still my infamy should decay to zero.
Another thing is peace modifier. I think country (china) im bullying every 5 years shouldnt be such a good place for bussines and trade just because they dont want to fight back.
Maybe counties should gain 0.5 peace point for every year at peace and loss 1 per every year at war (ideally scale it with losses in wars but i guess this is too complicated).
There was also a significant update earlier today that provided a variety of improvements (listed in a comment below) and incorporated 1.9.6 patch updates to treaty articles into the mod.
- Construction and tax buffs removed. Birth rate buff 5%. Improve Relations speed added.
- Conquer State against an unrecognized country, Return State against a recognized country, and Make Protectorate against a recognized country with 7 million people typically maxes out under 100 infamy.
- Lower base infamy costs by 10%, lower infamy caps by 20%, major and minor power infamy cost the same, -10% for unrecognized attacker, and lower Return State infamy.
- Any country rank can make claims.
- Claims take less time.
- Notifications show claimant and state.
- State Transfer gives infamy for breaking early.
- State Unification article is needed for shared split states.
- Can withdraw during truce.
- Donating reduces infamy instead.
- Manifest destiny infamy fixed.
- Law commitment has -250 base reluctance. Ideological union leaders get +200 acceptance.
@她说话有股孩子气 a mod like this but just for treaties?
@Simi I will look into toning down the infamy there
Kars [154K] = 7.3 infamy, reduces to 5.4
Dogu Trakya [1.34M] = 31.8 infamy, reduces to 23.8
Venetien [1.85M] = 42.4 infamy, reduces to 31.8
Flanders [2.5M] = 65.8 infamy, reduces to 45.5
Oyo [1.57M] = 10.7 infamy, reduces to 4.9
Lower Egypt [2.66M] = 19.3 infamy, reduces to 8.8
Formosa [2.90M] = 23.0 infamy, reduces to 10.5
Punjab [5.48M] = 42.2 infamy, reduces to 19.3
Zheijang [9.47M] = 71.8 infamy, reduces to 32.9
Fujian [16.3M] = 122.8 infamy, reduces to 56.3
The Ottomans can become unrecognized, which dramatically reduces the infamy incurred for conquering their states.
The mod encourages more varied games and hopefully more fun across multiple game sessions by providing options that have more similar value in terms of infamy per population. China is still a good option, but it's not massively better.
Currently it is possible to stack modifiers for infamy reduction against unrecognized countries and sometimes to consider going over 100 infamy. The nerf to liberty desire from infamy and the increased infamy decay are meant to allow playing over the cap temporarily as an option.
At some point I could put in an event-based system for negotiating the partition of China, with reduced infamy, modeled after how it was considered by the great powers historically.
The austria AI hold spains Capitol for like a decade but they dont surrender.
They arent a subject and spain is alone in the war against austira and constantine
One thing I noticed is that the events for "claim on neighbouring land", be it for split state, irredentist or natural borders, do not explicitly name the state that is being claimed or the country claiming it. Could that be added? :)
It sounds like they didn't withdraw but for some reason, such as 1.9.6 beta disappearing treaty articles, had no treaty articles on their side. If they withdraw, the treaty disappears and there's no option for you to try to withdraw. But Paradox made some treaty articles such as State Transfer disappear automatically after signing.
I'm treating 1.9.6 beta's disappearing treaty articles as something that should be fixed. They break the behavior where withdrawing from a treaty with a State Transfer should give infamy. So I am looking into this currently.
(I will also adjust the events that give infamy for not donating.)
pls fix, ty
• Infamy decay from the small arms trade event nerfed to 0.25 instead of 5 because of how often it can trigger.
• Infamy from "A Dubious Claim" and "Disrespecting Our Maps" eliminated, replaced with relations change.
This mod should usually get to define treaty articles files even if other mods try to do so. I'm open to making a separate compatch for some other popular mods that need to write to these files too.
Recognized countries now cost even more infamy (approximately one third more):
+150% -> +225% Minor Power / Insignificant Power
+125% -> +200% Major Power
+100% -> +175% Great Power
+10% Unrecognized Major Power (no change)
+0% Unrecognized Regional Power (no change)
-10% Unrecognized Power (no change)
The result is that conquering the state of Holland now incurs 32.3 infamy at the start up the game, which is up from 30.6 in the base game. This is how it maths out because conquer state's base cost is much cheaper than the base game (it is 1.5), to allow taking tiny states without a minimum of 5 infamy. Thanks go out to the player who noticed this about the Netherlands.
Maybe you should calculate how eternal borders are by the number of great power capitals on the continent.
Or a smaller region, I think Russia taking Moldavia would not be such a mauvais ton.
I imagine France (my test start country) taking the Netherlands out of blue should trigger coalition and cut down size wars, while same France taking big chunk of China is kind of not ok but England did same to India so who cares (~90 badboy or something at worst).
Probably will try this mod then full 1.9.6 come out to get more nuanced opinion.