Stellaris

Stellaris

Flesh-Rooted Hive Mod
69 Comments
superbat775  [author] 1 Aug @ 5:22pm 
Also, i do know the third option on the story event doesnt do what its supposed to- it worked until it decidied it didnt want to.

Next update i will fix that, as well as advancing the story even further!!
superbat775  [author] 26 Jul @ 4:50pm 
As far the armies, i will add that to my to do list for the next update.
superbat775  [author] 26 Jul @ 3:37pm 
It should appear as a terraforming option if you have a) the origin and b) the Flesh Throne AP
Cyph the Terrible 26 Jul @ 6:18am 
How do I make more Flesh Rooted Hive Worlds? I got the Flesh Throne AP and the associated tradition that adds the branches, but I can’t seem to make Flesh Rooted Hive Worlds. I was able to use the decision to plant saplings, upgrade them to Nexus and get to God Throne thing through AP. Also, I only had Rootling Strains available to recruit but when I got my capital to the God Throne deposit, I was finally able to recruit Godseed Wardens but not the other army tiers besides Rootling.
Cyph the Terrible 25 Jul @ 4:43am 
May I suggest possibly contacting the Universal Resources mod author for compat? Biolytic Mass will not appear with Universal Resources active, allowing players to see other modded resources.
superbat775  [author] 24 Jul @ 9:45am 
And thanks!
superbat775  [author] 24 Jul @ 9:10am 
1. The second Origin is a WIP. I had started to work on it awhile back, but then I realized I need to do my best to flesh out this first one first, and then i will go back and begin to add the second one.

2. Im still trying to figure out the proper references for certain modifiers because in the latest update they had changed their names around a litte.
Theobald 24 Jul @ 8:45am 
Very promising mod in any case !
Theobald 24 Jul @ 8:32am 
Nice ! I suppose the second origin is still WIP ?
By the way, if the tooltip for the main Origin is correct, why are the modifiers so small ?
superbat775  [author] 24 Jul @ 8:05am 
Fixed!
superbat775  [author] 24 Jul @ 7:59am 
Not intended, thanks for letting me know!
Theobald 24 Jul @ 6:55am 
Bloom event triggers for vanilla empires at game start, intended ?
superbat775  [author] 17 Jul @ 9:40am 
I have pushed a change to the origin which should restrict AI from selecting it.
staynot1 17 Jul @ 9:31am 
swap instatly in their borders
staynot1 17 Jul @ 9:29am 
I'm tryed without all mods expect flesh. Bot's starting on flesh rooted worlds without origin and swap instatly all planets in system into flesh worlds
Fenrisúlfr 17 Jul @ 8:37am 
UI overhaul more building slots ascension perks broadened galactic contender all work fine with it, the rest I'm unsure
staynot1 17 Jul @ 8:25am 
Gigastructural + UI overhauls + More buildings slot BPV + ascension perks broadened + Better perks + Galactic contender: unlock fallen empire tech and buildings + lowered galactic community cooldown + shrouded regions + interdimensiol crate crisis + critters are crisis
superbat775  [author] 17 Jul @ 8:16am 
I am currently working on a fix to make it to where the AI cannot use the origin period, to avoid those problems.
Fenrisúlfr 17 Jul @ 8:15am 
what is your modlist?
staynot1 17 Jul @ 8:11am 
And they wouldn't terraform all planets if they made by player
staynot1 17 Jul @ 8:05am 
Custom empire*
staynot1 17 Jul @ 8:05am 
That do only full vanilla bots (I don't know why), but if you made special empire. That empire wouldn't terraform all planets into flesh rooted
superbat775  [author] 17 Jul @ 8:05am 
The flesh wilderness origin is currently on the back burner atm until i flesh out the Flesh Rooted Hive Origin. Im going to work on it more eventually, i just want to do one origin at a time- so at the moment, the flesh wilderness origin will probably be removed in the next update and then once i have finished the Flesh Rooted Hive i will begin the Flesh Wilderness if that makes sense.
Fenrisúlfr 17 Jul @ 8:03am 
for workforce i mean
Fenrisúlfr 17 Jul @ 8:02am 
does the Flesh wilderness work like the wilderness beta?
superbat775  [author] 17 Jul @ 8:01am 
Thats really weird. It shouldnt be like that, and I find that I am unable to terraform or even spawn on that planet whenever I am not using that Origin. Could it be another mod interferring with it?
staynot1 17 Jul @ 7:59am 
Updated version with biomass
Fenrisúlfr 17 Jul @ 7:47am 
@staynot1 did you unsub and resub to make sure it updated?
staynot1 17 Jul @ 7:40am 
They're spawn on flesh rooted on not that origin. They can on all origin expect ring, machine, orbital
superbat775  [author] 17 Jul @ 7:29am 
Peculiar. If they are spawning on flesh rooted worlds then they are starting with the origin so they have the option of it, but thats strange they begin to immedately terraform their planets.I will look into it more this week.
staynot1 17 Jul @ 12:41am 
They spawning on flesh rooted worlds and when they're taking systems, all planets instatly terraformed into flesh rooted
staynot1 17 Jul @ 12:38am 
It's didn't fixed. They again terraform all planets into flesh rooted
superbat775  [author] 16 Jul @ 2:33pm 
Got the update done sooner than anticipated- that should all be fixed!
superbat775  [author] 16 Jul @ 1:49pm 
I am working on that fix in the next update which should be out by the end of this week!
Fenrisúlfr 16 Jul @ 7:06am 
The Fleshly Roots trait costs 0 and can be picked by all empires
superbat775  [author] 14 Jul @ 2:26pm 
Oh thats already on the to do list! Life has just been kinda busy atm, but when I get the chance i have a whole document of additions to continue building off what I started.
Cyph the Terrible 13 Jul @ 11:36pm 
Could there be a chance of potentially new armies exclusive to this origin? To match the cosmic horror of the Flesh-Root Hive
superbat775  [author] 12 Jul @ 8:14pm 
Interesting. I will add that to the docket of things to fix.
Kaiserkane 12 Jul @ 2:26pm 
Every single AI empire started terraforming all their planets into flesh rooted (despite being normal empires lol). So I spent a day on a game only to realise the reason all empires started to collapse economically is because they'd screwed themselves.
VTS0 11 Jul @ 2:37am 
Certified

Chapter III: The Wild

Moment
superbat775  [author] 10 Jul @ 4:41pm 
Interesting. When i rotate back to this mod i will fix it for sure.
Nikal 10 Jul @ 3:53pm 
You'll have to change the code for the species traits, as the "modification" property seems to have been deprecated (i.e. the AI will add these traits during gameplay, even if not a hive). Have a look-see how vanilla traits' code has changed.
superbat775  [author] 10 Jul @ 11:32am 
Modded biological shipsets SHOULD work, because what i did was specify that the origin requires biological shipsets. So, theoretically, any mod that adds another biological shipset should work.
Cyph the Terrible 10 Jul @ 8:12am 
With this amazing mod now needing Biological Shipsets, I have to ask: Do modded shipsets work with the origin or would they need to be patched for such a thing? Tried this mod before the latest update with the flesh root hive worlds and barren oceans.
Shakain 8 Jul @ 4:11pm 
As a flesh monster enjoyer myself, I watch your project with great interest.
UncreativeName 8 Jul @ 3:38pm 
played this for a bit. It plays like a more enhanced tree of life, except with this one you can enhance the "tree" over time. it would play well with devouring swarm because of the ship buffs and stuff
superbat775  [author] 8 Jul @ 3:35pm 
XD, sorry. This was originally just a civic test to try and figure out how to make origins and whatnot, and then i made it into the actual mod and definitely didnt figure out how to rename the folder files sooooooooo, yeah.

It'll be our little secret though XD
Nikal 8 Jul @ 12:46pm 
I was so confused why it wasn't showing up in Irony…
Then I realized you named it "civic test". Almost choked on my drink. 🤣
superbat775  [author] 8 Jul @ 11:12am 
I believe it can, i have yet to run across it in my play throughs of the mod however, and I do not believe i limit it to player empires omly but i will double check soon. Currently working on implementing some other updates to this mod today and tomorrow.
Zendir Heartfire 8 Jul @ 11:03am 
Can the AI use this origin as well? (If force spawned)