RimWorld

RimWorld

Almost There! Fork
61 Comments
Skyshadow 29 Jul @ 7:18pm 
Weird. Like I said, removing the mod was the only thing that fixed it. I did take a fox form the foxes mod and a dino from the prehistoric mod so maybe it was that?
Duztamva  [author] 28 Jul @ 8:05am 
@Skyshadow Your modlist tested, but i can't help anything since I didn't meet any softlock or other issues during the test. I took 5 tamed animal in the caravan and the caravan left well.
Duztamva  [author] 27 Jul @ 6:39pm 
I'll check after I return home
Skyshadow 27 Jul @ 7:28am 
I made a collection for you. Its awaiting 'approval'. The only thing I could think of is the caravan cooler mod but I wasn't attempting to one when it was glitching, only pawns and animals. Everything is sorted with RImPy
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3535886283
Duztamva  [author] 27 Jul @ 4:49am 
May I check your modlist?
Skyshadow 26 Jul @ 9:12pm 
Running into an issue where if I try to add more than 3 animals to caravan it locks the game and requires a restart. Removing this mod cleared the issue for me right away. I do have a bazillion other mods so it could very well be a conflict but no errors come up in the log. The game simply freezes and stops responding.
Duztamva  [author] 26 Jul @ 6:17pm 
能不能看看日志,我好确认下成因
龍林 26 Jul @ 10:56am 
Could confirm that it breaks caravan
StellaNova 22 Jul @ 7:10am 
Disregard my previous comments, im having this issue with another 1.6 update of Almost There : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2372543327 i mixed up the original, the 1.6 named one and this one (forked). After removing the one i just linked and ACTUALLY loading this forked mod, my caravan is no longer frozen and the icons show up. Thank you <3
StellaNova 22 Jul @ 6:56am 
also i do want to note that im using plenty of other mods and that there might be some incompatibility issues, but this is the only mod that mentions caravans as far as i can see.
StellaNova 22 Jul @ 6:50am 
Having the same issue with icons not showing up and caravan freezing on the map after forming.
Here is what shows up in the lil info thingy if that helps at all: https://imgur.com/CwxqtnP
Duztamva  [author] 21 Jul @ 6:41pm 
I can't reproduce this situation in my tests, can you send me your savedata or something else?
Postal 21 Jul @ 6:24pm 
Pretty certain, it's the only mod I've added in the past couple days and this happened within the span of about 5 mins testing it, coming back from a caravan. Maybe it's just really inconvenient timing. I'll see if I can figure something out.
dawud.weaver 21 Jul @ 6:19pm 
Duztamva  [author] 21 Jul @ 5:55pm 
You sure it's caused by this mod? This mod seems does not involve JobDriver and UnloadInventory
Postal 21 Jul @ 5:36pm 
Running into an issue with 1.6. Installed, sent them out on a caravan, everything was fine, but when they got back, two of the pawns completely lock up. Error message is below. This persists even after uninstalling/reinstalling, so I'm down two people.

JobDriver threw exception in toil MakeNewToils's initAction for pawn Smith driver=JobDriver_UnloadYourInventory (toilIndex=1) driver.job=(UnloadYourInventory (Job_3443110) Giver = JobGiver_UnloadYourInventory [workGiverDef: null])
System.NullReferenceException: Object reference not set to an instance of an object
Duztamva  [author] 21 Jul @ 4:39pm 
Figured, fixed and tested in 1.5, try it again guys?
kool 21 Jul @ 4:16pm 
gives me errors related to showing the actual icons in caravan menu according to log and stops caravan from moving completely
Amalgam 21 Jul @ 9:44am 
Yeah, it breaks caravans completely. Should just update working mod :steamfacepalm:
Duztamva  [author] 21 Jul @ 9:16am 
That's strange, gonna check again tomorrow morning
Chronomancer 21 Jul @ 8:33am 
It broke for me to
Theocratical Goblin 21 Jul @ 7:13am 
The mod broke again on my 1.5 save, getting the same error as I described in my earlier post. It again mentions this 1.6 assembly in the error.

I made sure to unsubscribe and resubscribe to this mod to make sure I have the latest version. I also saw that Rimpy now puts this mod after Vehicle Framework automatically, very cool!
Rovstam 21 Jul @ 2:16am 
So this mod WORKS with Vanilla Vehicles Expanded? Finally.
Duztamva  [author] 20 Jul @ 10:26pm 
I guess it's fixed now, thanks you guys for reporting which really helps
Duztamva  [author] 20 Jul @ 10:15pm 
I see what happened, the mod attempted an incorrect type conversion on the caravan object, I'll fix it as soon as I can
Duztamva  [author] 20 Jul @ 10:04pm 
Which game version?
Aesonne 20 Jul @ 9:22pm 
New update causes errors while in caravan (without vehicles in it)
https://gist.github.com/HugsLibRecordKeeper/1346054cb63d11cafb2fb4c3bfa309b4
Duztamva  [author] 20 Jul @ 8:04pm 
当然可以
邱小姐出嫁啦 20 Jul @ 7:45pm 
can working in 1.5?
Duztamva  [author] 20 Jul @ 6:52pm 
"Almost There!" mode works on vehicle caravan well now
Silent 20 Jul @ 2:54pm 
WOW, MAN. First my thought was "wth mod is missing? There is my darling <don't sleep> mod?".
And Now I see you jst made WHOLE mod! That is realy impressive, man!
Just 20 Jul @ 4:04am 
thanks! And thanks for working on the mod :)
Duztamva  [author] 20 Jul @ 4:03am 
wow I didn't know that before, I'll add that after an attempt to improve mod compatibility with VF
Just 20 Jul @ 3:38am 
This is how it can be done (checked - it works with and without VF): https://pastebin.com/m7FxNXhC
Just 20 Jul @ 3:35am 
@Duztamva, this directive "loadAfter" applies only if this mod loaded too. So, it is safe to add it to About.xml. For everyone without VF it will do nothing, for everything else it will automatically go to the right position
Duztamva  [author] 19 Jul @ 7:12pm 
It must be loaded after Vehicle Framework only when you loaded VF, but this mod does not require VF to be loaded.
Just 19 Jul @ 4:20pm 
Since it must be loaded after Vehicle Framework, can you please add the corresponding data in About.xml?

This is needed:

<loadAfter>
<li>SmashPhil.VehicleFramework</li>
</loadAfter>

You can put it directly after </modDependencies> for example.
Duztamva  [author] 19 Jul @ 7:05am 
Of course it works in 1.6, I tested it in 1.6 first
Ghostmare 19 Jul @ 4:42am 
Does it work on 1.6? I don't want this to break my save.
Theocratical Goblin 18 Jul @ 10:21am 
Tested and confirmed to work on 1.5 now, super thanks for the fast response ^^
Wolf 18 Jul @ 7:38am 
nice
Duztamva  [author] 18 Jul @ 7:18am 
Fixed
Duztamva  [author] 18 Jul @ 6:34am 
Sorry for not working in 1.5, trying to fix it now.
Duztamva  [author] 18 Jul @ 5:56am 
Alright I'll check it out
Theocratical Goblin 18 Jul @ 5:02am 
Are you sure this works on 1.5? My caravans glitch and error out when I make a caravan, on Rimworld 1.5. No Dev log, but the description of the caravan in the HUD shows this:

GetInspectString exception on VehicleCaravan Fria's caravan (tile=441660):
System.TypeLoadException: Could not resolve type with token 01000029 (from typeref, class/assembly RimWorld.Planet.PlanetTile, Assembly-CSharp, Version=1.6.9312.33417, Culture=neutral, PublicKeyToken=null))

It clearly references a RimWorld 1.6 assembly somewhere. Could you look into this please?
WiFiN 18 Jul @ 5:00am 
You're a lifesaver! Also the VF integration included, so that's one mod less in the load order.
daffodilistic 17 Jul @ 4:27pm 
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lloki 17 Jul @ 10:00am 
Thank you! And no hugslib, that's a big plus.
Duztamva  [author] 17 Jul @ 9:25am 
载具的适配好像不是很完美,不管时限设置多长,预计到达时间有多久载具都会不休息,但至少你不会看着就要到家的车在夜里睡觉而红温。
The capability of the vehicle does not seem to be perfect. No matter how long the time limit is set, the vehicle will not rest no matter how long the estimated arrival time is, but at least you will not watch the car that is about to arrive home sleeping at night angrily.
Duztamva  [author] 17 Jul @ 9:10am 
然后我就想着,既然原先的那个Almost There1.5/1.6没了,那为什么我不弄一个Fork补上去呢?然后我就开始动手干了。
Then I thought, since the original Almost There1.5/1.6 is gone, why don't I make a fork to fill it in? So I started working on it.