RimWorld

RimWorld

Everyone Hauls - 1.6
12 Comments
Captain Shitface  [author] 19 Jul @ 7:05pm 
@Dragonissa Let me look into the save persistence, and what I can do for that.
Dragonissa 19 Jul @ 11:39am 
Every time i load a save it unchecks the check boxes (haul, clean) for a colonist that is incapable of dumb labor.
scared star 16 Jul @ 10:06pm 
Just started to add 1.6 mods and gotta say, shitface, you are a hero, great stuff.
Captain Shitface  [author] 16 Jul @ 5:04pm 
@Victor I pushed an update that will make it so it doesn't affect any mechs (Tested with DMS too), and options for toggling each override for Colonists/slaves, and Mutants/Ghouls :) Hopefully this is better for ya
Captain Shitface  [author] 16 Jul @ 2:09pm 
@Victor I see, I'll have to look into how they define their mechs, and see what I can do. I'll definitely have mechs disabled by default, and probably have a section for cleansweepers, haulers, and then the rest. Will also see about adjusting their work priorities too so they priorities their original job first, and the rest is when they're free

Thanks for taking the time to reply and give me some input, I appreciate it!
Victor 16 Jul @ 1:22pm 
Yeah, and the ones from The Dead Man's Switch https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3121742525 too, I some few mods to test so I thought there was some issue. Also, if you have a savegame with mechs spawned before adding this mod, they can't do plant work, so you have to spawn new ones, which took me a while to figure out :neilfacepalm:
I'd suggest disabling it by default, like Draylynn said.
Captain Shitface  [author] 16 Jul @ 1:02pm 
@Victor Is it affecting Mechs from Biotech? I can look into fixing that if so, my apologies.

I'll probably add a few setting toggles when I can for hauling, cleaning, and Plant cutting + an additional toggle if it affects mechs too
Victor 16 Jul @ 12:58pm 
So this was why my mechs were all leaving my base dirty and messy to cut freaking trees....
Delta29 11 Jul @ 4:21am 
im honestly surprised hauling is considered "dumb labor" like yes, irl i dont like to carry stuff when moving furniture or other purposes but i kind of have to since it blocks movement and it can be done in a minute

glitterworld colonists do be useless
Draylynn 9 Jul @ 7:08pm 
Toggling for mechs would be great, if possible, since they can't be role controlled in this fashion by default.
Captain Shitface  [author] 9 Jul @ 1:46pm 
@Draylynn Yeah that was how the mod was originally designed, which is a little deceptive due to the name of the mod. I didn't have time to edit it yet, but I'll probably make it more clear that it also affects cleaning & cutting while also allowing you to toggle those options on & off.
Draylynn 9 Jul @ 11:36am 
Wondering why my lifter hadn't actually hauled anything back to base, found it harvesting... Everyone froze to death, no wood hauled home for the campfires on their first winter.