RimWorld

RimWorld

Ancient Dangers on Campsites and Encounter maps
18 Comments
StarOri 30 Jul @ 4:55am 
@VitaKaninen I see thank you, I will post this on the stargate mod page then!
VitaKaninen  [author] 27 Jul @ 11:29am 
@StarOri, I think this is something they will need to fix on their end. All this mod does is just add one line that says that encounter maps are allowed to spawn ancient shrines.

This is basically the entire mod:

<xpath>/Defs/MapGeneratorDef[defName = "Encounter"]/genSteps</xpath>

<value>
<li>ScatterShrines</li>
</value>
StarOri 27 Jul @ 8:44am 
Hello! I'm coming from the other mod from Luca, I was playing with his and tried with this one now. I had the impression this one will be the one supported in the future, so I'm here to report a bug with the "stargates!" mod (I'm playing on 1.5): those 2 mods are breaking the usage of stargates :'(
We can generate a map of the stargate mod by going with a caravane into a location normally, but when I try dialing I just get an error (nullpointerexception or something.

Reproduced on a new game with only "stargates!" and this mod together.
Luca 27 Jul @ 2:54am 
i mean when i was testing my mod it wass hell to get anything to spawn and then suddenly they were almost always there, im guessing generation is highly unpredictable
VitaKaninen  [author] 13 Jul @ 3:13pm 
Maybe you were just unlucky, then. Not sure.
Kimo' 13 Jul @ 3:05pm 
Yes, I unfog the entire map, and the map size is the default one I assume, all my attempts are made in quick devtest
VitaKaninen  [author] 13 Jul @ 3:04pm 
What size maps are you playing on? Are you clearing all the fog with dev mode to be certain they are not in the mountains?
Kimo' 13 Jul @ 3:02pm 
Finally got one on the 21st try, which was also the second mountainous try. I guess unlike the starting tile, it struggle to generate in flat tiles.
VitaKaninen  [author] 13 Jul @ 2:56pm 
I just tried again, and got one after the 3rd attempt.
https://youtu.be/2184xnDSN4c

Keep in mind that the chances to get one or multiple ancient dangers depends greatly on the size of the map you are playing on.
VitaKaninen  [author] 13 Jul @ 2:41pm 
Did you watch the video where the first site I visited was on foot, and I got one? Are you clearing all the fog to see if they are in the mountains?
Kimo' 13 Jul @ 2:40pm 
I did managed to get one with the gravship on the 3rd try, but still no danger when generating camp on foot after 15+ tires. It seems that function is locked to gravship sadly. No idea why.
VitaKaninen  [author] 13 Jul @ 2:34pm 
If you are using The Set up Camp mod, it is not updated to 1.6 yet, so I am not using it.
VitaKaninen  [author] 13 Jul @ 2:29pm 
I am not sure what to tell you. I just tested it a few times and about half the time I got an ancient danger. Here is a short video I just shot with no other mods loaded.

See if you can follow the same steps to test. https://youtu.be/Vvzvx5D_HIQ
Kimo' 13 Jul @ 2:17pm 
Camps are made from a regular caravan on foot, but I doubt it would be any different looking at the patch itself. I'll try to spawn a couple more to see if one appears.
VitaKaninen  [author] 13 Jul @ 2:15pm 
What kind of camps are you making? I am using my grav-ship to land on a map, and ancient dangers spawn there. It is not 100% of the time, but most of the time they do.
Kimo' 13 Jul @ 2:05pm 
Turns out it doesn't. Tried to generate a bunch of camps, and none spawned a ancient danger.
VitaKaninen  [author] 13 Jul @ 11:34am 
Yes, it does.
Kimo' 13 Jul @ 10:02am 
I assume this works with vanilla camps?