RimWorld

RimWorld

Simple Animal Gear
21 Comments
truncate 29 Jul @ 10:12pm 
i love seeing my megavoles mining asteroids in orbit!
Aelanna  [author] 20 Jul @ 12:11pm 
@P|-|1L1PP - I've avoided doing so as that caused a lot of the jankiness when it came to actual attempts to create apparel for animals. I'd recommend looking at those projects if you want something more sophisticated!
P|-|1L1PP 20 Jul @ 6:31am 
i it possible to add an autoequip feature, like the clothing management form pawns
stecph 19 Jul @ 1:25am 
Oh thank you so much, i just did a very crude hp boost as if the armors came out super legendary,but i will probably tweak the values you suggest.
I love when you kind modders make it so that things are easy to tweak,very much appreciated:-)
Aelanna  [author] 18 Jul @ 6:38pm 
@stecph - The XML actually allows you to control how much damage the gear takes and shut it off entirely if you prefer, as well! <damageFactor>0.25</damageFactor> and <takesDamage>true</takesDamage> are the default field values on HediffCompProperties_AnimalGear and can be changed as you desire. :)
stecph 18 Jul @ 5:19pm 
@Aleanna thanks for the reply (and the very nice mod), I am sorry, my bad, I always used the mending mod and i got the mechanics mixed up:-)
I took the liberty to change the HP values myself, I'm a casual gamer:-)
Aelanna  [author] 18 Jul @ 2:35pm 
@stecph - Animal gear being non-repairable is intentional, yes, just like normal vanilla apparel. HP scales by size with the large flak vest being the same as human flak vests, but I may tweak that in the future.
stecph 18 Jul @ 1:26pm 
Is it normal that the medium only has 150hp and I cannot repair it?
CorruptedGaia 14 Jul @ 3:31am 
Can confirm, dose not work with Sapient Animals.
verity147 13 Jul @ 7:30am 
I'd like to see one addition to this mod- just a saddle that increases riding speeds and maybe gives additional carry capacity. Applicable of course only to caravan animals to help make them more specialized.
Aelanna  [author] 12 Jul @ 3:55pm 
@scug - I have no idea! My only guess is that if Sapient Animals changes the race of the animal, then it won't recognize them as being the same any more. Otherwise it should still work.
freaky scug 12 Jul @ 2:43pm 
is this compatible with sapient animals?
Zoe, the Bad Wolf 11 Jul @ 12:23pm 
Oooh, great! I admit I haven't tested it and I was quite sure a quick question would get me the answer. Thank you for the reply and the great mod! :D
Aelanna  [author] 11 Jul @ 11:23am 
@Zoe, the Bad Wolf - Yes! The tags in parentheses are the exclusion tags for each gear item. Thus an animal could wear the regulator, flak vest, and vacbarrier all at the same time, but would have to take off the flak vest to put on the regenerator.
Zoe, the Bad Wolf 11 Jul @ 11:04am 
Can you have more than one equipment on the pets? If not, might a suggestion of an archotech gear be thrown around that grants a few of the combined effects? :D
FelipeGames2000 11 Jul @ 8:30am 
I see, TY
Aelanna  [author] 11 Jul @ 8:15am 
@FelipeGames2000 - Simple Animal Gear works via hediffs and thus shouldn't have conflicts with any actual animal apparel framework. Do let me know if you run into any issues, though.
FelipeGames2000 11 Jul @ 8:14am 
Is it compatible with Animal Apparel: Framework?
Andreas 11 Jul @ 6:06am 
Wow, this is amazing! The only gear I would miss for my animal is some sort of shield. But I don't know how messy that would be to add, and I really appreciate how clean this mod is.
Futstub 10 Jul @ 5:06am 
Neat.
blackkanye 10 Jul @ 12:34am 
Nice something Anomaly related as well. Already was neat looking it over before that too