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What would you suggest? Stop using that mod?
If you don't want to do that you can just disable the workbench bills category in the mod settings and the startup error should go away.
And this is at the bottom: https://gist.github.com/HugsLibRecordKeeper/6a4d60d7df8d06565cce173fb2ed2826
https://gist.github.com/HugsLibRecordKeeper/63c666ada954e0f7dfd36eb3af581b28
Error in static constructor of Defaults.DefaultsModInitializer: System.TypeInitializationException: The type initializer for 'Defaults.DefaultsModInitializer' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method RimWorld.Bill RimWorld.BillStack::DoListing(UnityEngine.Rect rect, System.Func`1<System.Collections.Generic.List`1<Verse.FloatMenuOption>> recipeOptionsMaker, UnityEngine.Vector2& scrollPosition, System.Single& viewHeight) ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidOperationException: Sequence contains no matching element
using with Mod Options Sort ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2910865748 ) will have the 1trickPwnyta's Defaults interface option interface become blank
I could select one person, and they were the only one who showed up in the schedule tab, and if I tried to start the engine, they were the only one who showed up for the ritual. If I selected another person, then they were the only one who showed in the schedule tab or for starting the engine ritual.
Turn on Dev mode, then Options > Dev > Auto-reset mods config on game crash.
I'm terrible at drawing so these icons are what I came up with lol. If you'd like to redo them, that would be great! If I like them better I'll add them in and credit you in the mod description. Thanks!
So for your settings, yes they would transfer over automatically when the main version gets updated, but you can also transfer them to the experimental version if you just rename the settings file in the config folder (let me know if you want more detailed info on that).
I built the main settings screen with the idea that eventually there would probably be too many categories to fit on one screen, but since they CAN fit currently, you're right, they might as well. I will keep in mind the suggestion to make some windows larger. Might make them resizable too?
- In general, I think it'd be nice to make windows tend to be larger to show more things, since there shouldn't be anything wrong with covering more of the space around the windows. For example, the default medicine settings almost fit, and it'd be nice to not need a scrollbar there.
- I tried searching for an option within one of the categories, but then found that it only searches the categories themselves. It'd be nice if it could search all options within them, but that's probably a lot of work, so maybe a simpler improvement would be to add placeholder text or text next to the search that says something like "Search categories".
- I think the category icons could be a bit cleaner than this pixel style. I'm a web dev and have done lots of UI work, and would be happy to help with some icon graphics work if you'd be up for that. While I'm not an outright illustrator, I have some ideas on options for those.
Unfortunately it doesn't seem to carry over my settings from the standard release, so I guess I'll switch back and wait to use this after that one gets the upgrade. I'm guessing that existing settings should carry over seamlessly when that happens?
I also have a few recommendations/requests:
- On the initial screen it's already close to showing all the icons, and they'd all fit if you used 5 columns instead of 4. It'd be nice to not have some things hidden behind scrolling. With a 5x3 layout you could also try centering them to see if the trailing options look better that way.
[ apparently I wrote too much, so splitting this to another message 😅 ]
<name>Read @0</name>
<use>True</use>
<Assignments>
<li>Saf_Reading</li>
<li>Joy</li>
<li>Sleep</li>
<li>Sleep</li>
<li>Sleep</li>
<li>Sleep</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Joy</li>
<li>Joy</li>
<li>Sleep</li>
<li>Sleep</li>
<li>Sleep</li>
<li>Sleep</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
</Assignments>
</li>
VS
<li>
<name>Read at 0</name>
<use>True</use>
<Assignments>
<li>Joy</li>
<li>Sleep</li>
<li>Sleep</li>
<li>Sleep</li>
<li>Sleep</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Joy</li>
<li>Joy</li>
<li>Sleep</li>
<li>Sleep</li>
<li>Sleep</li>
<li>Sleep</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
<li>Anything</li>
</Assignments>
</li>
I can get you a screenshot if needed, but looking through the config file, I see a problem in the schedule. I am using the Reading schedule mod, and in the 1.5 version, your mods lists reading time as :<li>Saf_Reading</li>
In the 1.6 version, that entry is missing altogether, so there are only 23 hours listed.
As for the second issue, wow, that's super weird. It only happens with this mod enabled? I'll try it myself sometime today and see if I get the same thing.
Also, if I start the game with the gravship scenario, then immediately save the game and then reload, I can not take off in the ship. It tells me that each person belongs to their own ideology, with one person each. Since there are not enough people in the same ideology, they can not take off.
https://gist.github.com/HugsLibRecordKeeper/8870a8f72b2cd44aef488a9e2e7c2586