RimWorld

RimWorld

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Everybody Gets One - Continued
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
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554.861 KB
20 Jul @ 7:00pm
22 Jul @ 12:07am
3 Change Notes ( view )

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Everybody Gets One - Continued

In 1 collection by Meme Goddess
Uuugggg's Continued Mods
10 items
Description
Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

Original Mod
Github[github.com]

Original Description

Set a bill to craft things until there's one for each member of the colony. When someone joins, the bill target count automatically increases.

Features
- "One per colonist + X" : Set it "+2" to keep two *extra* hats around, "-2" for hats for everyone but two people (* See warning below)
- "X per colonist" : Set X to "4" to keep 4 meals per colonist.
- And why not, there's also do bill "With Surplus" : Does the bill only if you have extra ingredients, more than X. Includes all resources that are checked to use for the bill. (Doesn't work on multi-ingredient bills, since, y'know, that's another layer of complication)

Highly-customizable target counts thanks to the TD Find Lib. You can edit who counts as a person: Check out the preview images. e.g. you can not only set a bill to craft tribalwear for slaves only, you can set the bill to craft weapons only for your people with the appropriate skill!

You'll want to Check "Count Equipped" for all this, I imagine.

TD Find Lib
This mod uses the framework mod TD Find Lib to allow very detailed filters to find what you want. For more details on how to use its features, check out that mod page.

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Warning for "One per colonist - X"

You can't set negative values in the bill window, only the bill list, with the " - " button.

Opening the bill config window will reset negative values to "+ 0" since the "-10" "-1" <text field> "+1" "+10" interface is very restrictive and assumes the number can't be negative.

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Suggested other mods for workbenches : Better Workbench Management

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This mod would've gone into my TD Enhancement Pack (if it was more easily toggleable and wasn't so ugly to code). Grab that mod for dozens more little game enhancements.

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Original Source (Not current): https://github.com/alextd/RimWorld-EverybodyGetsOne

36 Comments
Meme Goddess  [author] 18 hours ago 
@Andromeda Ok, thank you <3 Love your mod btw
Andromeda 18 hours ago 
I think I fixed the compatibility on my side Nice Bill Tab
Two 24 Jul @ 11:15pm 
Nah, just tested. Changing the Author to you doesn't change the behavior. Changing the <url> to point to this page (instead of a private link) changes the "open in browser" behavior, but still no "open in Steam" option. The only workaround I have is to change the url to <url>steam://url/CommunityFilePage/3530806680</url> and then the "open URL in browser" option will open the mod's page in steam
Meme Goddess  [author] 24 Jul @ 6:32pm 
@Two I purposefully didn't change the author of the mods, which is what Rimsort uses. The reasoning behind it is to preserve his legacy. ^.^
Two 24 Jul @ 3:30pm 
For some reason Rimsort and the in game mod UI links to Uuugggg's workshop items instead of this page. Anything you can do to fix that? It makes giving people a link to this version from my mods harder than necessary
Meme Goddess  [author] 24 Jul @ 4:52am 
@EdBumpus Yep, I wanted to keep his name on them, to preserve his legacy ^.^
EdBumpus 24 Jul @ 2:34am 
I noticed the mods you took over for Uuugggg you did not delete his name..
That in my opinion makes you a very awesome person..
I have nothing else to add except keep up the awesome work..
Meme Goddess  [author] 23 Jul @ 12:54am 
@Dragonissa Haha, they'll probably win, but the race is on ^.^
Dragonissa 23 Jul @ 12:45am 
@Meme Goddess it has already been mentioned on their side, will see who's faster lol
Meme Goddess  [author] 23 Jul @ 12:23am 
@Dragonissa Oh hey, I use that mod as well. Yeah, I've noticed that I need to open the details tab because the shortening of the menu that mod does makes things overlap. It might need to be fixed on their side, dynamically sizing the menu with how much text is there. I'll see what I can do ^.^