RimWorld

RimWorld

NoGravAnchorNeeded
11 Comments
Gaven 23 Jul @ 7:04am 
Could solar flare unannounced spam be related to this mod creating many maps/abandoned sites? Seems to be getting loads of them.
PAXMA 21 Jul @ 5:23pm 
Is this mod identical to "Non-Destructive Gravlaunch"? NoGravAnchorNeeded was uploaded earlier :)
Looks like both mods can be paired well with "Non-Destructive Gravlaunch" to deleted abandoned settlements.
Also, there are mods which modify behavior of craters:
Launch Sites Expire
Gravship Launch Site Timeout
No Gravship Launch Site World Map
BotchTots 20 Jul @ 8:37pm 
Does this keep landing zones in the game? I.E. can I re-land at a POI a second time thats not my base? It's fine if the map itself resets but I don't want my world blown up with landing zones lol
Emilie Sackenball 17 Jul @ 1:44am 
wait, this keep maps open when they should be actually reset? like a quest temporal colony etc?
Anomaly 12 Jul @ 7:55am 
this seems to make faction base maps that you land at and then leave unable to be closed. cool that you can't nuke faction bases just by landing and taking off again, but then you just permanently have that map open lol
Mangone  [author] 12 Jul @ 7:33am 
@Jonfun, yes. If it is a permanent map, you do not need to leave any pawns at all there.
Jonfun 12 Jul @ 5:26am 
So can I leave some pawns behind at my base and land back there in my ship and everything will still be there?
Bob 12 Jul @ 4:34am 
ooh nice ty
Diefallman 11 Jul @ 5:30pm 
haven't play the dlc yet since waiting for another mod to update first

gonna keep this on my fav and maybe use it in the future
GIGAPintofWine 11 Jul @ 6:04am 
awesome!
ZwartGeest 11 Jul @ 3:07am 
of fucking course someone makes a mod for this, awesome :steamthumbsup: