RimWorld

RimWorld

Glittertech Expansion
39 Comments
BlueEagle421  [author] 40 minutes ago 
Updateeee!

- added glitterworld crates
- improved first glitterhearts event with mechanoids and crate spawning
- changed glittership chunk name to glitterworld debris
- added crates spawning to ancient dangers

- fixed synthread recipe not acceping leathers
- fixed world condition patch not having null checks
Rat=ninja 12 hours ago 
USH_GE.GameConditionManager_RegisterCondition.Prefix NullReferenceException


It is suggested to add empty reference checks, for example:

csharp
Copy Editor
if (cond == null || cond.conditionDef == null) return true;
Rat=ninja 12 hours ago 
I met a bug,Glittertech Expansion's pre-patch anomaly
tion
text
"Editor
IncidentWorker_MakeGameCondition.TryExecuteWorker →
GameConditionManager.RegisterCondition →
USH_GE.Prefix(…) → null reference
The game is triggering a weather, radiation storm or disaster-related event
The system registers this condition to GameConditionManager
Glittertech Expansion's patch insertion check logic (possibly wanting to modify certain GameCondition features)
null calls have occurred, such as cond.conditionDef.label or cond.target.Map which is null
Skorpior 13 hours ago 
I unfortunately have further bad news.

After *much* trouble trying to scrounge together some synthread to be able to make the stuff myself, I somehow can't make it at all, because it says that I am missing leathers to use, even though I clearly have some. I'm not sure what's going on, but if you could take a look at it, I'd really appreciate it.
BlueEagle421  [author] 16 hours ago 
What do you mean?
cerealjerk 16 hours ago 
So this doesn't have the weapons and bionics that made the original so fun?
BlueEagle421  [author] 21 hours ago 
Hotfix time!

- fixed glittership chunks spawning
- added a debug action for glittership chunks spawning
BlueEagle421  [author] 21 hours ago 
Sorry about that :p

The spawning works now and you can use "Spawn glittertech chunk" debug action using dev mode to get your well deserved glitterhearts ;)
Skorpior 22 hours ago 
So... I got the chunk crash event, and it impacted into a mountain side and didn't spawn a chunk. Does the event eventually rerun or am I at a serious loss?
Zero 23 hours ago 
dude you are the Goat!
BlueEagle421  [author] 23 hours ago 
Update time!

- added glitterheart
- added "glittership chunk crash" event
- added fabrics glitterpanel
- added hyperweave recipe
- added synthread recipe
- added neural glitterpanel
- added ressurector mech serum recipe
- balanced glittertech fabricator, targeter, orbital bank cost lists to include glitterhearts
- fixed typos
Naturtok 13 Jul @ 1:17am 
Rad, thanks!
BlueEagle421  [author] 13 Jul @ 1:12am 
Yes
Naturtok 12 Jul @ 11:18pm 
This is a stupid question, but this is fully replacing the Uprising mod, right? The intro alludes to it, but figured I'd get full clarification before I adjust my mod list
BlueEagle421  [author] 12 Jul @ 4:12pm 
XD
mabo404 12 Jul @ 2:29pm 
Love the idea of "Glittertech ALEchemy".
Is that some form of beer with nanites in it? Mmmm...beer...
The Creature 12 Jul @ 12:14pm 
yaaaaay thank you Ushanka please dont go bald
cthulhu 12 Jul @ 11:28am 
This is super cool! I like how creative this is, I think this mod will have a starring role in my odyssey playthrough.
Aubrey Widodo 12 Jul @ 5:46am 
cooked so hard i even lick the plate
ParaNautic 11 Jul @ 5:44pm 
:o
pandarreehh 11 Jul @ 4:54pm 
someone cooking
Emperor Jason 11 Jul @ 4:41pm 
What is there difference between this and Glitter Tech Classic?
THEZOLF 11 Jul @ 3:59pm 
Someone re-cooked here...
Cryopse 11 Jul @ 3:19pm 
please tell me, they still have Speed shirt and Orion guns ?
ma02rc 11 Jul @ 11:43am 
Wow, this is an incredible sequel to the original glitterworld uprising mod, you've done a great job with this one. Can't wait to see any sequels to your other mods,
BlueEagle421  [author] 11 Jul @ 10:45am 
Will think about it
talias 11 Jul @ 10:28am 
Since you have updated the mod, have you thought about including ways to produce Synththread and Hyperweave. There are some mods that add it, but lore-wise it should really be glitter tech. Anyway, thanks for the great mod!
Tench Froast 11 Jul @ 10:01am 
Got a good chuckle at the area "danial" pulse, can't wait to try this out for my next run!
Furious_Pixel 11 Jul @ 9:53am 
This is amazing! as someone who rocked with the original mod way back im super stoked to see such a great revamp
BlueEagle421  [author] 11 Jul @ 9:38am 
Thank you!
Tcgirl8 11 Jul @ 9:36am 
Man this is so cool! I loved your other glitterworld mod and am so glad it got an overhaul
gunns22 11 Jul @ 8:45am 
Looks like it’ll be an incredible remaster of Glittertech Uprising. I’ll install this when I update my modpacks to 1.6. Looking forward to Luciferium Expansion and Biological Warfare for 1.6!
Sandorian 11 Jul @ 8:01am 
Absolute marvel of a mod!
Echo 11 Jul @ 7:20am 
Nice!
Hamacelos 11 Jul @ 7:09am 
damm,another total banger, i love all your mods, hope the other 2 come back foe 1.6 too
Tpicoo 11 Jul @ 7:04am 
here i am, on the groundfloor of peak right here
krn̈vr 11 Jul @ 5:50am 
WOOOOW DID YOU REWORK IT?
gobelieve 11 Jul @ 5:41am 
looks good:steamhappy:
月空 11 Jul @ 5:17am 
有意思