RimWorld

RimWorld

246 ratings
Glittertech Expansion
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Mod, 1.5, 1.6
File Size
Posted
Updated
14.410 MB
11 Jul @ 5:02am
13 Jul @ 11:19am
4 Change Notes ( view )

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Glittertech Expansion

Description
[blueeagle421.itch.io]


A massive content expansion focused on enhancing the late-game experience. It introduces new offensive measures against mechanoids, ways to produce previously uncraftable recipes, and brings your colony one step closer to becoming a glitterworld paradise.

You can expect original gameplay mechanics, a brand-new production chain, tons of new items, and more!

The mod is designed to fit seamlessly with the base game, and I’ve done my best to balance it accordingly.

As always, all suggestions about balance and content are very welcome. I can’t promise to implement them all, but I love reading your creative ideas.

If you’re familiar with my previous mod – Glitterworld Uprising – this work will feel very familiar, but this is like the version 2000. It’s been redesigned, rebalanced, redrawn, rewritten, repolished and expanded with care.





































Here's a list of built-in integrations with other mods:

Here's a list of less compatible mods:
  • None :D

Q: Why republish instead of updating?
A: Practically everything in this mod is different now. The name, code, descriptions, balance. I wanted to make it stand out and not replace the old one.

Q: How do negative memory cells work?
A: They provide a positive mood boost to pawns normally not effected by the mood debuff (so for example a negative memory of ingesting hemogen will make a sanguophage happy).

Q: Where is the deep mind scanning research and memory cells?
A: These features are 1.6 only. Just a few days for official release :)

Q: Is the source code available somewhere?
A: Yes, my GitHub is BlueEagle421.

Q: CE?
A: No idea.

Q: Can I add it mid-play to an existing save?
A: Yes.

Q: Can I remove it mid-play?
A: I wouldn't recommend it, but if you somehow manage to erase all the mod content from the save, it could work.


While reporting a bug, please always use HugsLib and always check your mod load order. Every bug report is very valuable to me, but try to include as much information as possible. Thank you.

I will most likely post bug fixing and new content updates for 1.6 only.

All the graphics, XML and programming done by me - BlueEagle421 (Ushanka back in the days). I decided to use my old nick here, because it was used in all the other mods.

Jade, gold, plasteel and glitterworld medicine icons are from Vanilla Textures Expaned.
Skilltrainer texture is from AI Upscaled Textures - Core.

The mentioned textures are not a part of this mod. I will take them down from mod description page if requested, but please Oskar have mercy on a fellow modder :)

Rimworld is owned by Tynan Sylvester.

If you enjoy the content I'm making, you can buy me some coffee. Thanks!
[ko-fi.com]
38 Comments
Rat=ninja 5 hours ago 
USH_GE.GameConditionManager_RegisterCondition.Prefix NullReferenceException


It is suggested to add empty reference checks, for example:

csharp
Copy Editor
if (cond == null || cond.conditionDef == null) return true;
Rat=ninja 5 hours ago 
I met a bug,Glittertech Expansion's pre-patch anomaly
tion
text
"Editor
IncidentWorker_MakeGameCondition.TryExecuteWorker →
GameConditionManager.RegisterCondition →
USH_GE.Prefix(…) → null reference
The game is triggering a weather, radiation storm or disaster-related event
The system registers this condition to GameConditionManager
Glittertech Expansion's patch insertion check logic (possibly wanting to modify certain GameCondition features)
null calls have occurred, such as cond.conditionDef.label or cond.target.Map which is null
Skorpior 5 hours ago 
I unfortunately have further bad news.

After *much* trouble trying to scrounge together some synthread to be able to make the stuff myself, I somehow can't make it at all, because it says that I am missing leathers to use, even though I clearly have some. I'm not sure what's going on, but if you could take a look at it, I'd really appreciate it.
BlueEagle421  [author] 9 hours ago 
What do you mean?
cerealjerk 9 hours ago 
So this doesn't have the weapons and bionics that made the original so fun?
BlueEagle421  [author] 13 hours ago 
Hotfix time!

- fixed glittership chunks spawning
- added a debug action for glittership chunks spawning
BlueEagle421  [author] 13 hours ago 
Sorry about that :p

The spawning works now and you can use "Spawn glittertech chunk" debug action using dev mode to get your well deserved glitterhearts ;)
Skorpior 15 hours ago 
So... I got the chunk crash event, and it impacted into a mountain side and didn't spawn a chunk. Does the event eventually rerun or am I at a serious loss?
Zero 15 hours ago 
dude you are the Goat!
BlueEagle421  [author] 16 hours ago 
Update time!

- added glitterheart
- added "glittership chunk crash" event
- added fabrics glitterpanel
- added hyperweave recipe
- added synthread recipe
- added neural glitterpanel
- added ressurector mech serum recipe
- balanced glittertech fabricator, targeter, orbital bank cost lists to include glitterhearts
- fixed typos