RimWorld

RimWorld

Wall Mounted Turrets Version 2
55 Comments
Temeriki 5 hours ago 
@URU | Deo
Modifying the values is easy, the issue is when the mod updates steam will overwrite your changes. You can use RimPY to make like a fixed modpack outside steams reach after using steam or whatever to dl all the mod.
Sumatris 6 hours ago 
No worries, take your time and release it when you think it's ready :-). It's not like there's a shortage of turrets to pick from as is.
Honey Badger  [author] 7 hours ago 
That is the plan. It was originally going to have a new 'railgun' wall turret released with it, but I've been having issues with how it looks in-game. I was hoping it'd be a quick fix but its been a bit hard to sort out. :S
Sumatris 7 hours ago 
Is the Large Wall Turret Base research project included in preparation of upcoming content? It doesn't show any actual unlocks.
URU | Deo 6 Aug @ 12:34pm 
@Honey badger Thanks a lot, amazing mod :)
Aguastral 6 Aug @ 11:42am 
Hello, thank you for this new version ! But is it possible to add the options to "remove" the barrel replacement (so give infinite ammo) to the turret like the v1 ?
Honey Badger  [author] 6 Aug @ 11:05am 
@Uru | Deo

Super easy. I have zero programming knowledge. Its all XML and the format is self explanatory. I would recommend you make a local copy of the folder (There's an option in game under the 'Advance' button) so every update doesn't wipe what you've got (Though keep in mind if I make a new patch / turret, then you'll have to update!), then in the folder:

1.6 > Defs > ThingDefs_Buildings > There's a whole list of XML files in there, it will all be self explanatory just by reading it, I've left notes in there mainly for myself but you might find them useful for justification why I did one thing over another, or what something does.
URU | Deo 6 Aug @ 11:02am 
@honey Badger how difficult is to a normie(have some knowledge in programing tho) like me to change some values in the turrets?
Reprogrammed Automaton 4 Aug @ 8:54pm 
I agree with not removing the build materials.
terrlerr 4 Aug @ 8:01am 
Please don't remove build material selection, the clutter is worth making all of these out of self-repairing materials.

Also, any chance of adding config options to the mod? I used to keep a local copy of the previous version with custom values, it'd be great if those could be tweaked in game instead.
8faiNt ı♣ı 3 Aug @ 6:20pm 
I think you should get rid of the material type and instead just have alternative versions of it in subcategory to pick the kind of wall turret you want to build in the menu. it clutters the thing very much if im being honest.
Honey Badger  [author] 3 Aug @ 7:52am 
Not at this moment of time.
he1989223 3 Aug @ 12:44am 
Is it compatible with CE?
Honey Badger  [author] 2 Aug @ 6:12pm 
I've added 5 new turrets: 3 charge, a firefoam, and a toxbomb launcher turret, alongside a new research tab. :)
Nimn 31 Jul @ 1:41pm 
So, dunno if a mod conflict or not. Everything works fine otherwise, but my stun turrets aren't stunning XD I bet it's my no friendly fire mod doing it. Got tired of snipers killing my melee with headshots. I'd wager it's that mod specifically causing it even if normal shots still kill prisoners. Could be an incompatibility and worth saying here so nobody thinks it's the mods fault or broken.
Honey Badger  [author] 31 Jul @ 5:01am 
Thank you! I've got a few ideas planned and working on as I type! :)

These turrets very much came in handy for me in my Odyssey playthrough, if it weren't for these I think I would've had a lost playthrough.
Sumatris 31 Jul @ 4:57am 
I always liked this mod for the prison control alone, but now with Odyssey and its space-limited gravships it's become even more awesome. Lets us mount a whole lot of firepower on the hull without needing to expand the ship's floor space. Still not enough to deter serious raids, but certainly a huge help. Keep up the good work! :-)
Nimn 27 Jul @ 8:18pm 
Omg thank you! Epic mod provided, and epic solution to the only issue i've had. My cat killed the prisoners after being locked in with them, nasty bugger. Don't know how it got in, doors were blocked by a wall.
Honey Badger  [author] 27 Jul @ 7:58pm 
Yeah! Get this mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2602436826

It makes turrets attack prisoners, including WMT :)
Nimn 27 Jul @ 7:58pm 
Okay my plan to use the stun turrets in the prison failed. 4 turrets, in range, ignored the prisoner attacking them XD I'm sure there's a mod that changes that. Still love the idea. Prison breaks are still a slaughter. My fault, pawns have incendiary weapons.
Nimn 27 Jul @ 3:42pm 
After some thought i realised, if a fire that big actually did hit the ship, odds are there'd be no oxygen left anyway and everything would be destroyed in the fire. Thinking with immersion, if the fire is big enough to scare a vampire away, it's going to be too much to put out and time to hit the escape pods. Still, it'll be a great addition.
Honey Badger  [author] 27 Jul @ 3:35pm 
A firefoam wall turret is on my to-do list! I just need to make it and get textures for it!

For the time being you'll have to settle with the vanilla one or firefoam poppers unfortunately. ^^"
Nimn 27 Jul @ 3:34pm 
Was going to say it's just missing a tranq gun, but then i saw the stun turret. Now it's just the utility of a firefoam turret, think a VE mod has it. But really, that's just for lazy people or vampire colonies. So worth it.
Honey Badger  [author] 27 Jul @ 3:30pm 
Glad you like it @Nimn - I think I chose a good time (by pure coincidence no less!) to remake this mod in time for Odyssey. :)
Nimn 27 Jul @ 3:29pm 
Just saying, you're a legend. As cool as big guns look, gravships are limited in space and i can't put turrets inside at risk of clogging the ship. This is a must have.
Honey Badger  [author] 26 Jul @ 10:43pm 
I released a small update that should let you build these turrets over stuff like tables and chairs and what not, IT MAY BE JANKY so please don't go hunting me down if it doesn't look super clean!
Honey Badger  [author] 26 Jul @ 10:19am 
I'll keep it in mind, I'll say outright its very likely not something I could do at my skill level, but hey, maybe I could enlist the help of someone who knows how to make this work in the future. :)
Cato 26 Jul @ 10:04am 
The VFE dazzle effect would be a bonus for sure. Just purely for aesthetics, Moonlight mod makes maps rather dark at night, having sweeping searchlight beams coming from the hull would look cool.
Honey Badger  [author] 26 Jul @ 9:41am 
What would you envision the searchlight doing? First thing that comes to mind is I think VFE which had a searchlight turret that gave a sort of blinding effect to slow enemies down?
Cato 26 Jul @ 9:01am 
Your notes seem reasonable, the dmg nerf with reduced power draw is acceptable and helps keep regular vanilla turrets competitive. If I had a wishlist, it would be a wall mounted searchlight to mount on my ship hull.
Honey Badger  [author] 26 Jul @ 8:51am 
Thank you! Always happy to take feedback on the balancing part, I recognise I probably went a bit overboard (or underboard) in some areas. :)
Cato 26 Jul @ 8:40am 
A new version of wall turrets, with better graphics and better balance? Excellent work my lord.
恰似宛然一笑生花 24 Jul @ 10:11pm 
Hello Honey Badger. That's an interesting mod.
So I created a mod " Wall Mounted Turrets Version 2_zh
 " that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
Honey Badger  [author] 24 Jul @ 10:43am 
(Unless I'm completely misunderstanding and you're just wanting a retexture of the mini, autocannon, uranium slug, and rocketswarm turrets)
Honey Badger  [author] 24 Jul @ 10:42am 
I could, though I don't think I ever did because mods like VFE: Security existed and that seemed to have a better grasp on standard turrets than I ever did:

But as for the newer turrets we have here, some of the turrets I made here were a mixture of weapons that's already in the game but on turrets to suit this mod. The incendiary, shotgun, charge, and EMP turrets are examples, as for others:
- The mini wall turret is just a less-ranged, higher burst mini turret
- Sniper turret is a retextured, smaller and compact uranium slug turret
- Rocket turret is just a less manual form of the rocket swarm turret
- Stun turret was a remake of the stun wall turret from Mlie's version

I'll keep it on the backburner and maybe if a lot of people want it, I'll consider it more, but right now its not something I see as something that would be providing anything "new", but I dunno maybe the community will think I'm wrong on this. I did want to at least add some more stuff to this mod first. :)
baronjutter 24 Jul @ 10:11am 
I love the new turrets your mod adds, but it would be nice to have standard ground mounted version of the new styles as well so everything feels vanilla friendly?
Gpac1231 23 Jul @ 2:59pm 
Love the new textures, looks fun, thanks!
Zoe, the Bad Wolf 23 Jul @ 2:18pm 
@Honey Badger
Honestly, this mod makes ship defenses so much fun... Thank you so much! <3
Honey Badger  [author] 22 Jul @ 3:59am 
That seems a bit out of scope for what I can do unfortunately. If power is a concern, you could always turn the turrets off manually and then turn them on just incase (Or hook them up to a power switch?)
AkarWulv 21 Jul @ 5:55pm 
Is it possible to make Concealable Turrets that turn on upon detecting enemies? Cuz that'd be cool for my Mountain Base and Airlock
Honey Badger  [author] 21 Jul @ 3:21pm 
This is not CE compatible at this time, sorry!
SgtDornan7 21 Jul @ 3:18pm 
does it work with CE?
Honey Badger  [author] 21 Jul @ 6:11am 
You're welcome! @preciousplum
PreciousPlum 20 Jul @ 6:52pm 
Badass man thanks for the mod
Honey Badger  [author] 19 Jul @ 8:44am 
You sure did Haderoth! Thanks again!
Haderoth 19 Jul @ 8:42am 
Oh yeah I made them sprites :BL3Thumbsup:
Unexpectedwalrus 18 Jul @ 10:15am 
@Honey Badger; 'eyyy looks nice!
Honey Badger  [author] 18 Jul @ 9:23am 
@Unexpectedwalrus @Yellowdotchunk I've pushed an update, could you guys check if it works? :)
yellowdotchuck 18 Jul @ 9:12am 
@Honey Badger Honestly, I think the mod is a really good mod and when the update of Reel's Turret Pipeline is in, it's gonna be stronger together. I hope this gets updated often.
Honey Badger  [author] 18 Jul @ 9:06am 
@Unexpectedwalrus I think I've got it patched and working on my end, I'll push an update out soon when I do some other testing for other stuff. :)