RimWorld

RimWorld

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Wall Mounted Turrets Version 2
   
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Mod, 1.5, 1.6
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940.590 KB
13 Jul @ 2:57pm
5 Aug @ 8:50am
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Wall Mounted Turrets Version 2

Description
Wall Mounted Turrets!
This mod has turrets that mount adjacent to the wall. These turrets are designed for indoor use, unlike their bigger, more cumbersome and deadly counterparts, these turrets are built with mindfulness to indoor defence, as such they cost more resources, but some of them are stronger, have reduced beauty loss, and some of them don't explode!*

*Some turrets that use explosives or flames may still explode prematurely. If the description of the turret does not mention it won't explode, then there's a chance it can!

Of course, nothing stops you from using these outdoors, you just need to figure out the whole 'wall mounted' part, and keep in mind if the wall gets destroyed, the turret will fall apart!

Version 2!
If you're looking at this, there's a good chance you're either wondering "Version 2? What's version 1?" or wondering why I'd remake the mod that was being updated by another member of the RimWorld community - Put simply, I came back during Odyssey's announcement and release, and I looked back at my old mod, I was surprised to see that a few others had attempted their own versions of this mod, including one that redid my textures!

At that point, I decided a couple things:
  • A) I would redo my mod, and add to it, remake it, and give it new textures.
  • B) I wouldn't immediately go on the defence about people asking me why these are mounted next to the wall, and not in them (You'd think this goes without saying, but tell that to me back in 2019...)

If you're interested in version 1, you can either:

I should stress, I gave my full permission for Mlies to continue updating my version, I even made an addition to the mod with their help a couple years back making the Stun Wall Turret using equally crude textures like the rest. I even forewarned them of my intentions with this V2 and told them they are free to continue updating V1 if they so wish.


Compatible with Odyssey Gravships! - Gravship spacesubstructrues optional!
Note: Turrets mounted to the walls on the outside of the ship may recede into the ship during take-off / landing to protect themselves.





Mod Patches
This mod works with:
  • Reel's Turret Pipeline - Now you too can re-arm turrets through a pipeline like an engineer on a desolate planet trying to build satellites... Wait...
  • Prisoners Fear Turrets - I didn't need to do anything for this, but its worth pointing out that turrets will destroy prisoners, or stun them if you have the stun turrets.


Community made Translations:
China





If you experience any unfortunate issues whilst using this mod, please please please report it and I will do my best!
(But please be mindful that I am not a programmer, even 6 years later, I still stuck at coding)

Special thank you to Haderoth on Discord for helping with art assets (Granted, I commissioned him, but still!)

Created by MrBadgi on the RimWorld Discord. (Which is me!)





Not currently CE (Combat Extended) compatible.
Popular Discussions View All (4)
34
4 Aug @ 8:57pm
PINNED: Suggestions / Ideas!
Honey Badger
2
5 Aug @ 8:51am
PINNED: Bugs / Issues
Honey Badger
0
21 Jul @ 10:44am
PINNED: Balancing
Honey Badger
53 Comments
Honey Badger  [author] 1 hour ago 
That is the plan. It was originally going to have a new 'railgun' wall turret released with it, but I've been having issues with how it looks in-game. I was hoping it'd be a quick fix but its been a bit hard to sort out. :S
Sumatris 1 hour ago 
Is the Large Wall Turret Base research project included in preparation of upcoming content? It doesn't show any actual unlocks.
URU | Deo 6 Aug @ 12:34pm 
@Honey badger Thanks a lot, amazing mod :)
Aguastral 6 Aug @ 11:42am 
Hello, thank you for this new version ! But is it possible to add the options to "remove" the barrel replacement (so give infinite ammo) to the turret like the v1 ?
Honey Badger  [author] 6 Aug @ 11:05am 
@Uru | Deo

Super easy. I have zero programming knowledge. Its all XML and the format is self explanatory. I would recommend you make a local copy of the folder (There's an option in game under the 'Advance' button) so every update doesn't wipe what you've got (Though keep in mind if I make a new patch / turret, then you'll have to update!), then in the folder:

1.6 > Defs > ThingDefs_Buildings > There's a whole list of XML files in there, it will all be self explanatory just by reading it, I've left notes in there mainly for myself but you might find them useful for justification why I did one thing over another, or what something does.
URU | Deo 6 Aug @ 11:02am 
@honey Badger how difficult is to a normie(have some knowledge in programing tho) like me to change some values in the turrets?
Reprogrammed Automaton 4 Aug @ 8:54pm 
I agree with not removing the build materials.
terrlerr 4 Aug @ 8:01am 
Please don't remove build material selection, the clutter is worth making all of these out of self-repairing materials.

Also, any chance of adding config options to the mod? I used to keep a local copy of the previous version with custom values, it'd be great if those could be tweaked in game instead.
8faiNt ı♣ı 3 Aug @ 6:20pm 
I think you should get rid of the material type and instead just have alternative versions of it in subcategory to pick the kind of wall turret you want to build in the menu. it clutters the thing very much if im being honest.
Honey Badger  [author] 3 Aug @ 7:52am 
Not at this moment of time.