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"i have a question, is studying time still affected by skill in this mod? in the old university, a legendary dwarf studying would finish very quickly, and then at levels 20+ they study practically instantly and can get CRAZY levels very very fast, leading them to produce masterworks 100% of the time or even become practically unkillable depending on what was being studied. very game breaking."
This was indeed an issue with the old "University" mod.
Please take a look at the description in the Balance section — I’ve explained how I changed the parameters.
We’re also actively discussing balance and possible training-related crafts there, so I’d be glad to see you join the conversation!
"This mod will appear only after world generation.
It will not work with a fortress that was generated or built before installing the mod."
If the problem persists, please let me know in the bug reports!
let me check this, also moved it to bug reports. Thanks!
Yes, it should be MEGA project, Dwarven University :D
I reduced the number of universities in the menu, so with vanilla it fits well now.
If you have any other mods with custom workshops, I recommend opening Settings → Video and playing with the “Desired grid width for scaling” option — sometimes 185–190 works well for me.
You're right: adding your own submenus is strictly limited by the game engine, and there's no way around it.
I can’t even add workshops to the “Farms” tab — only external workshops and furnaces. That’s why all the mods feel so limited.
This is my first mod, and it means a lot to get feedback from you — any kind!
Feel free to comment on the balance in the thread or share your ideas!