Dwarf Fortress

Dwarf Fortress

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Better University
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1.759 MB
13 Jul @ 8:45pm
14 Jul @ 1:10am
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Better University

Description
Better University introduces a full system of university workshops: dwarves can visit specialized training halls to hone crafts, sciences, and combat skills outside of real production. This gives the fortress an aletrnative way to train newcomers and improve veterans’ proficiency without risk, material cost, or exploiting game mechanics.

BETTER UNIVERSITY MOD — MAJOR OVERHAUL

This is a major rework of the University mod by Nomad.

✔️ Changes & Fixes:
• Workshop names are now shorter and sorted under the U| tag.
• The workshop menu display issue is fully fixed (as long as no other workshop mods are installed).
• Tooltips were added — now it's clear which university you are opening from the farmer's menu.
• Tooltips list all the skills trained in that university.
• Slight graphic improvements.
• A swimming pool was added to the Gym — dwarves can now train swimming!
• All workshops setting exactly at space, where you point. "Some of the placement vs. actual location placed are a little off. For example: the OLD ENGINEERING STATION ends up 1 tile to the right and 2 tiles down from where I place it.) and now is good"


⚖️ Rebalance:
• This is no longer an exploit.
• Skill* training gives 0.6x of normal experience — in exchange for time.
• Attribute* training gives 0.5x.
Old: Skill = 600, Attribute = 300
Default values: Skill = 30, Attribute = 10
Now: Skill = 20, Attribute = 5

(*SKILL_IP This adjusts the amount of skill gained each time the reaction is carried out.)
(*ATTRIBUTE_IP, This adjusts the amount of attribute gain that skill gain from this reaction results in.)

💎 Gem of Knowledge:
• You can use a Gem of Knowledge to instantly boost training.
• Skill gain: 400, Attribute gain: 100
• Can be crafted in the U|Jewelry .
• Crafting cost: 42 gems. (Will be balanced later — goal is to make gems more valuable but not too cheap.)

🔧 Construction Requirements:
• University workshops now require specific materials to build!

⚠️ Known Issues
• [FIXED, lets test] Some workshops may still appear in the wrong places— this is a legacy bug from the original mod and is already being fixed.

Upcoming:
• Further testing and balancing planned.




Original mod/cheat (looks dead)

Enjoy your fortress!
Popular Discussions View All (2)
9
15 Jul @ 12:05pm
PINNED: Balance Suggestions
Микрощёлка
2
21 Jul @ 3:50am
Bug reports
Микрощёлка
11 Comments
i have a question, is studying time still affected by skill in this mod? in the old university, a legendary dwarf studying would finish very quickly, and then at levels 20+ they study practically instantly and can get CRAZY levels very very fast, leading them to produce masterworks 100% of the time or even become practically unkillable depending on what was being studied. very game breaking.
Jazzafritsch 20 hours ago 
The workshops aren't appearing in my world even though the mods installed
Stormlord 22 Jul @ 1:30pm 
Not sure the clinic is registering gypsum properly. I have a bunch of plaster, but no bueno.
Sir Konrad 22 Jul @ 12:12am 
Ah yes, the prestigious Urist University, boasting a vast alumni of... every dwarf who ever lived!
[HARK] Mr. Viking 21 Jul @ 10:52am 
Any workaround?
Крэпкое дуло 21 Jul @ 10:19am 
Unfortunately its impossible for now.
[HARK] Mr. Viking 21 Jul @ 10:02am 
Is it possible to move the universities to another tab? My current workshop menu is too full, and I cant see all the workshops.
Микрощёлка  [author] 15 Jul @ 6:51am 
Thanks, guys!
This is my first mod, and it means a lot to get feedback from you — any kind!
Feel free to comment on the balance in the thread or share your ideas!:urist:
niemst 15 Jul @ 6:31am 
Looking forward for improvements in this area, nerfing it is a good direction :-)
14 Jul @ 7:17pm 
Awesome, I loved the visuals for this mod so it's great to see it back.