RimWorld

RimWorld

Launch Sites Expire
38 Comments
GoofyGuy73 5 Aug @ 4:24pm 
can you do one for abandoned colonies Second time asking
Quilava 4 Aug @ 7:49am 
now this ... this is truly nomad , it just so lame that you cant visit old spot without that expensive grav anchor :steamfacepalm:
Blob [FBI] 3 Aug @ 3:03pm 
Did my guy really say CE
Baconflakes with da chez 3 Aug @ 11:34am 
CE?
The DucK 2 Aug @ 11:29am 
Thank you so much. I liked having tiles destroyed on launch without an anchor. But really disliked that they were permanent. Crazy work duder
Brawler 1 Aug @ 6:02pm 
That mechanic bothers me to no end. I figured someone would have to make this mod. Thank you for answering the call! o7
Spank Daddy 1 Aug @ 2:40pm 
Hello, I have a question about how this works, do the launch sites info stay in my save file? Do they add up over time? Thanks!
The Wangler 29 Jul @ 9:00am 
Amazing thank you!
Giorgio Dibitonto 26 Jul @ 4:35am 
Well, first thank you for this, you did an amazing job.

Just wondering if you think is possible add an option to add randomly new features or landmarks to the tile, when the camp or launch site is removed.

If not thanks anyway for this mod!
ibfolk2c 24 Jul @ 12:55pm 
oh thank god. I was worried I was going to have to learn rimworld modding to get a mod that adds a timed removal instead of complete/instant removal... Now I just need one that does the same for settlements.
Manluke 24 Jul @ 5:59am 
I had no idea about the camp feature, good to know. Thanks for this mod this will be useful as to reuse the title later but a cooldown.
Userless 23 Jul @ 12:36am 
I thought for first, that the devs might put in a research in regards of a couple of things by the end of the research line :
1. Launch-site will not be inaccessible (advanced grave-ship drive and or upgrade),
2, Some scanner that (for a resource) you can recover sites (perhaps extending the reach and visibility of the drive.
3, Gravship weapons? Derelict sites for ships (that you can salvage and board).
4, Pirate ship raids with ships (that you can salvage or build in). I know I play a lot of spacegames like stardeus, but anyways :D you know what I'm talking about.

Thanks for your mod Cass. its awsome
Tauterstar 22 Jul @ 9:21pm 
I was hoping someone would make this!

I hope someone expands on this concept with a "launchsite" Terrain feature that shows the carnage of what a grav ship launch does and lets you actually visit and even live there.
MMorin 22 Jul @ 8:08am 
ive been waiting for someone to make this, thank you!!!
FelipeGames2000 22 Jul @ 5:39am 
"By default functions in the same way as abandoned camps, only removing sites that aren't located on a landmark"

Wait, abandoned campsites do not expire if they're placed in landmakrs?
I've been waiting for two whole quadrums to be allowed to return to the campsite in the abandoned city I had to leave because of hunger, when it turns out they are gone forever?

GOD DANGIT!
Bella~❤ 21 Jul @ 12:03pm 
I second the idea for abandoned colonies as well
GoofyGuy73 20 Jul @ 10:37am 
can you do one for abandoned colonies
GoofyGuy73 20 Jul @ 10:21am 
This is the true thing i wanted
Sekai no Yamada 20 Jul @ 1:29am 
now this is the mod i wanted!
Fyne 19 Jul @ 6:31pm 
legendary mod
Azure 18 Jul @ 10:04pm 
And if I don't check the option will the tile be destroyed forever?
Azure 18 Jul @ 10:04pm 
Thanks for your explanation! But I still get a question,if I turn this on and fully explore the landmark,what will happen then?Will the landmark itself expire just like in vanilla?
Gatoviejo =^,^= 18 Jul @ 12:52pm 
thanks your work
Ragnarok 18 Jul @ 12:24pm 
good mod, thanks your work
Farbott 18 Jul @ 9:25am 
swag
lloki 18 Jul @ 2:06am 
cass  [author] 17 Jul @ 11:09pm 
@Azure In vanilla when you leave a campsite it creates a temporary "abandoned camp" which expires after 30 days. However, if that camp was located on a landmark it instead creates an "abandoned landmark" that locks you out of the tile permanently.

The mod mimics this behaviour by default, but if you turn on the expire on landmark settings it will only ever spawn the temporary variant of camps / launch sites, allowing you to revisit landmarks in the future.

@Mayeth I'll probably add settings for abandoned player settlements at some point. Destroyed npc settlements are less likely since I'd have to catch the different ways that mods spawn them.
Azure 17 Jul @ 5:11pm 
Hi ,what does the expire on landmark setting do?Sorry as I don't quite understand it.
Mayeth 17 Jul @ 12:06pm 
This just needs normal settlements too.
cass  [author] 17 Jul @ 1:16am 
Yeah, it just becomes the same as a tile you've never been to.
あ⁧🐾 16 Jul @ 12:45pm 
this is what i've been wanting, thank you. i assume this means expired launch sites will be regenerated if revisited later?
Zoe, the Bad Wolf 16 Jul @ 6:23am 
Thanks, Cass.
I believe this feature will be desired by many a people!!! :D
...
Never thought I'd see myself typing that and read myself in Dean's (Supernatural) voice. xD
Nerd Cat 16 Jul @ 5:18am 
This is the feature I wanted. Good job. :steamthumbsup:
cass  [author] 16 Jul @ 2:38am 
Update: Added settings to control how long abandoned camps take to expire, and if they can expire when located on a landmark.
Zoe, the Bad Wolf 15 Jul @ 9:54pm 
Oh, that would actually be lovely and honestly, I believe most welcome. :)
cass  [author] 15 Jul @ 9:16pm 
@Zoe, the Bad Wolf Campsites aren't changed at all currently, I'll look into adding settings for them too.
Zoe, the Bad Wolf 15 Jul @ 7:02pm 
Hi! :)
Thank you for the mod and attention to settings, always nice to be able to configure! <3
If you would indulge me a simple question, does the landmark revisiting apply landmarks visited by camping? :D
$h@d0w_M@$t3r 15 Jul @ 6:32am 
Finally mod that allows me to not cover the planet in launch sites while still being mostly balanced